[3.8][Super Heavy Heavy Strike] Starforge HS Jug - 50k armor / 5.6mil dps - T16 2m11s - Uber Elder


What's new in 3.8: sidebuffs

Jug, heavy strike and molten shell are untouched.
Big sidebuff in the form of buffs on Ancestral Call.

Considering that 3.7 damage enabled to do most bosses with AC, the no less dmg penalty is considerable.

Multistrike dropped from the gem setup


Ancestral Call Support

Supported skills now deal 19% less damage at gem level 1 (from 25%), up to no penalty at gem level 20 (from 16% less).

Multistrike Support

Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% at gem level 20 (from 30% less at all gem levels).
First repeat of supported skills now deal 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20).
Second repeat of supported skills now deal 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20).
Now has a mana multiplier of 160% (from 180%).

Post 3.7 changes

3.7 greatly improved the build.

Mainly the increase in 2H Aoe and improvements to Leap Slam literally gained minutes in mapping.

On top of that the HS gem got buffed to get inline with current dmg plus new gems to support pure phys damage have been added, it pretty much tripled the dmg compared to 3.6

Good luck and Enjoy!


Bolde85 wrote:
Uber Elder down. The first time for me in the First Attempt of that nice fight.
I switched to the multi Target Gems with the Single Target they melted down fast but I had problems with the tentacles so i switched.

RestlessNomad wrote:

What I came up with after reading through the guide and looking at everyone's build for inspiration. Phases Uber Elder pretty damn fast.

3.8 Videos

Phoenix - Perma stunned (!) https://youtu.be/GFtS1XRemZM
Mino - Dead in 5 seconds map in 2:11 https://youtu.be/KbNdlRLEcHY
Chimera - Vaaled 121 IIQ https://youtu.be/4-PEVeDUwtM
Hydra - https://youtu.be/RNzh-cLJEYI
Shaper https://youtu.be/9Ozkly3vuuE

3.7 Uber Elder by Hologram_o https://www.youtube.com/watch?v=STcl050sWF8

Older Videos

Hall of the Grandmasters! Last 5min replay

Uberlab Demo On 5links Doomsower, Brassdome and Devoto helm

Lab setup at end of guide in gear section

2h lab gameplay, thanks [b]wellslls[/b]!


Misc Bosses Deletion

Spanking random spawn Breachlords:

Chayula https://youtu.be/gcXVpYsB0ko

Xoph https://youtu.be/hqQ0AwMB3Mw

Tul https://youtu.be/YUDY347XzlY

Lich Boss - https://youtu.be/1NpkhO1NFw8

T15 Carcass in 5 seconds - https://youtu.be/KIQ41-DK-3I

T14 Dark Forest - https://youtu.be/RhVOuIkKvcM

T14 Plaza Twin beam facetank - https://youtu.be/io11kD1xlyg

T14 Shaper Vault Twin Boss 10s - https://youtu.be/tMPruAqEqE0

T14 Crimson Temple - https://youtu.be/CucuX2ZG9aU

T14 Colosseum - https://youtu.be/ZaGrtOXQL-s

Clearing vids - Oneshot everything

Endgame Atlas Bosses

Shaper & Guardians Deathless

First Shaper run in 3.6 deathless - https://youtu.be/J8GNo89hCno

Shaper Deathless - https://youtu.be/zTaDCtmtkEc

Chimera Boss - https://youtu.be/7Rdj5wUUwGE

Minotaur Boss - https://youtu.be/pOOeM4bs7R8

Hydra Boss - https://youtu.be/VBRPsepx8dk

Phoenix Boss - https://youtu.be/1gU-lKePngc

Elder Red Tier + Elder Guardians 1st tries Deathless

Elder Red Tier Deathless (My first Elder ever) https://youtu.be/NpRHmTtistc

The Purifier - https://youtu.be/nChQJuOXfyU

The Eradicator - https://youtu.be/2SM7cXpmgBI

The Constrictor - https://youtu.be/ibQVNrAV32k

The Enslaver - https://youtu.be/qkGt0lrEjFw

Sorry about elder guards, 2 of them are yellow, it's my first full Elder run!

