Shield Throw and Ethereal Knives

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Jideament wrote:
Shield Throw + Doryani's Fist


Specifically shot down by Mark

Also nowhere did GGG say that Chain was bad for SST. They simply said Chain reduced the player's ability to control where the shield explodes into its subprojectiles. Elsewise Chain seems like a perfectly reasonable choice if you can get it without the awful support gem. Fork, once again, gets the shaft because it's Fork, but hey. Elsewise you're good to go however you'd like to play it.
yeah. Maybe with the new 6L gloves etc you can have a pack clear fork throw in the gloves with a more serious single hit damager in the chest.

Im still looking at inpulsa as possibility for the extra aoe on a phys to lightning crit setup.
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Vipermagi wrote:
I for one think cleave/earthquake/ice crash/ground slam/sweep/static strike are too similar, they're all AoE Melee Attacks that scale well with Phys->Ele Conversion, but unlike Cyclone none of them move you. I guess it's a dead league for all Melee skills except Cyclone.

:/

Many Skills use similar mechanics, and have similar scaling benefits. That alone doesn't make them similar. Builds for EK and Shield Throw are not plainly interchangable, and the playstyle is decidedly different.


thought Spectral SHield Throw is more akin to Spectral Throw.

now its make me wonder, can we do both at the same time???

Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
As in 'both Spectral Throw and Spectral Shield Throw"?

If so, the answer is yes. Neither skill precludes the other from firing, though you'd have to set each up as an independent skill. That could be cool thematically, a Master of the Ghost Stuff build, but it would probably be kinda awkward to run. Probably rig Spectral Throw as your bossing skill in your chest 6L and set up SST as a clearing skill in a Shaped/Elder pseudo-whateverL elsewhere.
People aren't saying it doesn't chain guys they are saying chain isn't good for it, making it bounce once before it explodes is pretty irrelevant as you lose control of where it explodes in return for hitting 1 extra target, assuming the projectiles chain it does at least have that going for it however.

Fork has some potential, its got quite a steep penalty though so not entirely certain what'll be the best combo here.
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1453R wrote:
"
Jideament wrote:
Shield Throw + Doryani's Fist


Specifically shot down by Mark

Also nowhere did GGG say that Chain was bad for SST. They simply said Chain reduced the player's ability to control where the shield explodes into its subprojectiles. Elsewise Chain seems like a perfectly reasonable choice if you can get it without the awful support gem. Fork, once again, gets the shaft because it's Fork, but hey. Elsewise you're good to go however you'd like to play it.


Is Mjöl's chain effecting it? It would be even better with Mjöl + some light spells and phys to lightning.
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Mjolner's +1 Chain would apply, yes. The trigger does not.
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Vipermagi wrote:
Mjolner's +1 Chain would apply, yes. The trigger does not.


Why wouldn't it trigger? It says trigger on hit, the shield hits. It should cast supported spells IMO (was kindda hoping it would at least)

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Draegnarrr wrote:
People aren't saying it doesn't chain guys they are saying chain isn't good for it, making it bounce once before it explodes is pretty irrelevant as you lose control of where it explodes in return for hitting 1 extra target, assuming the projectiles chain it does at least have that going for it however.

Fork has some potential, its got quite a steep penalty though so not entirely certain what'll be the best combo here.


The subprojectiles also chain. And frankly, having one or two chains to (ideally) dig into a big pack of critters is better than not doing so. Throwing your shield at the front of a mob of critters wastes half of your SST subprojectiles because they nova, and thus the ones that shoot backwards hit nothing and do you no good. Chain lets the shield work its way into the guts of a pack and explode there, hitting with far more subprojectiles which will themselves chain.

I don't foresee many situations where Chain would be 'bad' for SST, at least insofar as setting SST up to clear goes. Against widely scattered targets you'd need to hit them all with the shield individually anyways, and Chain speeds that up. Against big, densely-packed critters, having a Chain or two means much better average pack clear.

Plus Chaining is just freakin' fun. So why not do it?
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Namcap wrote:
Why wouldn't it trigger? It says trigger on hit, the shield hits.

The shield, yes. The weapon, no.
The wiki is pretty unambiguous about it being a local modifier.

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