Why is summon skeleton health still so god awful?
Can't you utilize the +5 max cold resis shield vs shaper?
That's 20% less DoT damage so bassicaly a 20% more multiplier of their health pool. I don't know how quickly they die in those DoT vortexes but it might be worth equipping that shield and using a purity of ice. Their damage should be reliable considering the retarded buff they got in 3.1? The +5max cold resis shield also provides them with a mini hatred so it works both offensively and defensively. ^This one, kaltenhalt Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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That shield is a great idea, but forces you to use a 1 handed weapon. For my build idea using victarios influence and the clear-speed mandatory queens escape for skeletons, its not gonna work.
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Probably because nobody is looking at the skill anymore
" And why is that a no go? Is it really too much to ask to have enough damage with a build? Last edited by MasterTBC2#1774 on Jan 17, 2018, 1:25:34 PM
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" No, because: If you are not using this, skeletons have chance to hit of about ~40% (330 accuracy rating). Why you ask? Because nobody have taken a second look at them since, I don't know, ever it seems. Their stats other than damage is a great proof of that. With ~4,7k hp (which is 148% life modifier at level 21 skeletons, which includes quite a bit of jewels) they can stand for maybe a second. Thats 1,2 seconds with the shield. That is not nearly enough to do anything, given that they are ALSO slowed, because vortex (obviously). As a bonus I'll add that their stats at gem level 20 are marked as LEVEL 68 MONSTERS. You remember when we were farming such map level? To reach level 84 you need gem level of 28, which is, while possible, pretty damn hard and expensive. And that doesn't even mean skeleies get tanky - they have at most double the hp of level 20, which from my experience is around 9k. The problem with skelies is this: while they theortically have a lot of hp because there is a lot of them (and not one as in case of golems) any AoE will ruin them in seconds. The only way to protect from that is to give them some block, but when this fails, you're out of options. Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Jan 17, 2018, 2:38:47 PM
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^yeah have not played with them for like two years, so i was just spit-balling idea's that might help out.
If your talking about taking down shaper though, i feel it's not unreasonable to expect a lot of investment in the build. Alternatively, does the new shield that gives an elemental protector bubble function on necro aegis? I get the lycosidae argument, but i also consider it meaningless if they die before getting a hit in? Even if they miss 1/2 attack for example, if they are tanking stuff for you and you manage to build the army up i think it has more merit on a boss situation. I don't disagree that they are doing poorly on minion buffs though, all that we have seen is damage buffs, which are usually never the issue and some minor hp buffs. Like you mention accuracy has not been updated at all even since they introduced higher tier maps, which is kinda of dumb. They could easily add some flat accuracy rolls to minion nodes i think and call it "minion accuracy" so there is no crossover abuse. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Even spectres got flat accuracy on the gem, and spectres, as we all know, are pretty much busted with all the new QoL and new shaper/elder helmet shenanigans. There is no reason at all to not give skeletons accuracy on gem aswell.
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" I think I've made quite a bit of investment in the build so far: (and bunch of ~40c+ jewels that I can't quite link - you can see them on my passive tree, tho) :V About the Aegis shield - no, it isn't even nearly enough. The shield can take ~1k damage before it breaks. Also, if you get rid of Lyco, you're dropping ~60% of your DPS. If I do so, now I don't have enough damage to actually DPS Shaper quickly enough. It is simply lack of stats on many different fronts (damage is somewhat fine, tho). Real knowledge is to know the extent of one's ignorance. Ignorance more frequently begets confidence than does knowledge. Last edited by Perq#4049 on Jan 18, 2018, 2:47:57 AM
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Well with my current build my skeletons have 16-19k life depending on my tree, with my dps setup and gloomfang this puts me on 10m shaper dps with shock up, this is thanks to scaling skeleton life. If they buffed skeleton life they would need to rework how dark pact works because it would be flat out broken. The last update with minion life gem already buffed the shit out of my build, the games balance is in a really bad spot atm. This is how I made a skeleton build work which facerolls all content, make them dispensable and use dark pact with skeletons and resummon them. Zombies and skeletons both need a serious buff in the defence department instead of damage buffs as usual.
Last edited by dupie#7991 on Jan 18, 2018, 5:19:49 AM
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You're talking about Dark Pact here, not Skeletons. We're talking about using Skeletons as actual damage dealers. Dark Pact can be easily rebalanced if skelies life is increased.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" Actually dark pact scales off of skeleton life, the thread is why is skeleton life so bad, their life is broken in terms of dark pact damage, buffing their life is not a solution as like zombies, they need another defensive layer. So dark pact directly relates to the question at hand. Last edited by dupie#7991 on Jan 18, 2018, 5:27:26 AM
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