More to come! (or just check my YT channel)

HUGE AoE in 3.7 with 2H AC Splash

Highlighted: this is a crit hit, the golems have turned blue from shock, notice bottom right reach


3.8 POB
Based on the jug of @bolde85 in 3.7
The flask has 59% more damage to account for Close Combat gem

TL;DR dps in 3.8:
AC Splash DPS on trash mobs (Is the enemy a boss: No):
~800k+ 5L Terminus (1c sword)
~1.2mil+ 6L Terminus
~1.5mil+ 6L Starforge

Single Target (Shaper DPS, Shocked, Vaal Haste):
3mil+ 6L Starforge

Record Shaper DPS:
~5.6mil single target Starforge + BiS gear
~3mil aoe (Shaper DPS AC + Splash) <- Can clear all content, no need to go full single target

3.8 tree poeplanner


Hello, this build comes from a long iteration across various leagues.
The aim was to make a char with focus on being Armour based, Phys Damage, 2H weapons and Big hits.

Once the build is closed you will tear chunks off endgame bosses healthbars and obliterate packs on contact I assure you. You will love running through maps oneshotting the screen, extra bonus is that you're fairly thicc.

Long story behind the build

Why Heavy Strike?

Traditionally RPGs and MMORPGs had (melee) tank classes. Most probably in each one of these games you had a BASH skill and Heavy Strike is the Bash of PoE.

HS can be incredibly strong, it has an interesting mechanic that is "Deal Double Damage". The tree and gear is built all around creating the biggest single hits as possible.

Been working on HS since 2.0 with ups and downs the two ascendancied most suited for HS are Jug and Slayer. The fact that it is a "true melee" skill requires to be tanky, and Juggernaut delivers the best platform for the skill.

My first try was on Slayers and it works good with these as well.


A screen from 2.0 with Kaom Primacy and BoR, it was doing 200k which impressed me a lot at the time

NOTE: About budget/affordability, scalability and alternatives

The baseline of the build works universally, items like starforge and brassdome + abyssus are what defines the build but that doesn't mean it doesn't work without these.

In fact and especially it can clear the majority of content like normal farming with minimal budget (1c Terminus).

The tree is universal for many sword skills, e.g. Cyclone Lacerate or Sweep. It can even be easily reused for a Slayer/Champion.

It is all up to you, the complete gear and the use of HS enables for crazy oneshots (which are clearly overkill for normal mapping), you can play np with much less investment or even adapt it to another thing altogether.


+ Clear is deceptively FAST, ~0.35s animation speed = entire pack is dead
+ Shocks all bosses Shaper included
+ Stunlocks endgame Bosses
+ Lots of double dmg procs + big crits, crazy spikes
+ Pure Physical

IMMUNE to A LOT of stuff
+ Immune to Stun, Jug Ascendancy
+ Immune to Freeze, Jug Ascendancy
+ Immune to Poison map mod, with Soul of Shakari Minor God
+ Immune to Inc Crits map mod (& Gain Power Charges mod), Brassdome
+ Immune to Temp Chains map mod, Jug Ascendancy

+ Tons of armour 50k+
Impervious to trashmobs autoattacks and phys bosses (ie, Minotaur, Necro, Gorge)
Works great with Molten Shell

- Not a real facetank with an average 6-7k hp and standard leech sustain (no life on hit effects)

Where does all this damage come from? Pure phys HS

There is a bunch of things all stacked together. Below is the full explanation on the "interactions" behind the build:

We try to get the biggest base damage possible. Then we add the below:

Yes multistrike actually has a -less mod, but the 2nd and 3rd hit become bigger and these stack well with Crits and Ruthless Blows

Ruthless gives us a guaranteed big hit every 3rd attack

HS has 20% chance to deal double dmg.
Threshold jewels adds another 20% + 20%
Possibly the helm enchant gives us another 12%
There are other sources of double damage, the baseline is 60%-72% chance to deal Double Damage (effectively a 72% more dmg)

Starforge gives us Shock on crits.
With current shock effect mechanics, we want to get as close as possible to max shock of 50%. And trust me with HS you can deal big shocks
Shock mechanics:

Optional: Abyssus gives us big crits. It comes at a cost, and it can only be mitigated via Brassdome + Double Armour ascendancy. Some important dangerous bosses may require to skip Abyssus tho, like Elder ground Phys dots :(



Flesh and Stone blood stance linked with Maim

So to recap, a HS hit goes through all of these:
+ Multistrike bigger hits
+ Ruthless blow
+ HS double damage
+ Crit
+ Shock
+ Take increased physical dmg

There you go!

