[3.6] Spectrenate Dead (1-shot shaper)

okay, so I did *some* testing of zombies, skeletons, and golems.

1) Zombies damage is pretty good, but the problem is you cannot detonate your spectres because it kills all your zombies. (their mana cost is around 220 which makes it very difficult to keep summoning them).

2) summon skeletons - damage is okay, movement speed is okay. Problem is that they dont follow you so you have to constantly summon them.

3) Phantasm on kill - the damage of these minions is very low, and the supports they need do not benefit zombies or skeletons (unless you do ranged skellies)

4) Flame golems - you need the anima stone. flame golems kill frequently, they follow you, the supports for them also greatly benefit the phantasms.




Final verdict - Flame golems with phantasm on kill




https://youtu.be/X_HQEaHYx3Q
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
You have level 95 corpses and Raise Spectre allows up to level 100, BUT the map level will still restrict you up to level 84 (Shaper map level).

So doesn’t that make unearthing corpses past level 84 irrelevant? Or am I missing something here?
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hobbes3k wrote:
You have level 95 corpses and Raise Spectre allows up to level 100, BUT the map level will still restrict you up to level 84 (Shaper map level).

So doesn’t that make unearthing corpses past level 84 irrelevant? Or am I missing something here?


no that is not correct, corpses are not restricted by the map level
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
anyone else feel the raise spectre from unearth corpses should be restricted to map level (like desecrate) ? this build looks like it running off a bug not a game dynamic.

I mean leveling in act ten ect.

How are you getting the second flame golem? Also, I thought phantasms get capped at 7. In your vids I've seen it go up to 10.
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redtonal wrote:
anyone else feel the raise spectre from unearth corpses should be restricted to map level (like desecrate) ? this build looks like it running off a bug not a game dynamic.

I mean leveling in act ten ect.




I would like to bring some clarity here.

When you use desecrate (level 20), the corpses created are limited by the level of the map. Raise spectre is based off of the level of the corpse it is raised from and is only limited by the level of your raise spectre gem.

Unearth was designed on purpose to be able to create corpses that are higher level than the area you are in. That is why they specifically state the level of the corpse. It is also why the helmet enchant exists.


Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
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thecolours wrote:
How are you getting the second flame golem? Also, I thought phantasms get capped at 7. In your vids I've seen it go up to 10.


I use an item called “the anima stone”. It is a jewel you can buy or craft.

Phantasm on kill increases in number as you level the gem, reaching up to 10.
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Looks to be very interesting build! Just got 3 questions.

1. Is this HC viable?
2. How expensive is it?
3. How would you reccomend I´d level?

Cheers!
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Tvilli wrote:
Looks to be very interesting build! Just got 3 questions.

1. Is this HC viable?
2. How expensive is it?
3. How would you reccomend I´d level?

Cheers!


Definitely not HC viable.

Cost really depends on what you pay for the helm. My non essence crafted helm cost 30 chaos for the base and around 300 chaos to get both minion life and minion damage mods.

I made money corrupting the shields, combining the ones that failed, then selling the manga shield.

Watchers eye cost me 1 exalt, and the rest of the fear was cheap

Lastly, you can level as any generic minion build or golem build
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
play style is clunky. this build cannot open breach.

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