Image shifting paintings, nice detail GGG :)

From afar they look like usual paintings, but once you step closer they reveal their sinister side.





P.S. the map is "Haunted mansion"
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last bumped on Jan 8, 2018, 11:38:00 AM
This thread has been automatically archived. Replies are disabled.
I totally missed that but those are the types of details I love POE for.



Wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
PoE is the most detail-rich game I've ever played that aggressively encourages its players to completely ignore the details.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 6, 2018, 1:53:57 PM
wow, thanks to pointing us to it.
offline
Holy shit that's cool! I need to quit dicking around and get into those new maps. :D
Just a lowly standard player. May RNGesus be with you.
I just want to ask GGG to add more interesting secrets and easter eggs to the game. Maybe even puzzles would be great! For example, maybe you've noticed that in "Templar courts" there is one office/room which belongs to Dominus and it has Dominus glove put on the table, but once Kitava arises and shit breaks loose the glove is gone. Someone took it. Inb4 "the return of the Dominus" :)
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
"
Toshis8 wrote:
I just want to ask GGG to add more interesting secrets and easter eggs to the game.


+1 to that!

"
Toshis8 wrote:
For example, maybe you've noticed that in "Templar courts" there is one office/room which belongs to Dominus and it has Dominus glove put on the table, but once Kitava arises and shit breaks loose the glove is gone. Someone took it. Inb4 "the return of the Dominus" :)


I really need to start paying attention to stuff like this. lol

Great finds!
Just a lowly standard player. May RNGesus be with you.
There should be an expansion in the future focused on adding secrets and mysteries in all aspects of the game, from the starting twilight strand to the end game on the atlas; Tbh, for me, details, fine tunning and true artistic effort is what differ those games that I play for a week to never play again, and those I remember (and sometimes play) for years

Just to be clear: every year that passes PoE is more and more fast-paced, and that - to a certain degree - prevent the player to enjoy the artwork of the game. How many awesome skills the monsters sometimes do but since you kill 50 monsters in 1 second, you can't see nothing. I've made a CwC lightning build, non-crit, ssf, and was enough to kill most of the new act bosses super fast (I haven't played 3.0, so I'm returning now in 3.1). My point is: a bit of 'slowness', most of the time, makes a game amazing. I believe that's why we have awesome memories about older games and none of most of todays game. PoE is fantastic, it just needs to slightly promote less rush
The changes to the Beast from Belly 1 to act 9 are a masterpiece of show, don't tell. A fucking *masterpiece*.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Wow, I didn't know about that - kudos for noticing it!

I'll have to run that map tomorrow to take a look. :)

Report Forum Post

Report Account:

Report Type

Additional Info