Damage with Ancestral Call + Melee Splash

AC hits 1 to 3 times, with an accordingly variable distributed aoe (melee splash in 1 to 3 places), when 2 or more hits overlap the dmg is actually more than the single figure.

Synergy & Interactions Explanation (outdated in 3.7)


Juggernaut core ascendancies breakdown

It is weird that if you look at them one by one they don't seem powerful at all, especially because you don't really get "direct" extra damage from them, and many of jug's feats can be obtained via notable passives in the tree or from some uniques.

Let's have a look on the Jug ascendancies, let's see how they can be used to maximum and how they really make the Juggernaut thematic, which i really love.

You cannot be slow below base speed
Movement speed cannot be modified to below base value
10% inc movespeed

This doesn't look special, but for those who don't know, this will give you immunity to freeze and temp chains curse.
Same attribute is on Kaom's Roots.
With Jug: you can have it freeing up boots slot.

Cannot be stunned:
Notable "Unwavering Stance" and Kaom's Root give you "Cannot be stunned" but Kaom's Root 0 movespeed is NONO on 2 handers, as it becomes unbearable to move around and kills the DPS.


This one is key on building the rest of the character.

Armour received from body armour is doubled:
There is nothing like this in passives or uniques and stacks uniquely with brassdome.

5% reduced damage taken, should work for BOTH ele and phys

2% life regen

1.5% of phys damage prevented from hits in the past 10 seconds is regenerated as life per second.
I've tested this one for quite a while, and I can tell you that this is great.

+1000 Accuracy Rating
1% inc attack speed for 200 accuracy

This one is special because it's usually skipped in favour of other points.
What a mistake to skip it(IMHO)!
+1000 accuracy is A LOT, and it gives you extra much needed aspd.

Also here, there is the notable Resolute Technique that gives you 100% hit, but you can't crit.
With Jug: you can take this point, put some accuracy on gear, get easily 95%ish hit chance, GO CRIT, and have a lot of attack speed on top of it!

Ok this one is easy and looks more intuitive on Juggernaut tank thematics. Autocharges helps.

The core gear (outdated)

New in 3.2: end charges generation is now default for every jug. We can now reach max phys mitigation without Dome

This fine piece of art was added in Atlas of Worlds IIRC.

What's more? This chest gives you Take no extra damage from critical strikes. This one is HUGE (repeat: huuuuge) for tanking.

Then let's add MORE:

Yep, we're gonna use this one as our main aura. 51% more armor at lv20, no joke.
With this aura we are going to have like 60k+ armor.

But boss? Woz we gonna do wiz all dis armour? We ain't doing no stomping!

Here comes the final piece of our creation, a very famous and controversial item:


Juggernaut with Abyssus takes increased Physical damage taken.
But the Juggernaut doesn't know, so he keeps bashing like a champ.

Abyssus is an item I really despise, especially when I see it put into absurd squishy chars just to make them deal some x2 damage.

Truth is: this item belongs to Juggernauts

Armour base? check
Can we crit? Undeniable! check
Increased phys damage taken? ~90% phys reduction! check

So this is how we take Jugs modest Ascendancies to weaponize its armour.

With Brassdome and Determination we will deny the huge drawback of Abyssus and it will just feel like having some less armor, like 40k instead of 65k which is still a lot more than the usual 10-15k you can achieve normally.

I really love to realize how the Juggernaut core thematic revoles around the armour it is wearing, it's a perfect circle, really! I just love it!

Final choice on weapons

2H Swords. No discussion. We wanna crit like crazy. Not a bleed build, Yes this is yet another crit Starforge build. But jug does it pretty well if you ask me x)

As I said, most of original inspiration was taken by EQ Hegemony jug, because the REAL CRIT 2H is the Staff, not the sword.

But then this arrived:

Just look at this, look
+accuracy, that gives more aspd on jug
+life, starforge build is fatter
+more aoe, yess

Mandatory for Heavy Strike

Forgot to mention, take these ofc:

HUGE damage boost for heavy strike (+20% more each, it translates into an extra dmg gem, like Melee Phys Dmg).

HS jewels are designed in a way that you will use Melee Splash or switch to pure single target for max carnage (like VS and on contrary of DS or GH jewels for example).


Passive Tree, Gear Progression, Gem setup - From Larva to Truck

General Tips

Attack builds need to scale up via weapons (contrary to casters who scale a lot with gem levels)

When leveling the char these are universal good practices:
- Unlock jewels and put them ASAP!
HUGE damage boost for heavy strike (+20% more each, it translates into an extra dmg gem, like Melee Phys Dmg).

HS jewels are designed in a way that you will use Melee Splash or switch to pure single target for max carnage (like VS and on contrary of DS or GH jewels for example).

If at league start: Don't worry too much about jewels, you are absolute poor at league start, everyone is and there are no jewels yet (but keep an eye very often, to check if they are being sold).

- Scavenge all rares you find, best bases are Armor ofc secondary Ar/Eva Ar/Es, rest can be ignored
Absolute only rolls to look for are: +res, +life.
- Abuse Helena's Crafting bench to craft resistances

- DPS is boosted via the weapon, ignore most damage nodes on the tree when leveling!
- Keep two STR-base 1-hand 3 socket weapons in the weapon switch and put future gems in these! Example: Multistrike/Ancestral Call, Pride, Warbanner, Precision, Ruthless, Warchief totem support gems and so on

- Can use "leveling uniques", search on google. I didn't really do this as I think they come with a cost and I like to scavenge rares :p

Gem Setup

What gems to use at beginning?

If you wanna be MANLY and MACHO like me, you will use Heavy Strike

Alternatively you can use Ground Slam or Molten Strike until you enter prison, after which you can go to town and receive Splash from Nessa.

From then you will play on a 3-4link most of the time, it will be HS:
+ Melee Splash + Ancestral Call that will give utility
+ 2x HS jewels that will give the damage boost
4th link and/or gem swap will be Brutality then Close Combat (or Melee Phys Dmg/Maim)

Like this:

Heavy Strike setup in personal priority:
- HS
- Brutality
- Close Combat

- Ancestral Call
- Melee Splash

- Melee Phys damage
- Ruthless
- Fortify

For Map clearing
HS - Brutality - Ancestral Call - Splash - Close Combat
6th gem: Melee Phys Dmg, or Fortify if you want perma fortify and less dmg

For clearing Ancestral Call + Splash always!
Then brutality, Close Combat etc

Do not panic if tooltip with AC + Splash looks like crap. Against packs it deals a lot of damage because you are dealing x3 overlapping AoE dmg

For Boss killing Single Target 5L/6L
HS - Brutality - Close Combat - Melee Phys Dmg - Ruthless
6th gem: Fortify

This is not that much required early on white maps with a 4L. This is more for endgame bossing

Boss killing Mix mode
NOTE: In 3.7 all guardians should be able to be done without splash, but some bosses will probably be better with AC (no splash), example Phoenix!

Other gems
Ancestral Warchief (In this order):
Culling Strike + Maim + Brutality + Melee Physical Damage + Ruthless
Warchief must have Culling Strike and is used to buff our damage, but when put in a second 6L it does respectable damage on its own

Other slots:
- Leap Slam + Faster Attacks + Fortify + Blood Magic
- Dash

- Cast When Damage Taken lvl 1 + Vaal Molten Shell lvl 1

Optional if you got slots:
Blood Rage, Vaal Haste, CWDT + Ice Golem

Recommended final setup:
- Flesh and Stone (linked with Maim) + Pride + Warbanner as aura.

No impresence, get a dope phys amu instead (it will add like +20%)

Impresence was always a cheap choice in caster leagues, a phys amulet easily beats Impresence so it is the way to go.

lvl 1 CWDT + Any curse (Vulnerability, Assassin Mark, Enfeeble, Temp Chains, Poacher Mark, Warlord Mark, Punishment etc)
Or Curse on hit mod on gear

Other possible aura setups if you want to experiment

- Flesh + Blasphemy Vuln + Warbanner (no pride)
- Flesh + Pride + Warbanner + Impresence Blasphemy Vuln (if you can obtain a cheap impresence amulet) <- Too expensive/not worth in melee leagues e.g. 3.7

List of possible mana reserve aura/skills:
- Flesh and Stone + Maim
- Vulnerability Blasphemy
- Pride
- War Banner
- Precision

Leveling weapons

Dedicate ALL your currencies on buying a weapon, if you are not SSF, DON'T be shy on using trade, trade is life for attack builds!

It will be ~1 alch for the first, then probably 1c for the rest later at lvl ~40

Check the unique swords here

Buy/sell on trade sites:

Buy these ASAP! (Don't worry at league start)

Your swords will be these in sequence:

First weapon:

Use this if you want a dmg boost before next sword (careful do NOT use brutality gem with edge of madness!)

Next in sequence, should be during end of part 1 and start of part 2:

As of 3.7 Terminus Est is pretty much enough to do all content until you get a Starforge

Tree progression step by step inside

Progression logic

Early levels:
- Make beelines to open up 2 jewels and most of the clusters (which are STR beeline on left/marauder and Leech beeline on duelist)
- You will use Shiversting and Edge of Madness for most of the time, leveling will be fast

First labyrinth
- First lab (around act3 I think?), unlock the +1000 accuracy point, this will lift your need to watch for accuracy stuff

Middle levels, around 40ish
- Now your damage will start to increase via new weapons
- Time to get some attack speed and then fill %inc life up to ~150%ish
- Soon you will progress to Part 2

Second lab
- Get "Generate endurance charges". It initially helps more than the "Double armor from chest".

Middle-to-Mapping, from 55 to 68, part 2
- You should complete all beelines (DEX beeline for sword/life clusters into ranger area) in preparation for mapping: scion health wheel and ranger sword cluster

Third lab, around act 10
- Get antifreeze + antistun. Your char is good to go for mapping without any hassle!

How my chars looks in 3.2 at lv65: https://pastebin.com/sibPnZRE
3.5k hp, 75%+ phys mitigation with charges, 15-20k+ dps, 30k+ single target

Early mapping, from 68 to 85ish
- Priority n1: close ALL health nodes
- Close all sword dmg nodes
- Get jewels slots

Once all clusters are open, it is UP TO YOU on what to prioritize depending on current needs. My personal suggestion is to:
- Try to fill life as much as possible
- Damage nodes priority:
1. Attack speed
2. Damage
3. Crit


NOTE on what tier to run: Do not worry about rushing red tier maps! These are unlocked via gear upgrades and especially 90+ level tree. It is totally fine to stay on yellow tiers until about 88-90, you go faster, drop more, will sustain maps 100% and will get NO exp penalty until very late!

I won't stress it enough to advice people to stay lower tiers as long as possible and to move up only once the level difference penalty start to kick in :)

Have a look here:

Tree at lv90 is flexible, you can add/remove attack speed for dmg or life etc, you can personalize it. (Just be sure your leap slam is at least around the .50 sec animation and less).

Ascendancies order

1: Undeniable. Solve accuracy issues
2: Unstoppable. Get 10% move speed and freeze + stun immunity
3 and 4:
Unflinching. End Charges to achieve highest phys reduction
Unbreakable. Double armor
Depending on how you need more resists/phys reduction or double armor

Bandit: Alira. +all res I love it! Also some crit multi


Basically all the other gods are builtin with Jug x)

Also fully upgraded Arakaali is FULLY synergic on Jug, it covers chaos dots and especially shock effect.

Shakari - Chaos resist. Immune to poison
Ralakesh - Bleed resist. Immune to Maim/Blind

The minors also cover jug's exposed flanks. Pretty good, especially the poison immune, or the Maim immune if doing Vuln mods



Uberlab base setup and advices!

Uberlab base gear

5L sword, 4-5L warchief, in line with early uberlab expected budgets.
Devoto to tank more, run more, jump faster. Or Starkonja for more HP

Totally doable with a 2K chest imo, but the key item for uberlab is brassdome with which you become impervious to traps and izaro. With brassdome it becomes probably one of safest runners in Poe

Uberlabs tips!

For general navigation, it is good to use in the equipped offhand a Brightbeak + 3xGreen Prismatic Eclipse, using Leap Slam + Faster Attacks. It is very good for jumping over traps and to move around

There are usually 2 ways of running lab: speedrun rushing to izaro for ranking and getting enchants asap and fullkeys run to open most chests as possible.

Check http://www.poelab.com for the daily layout

When speedrunning golden rule: go to the top right direction to find the doors

In both cases you usually go for extra key from each Izaro phase, by not interacting with his specific phase. These are described in http://www.poelab.com/?page_id=493#Izaro1 as well

If you can't kill Izaro fast enough (so he will be hitting you often), be EXTRA careful with +elemental damage buff types, sometimes it's worth sacrificing a key to exclude an ele buff on izaro, to not rip at the final stage (when he has all buffs from previously skipped phases).

There is a good prophecy to use for lab runs: https://pathofexile.gamepedia.com/Twice_Enchanted
Ofc have your stash with many spare helmets/boots to enchant

Other than that there is not much that i know about running lab, tbh i always hated it, but i noticed with this char that it is very easy once you get brassdome

Have a look here for a wooping 2h lab gameplay by wellslls


Progression into endgame, personal farming strategy

To make things very simple i resumed endgame activities into the below points:

- Basic farming. This is what you do at the start of mapping, this is when you are underleveld and broken as f and need to get that 6L and those gear

- Exping. Either to reach 90 or to get past 95 you are focused on exping at some point and to want avoid rippy situations like rip mods and rip bosses

- Advanced farming. You got your gear straightened or you want to get uber bis gear, you will be doing some advanced farming like league exclusive content or high ilvl content.

(other activities like uberlab farming, delve, anything else can be done interchangeably at will)

Normally what I do every league is:
1. To get to lv85-90 to have a solid passive tree, by completing some Atlas (see below), and then:
2. To get back to basic farming until i got good life on gear and the 6L. (this is the painful step so far for me)
3. Then can proceed to advanced farming, closing atlas, league content, doing whatever

Atlas completion strategy

- Sell 3 obsoleted maps of the same to get the next tier
- Abuse Zana vendor
- Abuse Zana map encounter
- Abuse horizon orbs

SSF way (slow relaxed):
- Unlock tiers one by one. For example run multiple tier 3 until you stashed ALL of the tier 4. Only then complete tier 4, and proceed to the next tier.

Explanation about SSF way:
One map normally can drop the +1 tier map "linked/in the path" to it in the Atlas map.
BUT, in a twisted GGG logic, if say you unlock one T4 this one will likely start dropping a lot also from other "not linked/not in the path" maps. So you would get a lot of the same T4 you unlocked and less likely the needed ones.

Semi SSF/Trade way (bit less slow):
- Complete highest tier possible and run whatever you have in stash. Then buy remaining maps

Totally trade way (spend more time trading than mapping):
- Buy every single map one by one and sell everything you have in the map stash

Thanks to zana and horizon orbs both ways are effective

When you are 85-90 but still haven't got your final gear and especially a 6L, there is no point in trying to rush T15 reds, you are undergeared and farm slower!
To progress smoothly into red maps you need that 6L, there is no other way around it.
Running yellows even white maps is not a pity, you run them faster farm loads of league content and currency, it never dies, you can make tens of chaos with chaos recipe from white maps (which are done at lightspeed) and so on

Chaos recipe is your friend
Most of white maps rare drops are effectively vendor trash.
To do chaos recipes in a quick manner, just:
- Pick all rings and amus you find.
- Pick all rares dropped from bosses
- Maybe identify the nice bases (like diamonds rings and league sauce rares)
- Do a big round of chaos recipe once you have tabs full

You will know when to stop doing chaos recipes, incidentally it is when you got all your gear done and don't really need all that chaos

The lucky uniques and all the currency drops will basically speed up the process. Also converting all of some unused orbs into chaos will speed up a lot (example: extra regrets/chances/sextants etc)

To make your own 6L

So there can be many ways to have a 6L:
- Cheap tabula. Very cheap but very weak defense
- Cheap 6L from market. Cost effective but got to change it at some point
- Link your own (usually when you need that brassdome, shavronne, belly, windripper, inpulsa etc)
- Buy an already linked big item (6L starforge, windripper, unique chest)

How i do my own 6 links:
I did it in so many ways. The one i found myself most confortable is to:
Farm white/yellow maps forever. As soon as one ex drops sell it for chaos, buy fusings and spam them all into the chest.

Early Mapping Gear

This gear enables you to farm most maps, white and yellows and probably reds up to ~T13-T14 at lv90. From here you have the base to scale up to final gears.

1st step: get cheap gear to have 75% res.
2nd step: get a starter weapon.
Early Gear

Before Starforge:

From what i last time checked in POB Terminus seems to be the good one until Starforge. If it's expensive, then Doomsower/Kondo until you can afford it

My recommendation for a 2H char is to 5Link the weapon so you can freely attempt 6 linking the Brassdome

Get a 2K armor chest (nothing less than 2k!!!), life and resists not required but helpful, NOTE: try to not rely too much on res from chest as it will be changed later!

Devoto and Starkonja can stay as final helms

Alternatively you can pick a cheap helm to get more armor and life and eventually fill some temporary resistance hole! Be mindful that a lot of damage can come from Devoto/Starkonja

Gloves priority is high attack speed, like 14-16%. Spiked gloves helpful but not necessary at this point, titan gauntlets for top economy. Rest is decent life, some accuracy and 1 decent res.

Two-toned or armour boots, a lot of resists will be loaded into boots and belt.
If you are starter buy cheapos (not T1 life roll) just to fill the res, you can upgrade later on.
Boots without movespeed and open prefix for movespeed crafting can sometimes be found cheap.

Starter ring and amu.
Some life and resists will be enough

Rest for now will be fill resistances and have +life. Optional is +accuracy on rings/amu and +attack speed on rings, adds x-y phys dmg is not that good on 2H but it can help a little (usually amulets have high values).
Rings/amu without accuracy/aspd/adds phys are very very cheap like couple chaos cheap.

As you can see larva mode is cheap as fock and you will be already murdering things. But the best comes with the real core items.

Ok! This is the starting gear, it is capable for an attack based leaguestarter. Remember it is an attack build so getting that big weapon is the enabler! (but still with high level this build surpasses 500k shaper dps with a 6L doomsower/kondo).

With this you will be leveling and start saving to slowly make upgrades. (Plus other stuff like completing atlas etc)
It is so far where your "endgame grind" starts, it will feel tough, but you are running on 10c investment gear so far!

Remember: level is important! Attack build = grind! But the results will be totally worth. It's a build with good progression goals that can keep you on track for a while

Final gear & Endgame - Smash Bosses

Last steps (in any order depending on budget):
Get a starforge
Get a chest
Make 6 links
Get chaos res
Improve trinkets

Attention! HELPFUL to have: 20-30% move speed boots and super quicksilver flask

Super quicksilver + 20%+ movespeed boots are very helpful when bashing your way into packs

Also as of 3.6 with the amount of chaos added so far I scrapped damage on rings and use them to get two chaos res rolls to bring chaos res as close to 0% as possible (chaos res is balanced to receive tankable dmg at 0%)

Chest armor choices:

If Brassdome is still unavailable I'd say belly is the best for starters, cheaper, gives resists and good life.
I concluded that Brassdome is a core item because the high base armor still saves you when charging End Charges and the crit immunity is still huge

About Abyssus:
Not needed in 3.7 anymore. You can equip Abyssus + Brassdome if you really need that overkill dmg.
NOTE: NOT recommended vs Uber Elder. The phys dots/degen of Uber Elder timed octopus is amplified with Abyssus and armour doesn't prevent it!

.........Congratulations! You have been promoted to Super Heavy class!

You should be fat rich by now, pimp your truck, get pimp rings, life is beatiful!

My Final Gear




In 3.7 30% movespeed boots + Super quicksilver are not mandatory but i guess still helpful

Flasks choices:

Lion's Roar bis of course
Quicksilver MUST HAVE for mapping
Sulphur good for endbosses
Life flask what you like, secondary antibleed not a bad choice here

What I recommend on two utility flasks Diamond and Silver is anti-bleed (of staunching) and anti-curse (of warding)
Preferred prefix duration, but it's up to you

Take this if you can get your hands on it:
It gives homungous amounts of damage, like +30%, worth its price

General logic on endgear choices

So, we have as few uniques as possible and rest of rares have high priority on getting T1 life and 1 big res each (40%+) on each item to overcap resistances to 109% (you become immune to Ele Weakness, which does not only appear on map mods, but is also casted by a couple mobs and can rip you). A lot of resistances are loaded on two toned boots and belt, plus rings should have open suffix to give an extra bench craft res.
Offensive mods will be attack speed, accuracy. Base damage is plentiul, we have to pump it up with secondary stats.

T1 life
Attack speed highest possible
Accuracy 200+
1 big res if possible

Best base: Diamond, but single res or two-stone are pretty good as well
T1 life
1 big res
Attack speed (best) OR accuracy
VERY Recommended:
Open suffix to enable bench crafting of extra res!

T2+ Life
2x big res
VERY Recommended:
Open suffix to enable bench crafting of extra res!

Best base: Ar/Eva Two toned boots, but Armor boots with many big res can be good
25-30% Movespeed Almost mandatory! Too good of a stat
T2+ Life
1-2 res (30%+)
Or open suffix for extra bench res

If you want to go with rare helm route.
The expensive and BiS route is to get an enchanted Eternal Burgonet and Delve craft it with Jagged Fossil + life fossil until you get good life and "Nearby enemies take inc phys dmg"


Impresence now becomes staple since it has no downsides

Recommended not to have res or stats enabler on amu.

Good to have on rare amu:
Crit multi
Big added phys dmg
Big accuracy
Anything else: %inc armour, str/dex for life/dmg/accuracy/eva, dunno what else

What to look for extra jewels (3rd and maybe 4th)

Hello, here are good mods to look for on jewels

- Life 7%
- Attack speed with swords
- Life 5-6%
- Crit multi 2h
- Dmg with swords/2h

- Crit multi melee/global
- Attack speed
- Resistance

You usually go with life+dmg mods jewel or pure dmg jewels, trimod quadmod

Helm Enchant

I've always bought helm enchants for cheap, 20c everytime. The enchants are rare as runners will chase Cyclone/Barrage stuff, just keep an eye every then and so and you will find a runner selling! (PS. ignore cartel prices if they will happen again like last league, enchant price is 20-50c max)

Other Endgame gear examples:

Did some min-maxing today and tore things to shreds so easily like I have never done before.

My full gear:

I recommend Mark of the Elder ring and a rare Shaper ring to boost a lot of dmg with ~80% inc attack dmg. I prefer Chemist's prefix for flasks, since I'm so used to flask spam xd. Other than that pretty self-explanatory, as much life as possible to be as THICC as possible (sitting at ~7300 life total), and I'm happy to get T1 life on everything shown.


What I came up with after reading through the guide and looking at everyone's build for inspiration. Phases Uber Elder pretty damn fast.

Last edited by ZaeN on Oct 7, 2019, 10:06:44 AM
Last bumped on Nov 7, 2019, 1:32:25 PM
Just the kind of build I was looking for. Can't wait to try it out! Thanks for writing this.
can you post the current gear you are using? and what is ur thought about the Oni-Goroshi sword thingy?
and pastebin link too if you can.
Just the kind of build I was looking for. Can't wait to try it out! Thanks for writing this.

Thanks, that's very nice to read :)

DemiSandal wrote:
can you post the current gear you are using? and what is ur thought about the Oni-Goroshi sword thingy?
and pastebin link too if you can.

Added final gear and progression explanation!
Added detailed mechanics explanation. Phew! Time to go play
very very good guide. especially mechanics explanation. ill start playing this build. can you add leveling tree/skill choices/leveling tems too? it would be extremly helpful.
I think I'm gonna roll with this build since dropped a Starforge. Thank you! Also, I wonder if I can use a 4Link flicker to clear maps.
Last edited by Rechno on Dec 28, 2017, 9:27:43 PM
thesargeras wrote:
very very good guide. especially mechanics explanation. ill start playing this build. can you add leveling tree/skill choices/leveling tems too? it would be extremly helpful.

Added build link with progression!

Explanation will come asap! :)

Rechno wrote:
I think I'm gonna roll with this build since dropped a Starforge. Thank you! Also, I wonder if I can use a 4Link flicker to clear maps.

The build itself has no mechanics to generate charges, if you're planning to use terminus imo you're gonna gimp the dmg output, you should really try AC + splash with starforge, it oneshots T16 trashmobs :)
Last edited by ZaeN on Dec 28, 2017, 9:33:41 PM
Added a fundamental core jewel that i forgot to mention x)

I immediately loved the build and respecced my EQ Disfavour Jugger into it. So far my gear is, due to currency limitations, not really perfect but it works out.

Two things though: I am not near 65k armor with everything I have. I'm at about 55k armor. Am I missing something?

Two: I nearly killed myself at Atziri today because she reflects some damage (not in the split phase - see here: https://gfycat.com/PinkSevereKinglet )
What can we do against reflect? Basically nothing? Basalt flasks (forgot to use one)?


Last edited by Lemmji on Dec 29, 2017, 12:30:45 PM

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