totem interaction bugged

hey, i use
+ ansectral bond to summon 3 RAT totem..
so far so good.
than i took ascendent heirophent node (+1 summon totem from helm) and use wither totem on it.... and it wont let me bypass the 3 totems..... i cant get the 4th.
is this a known issue?

please answer/ fix this fast. thank you
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last bumped on Sep 21, 2017, 6:27:16 AM
bump for answers?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Skirmish says "Attack skills can have 1 additional Totem Summoned at a time".

Wither Spell Totem is not an Attack skill.
that is right, but before i take the heirophent node, i have 3 RATs?
than i take the node that let me have another totem from helmet, and it wont add that... still 3..
3 attacks totem and 1 non attack the is linked in helm
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Unfortunately, each Totem skill gem counts the total Totems of all types - otherwise, you would be able to have at least 10 different totems out at level 1 with only white items.

Your RAT naturally has stat: 1 maximum Totem. Ancestral Bond gives +1. Skirmish gives it +1. RAT now has 3 maximum Totems. If you have 3 totems and you summon a RAT, you will replace a totem. If you have 2 totems or fewer, you won't replace a totem when you summon RAT.

Your Wither naturally has stat: 1 maximum Totem. Ancestral Bond gives +1. Helmet gives it +1. Wither now has 3 maximum Totems. If you have 3 totems and you summon a Wither, you will replace a totem. If you have 2 totems or fewer, you won't replace a totem when you summon Wither.

The only way for you to get 4 RATs out in this situation would be to socket your RAT into your helm, in which case it would have stat: 1 maximum Totem. Ancestral Bond gives +1. Skirmish gives +1. Helm would give +1. RAT would then have 4 maximum Totems. This means it has the property: "If you have 4 totems and you summon a RAT, you will replace a totem. If you have 3 totems or fewer, you won't replace a totem when you summon RAT."

Of course, that's all too many words, so the developers condensed it all into "+1 maximum Totems"
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on Sep 20, 2017, 2:35:14 AM
"
adghar wrote:
Unfortunately, each Totem skill gem counts the total Totems of all types - otherwise, you would be able to have at least 10 different totems out at level 1 with only white items.

Your RAT naturally has stat: 1 maximum Totem. Ancestral Bond gives +1. Skirmish gives it +1. RAT now has 3 maximum Totems. If you have 3 totems and you summon a RAT, you will replace a totem. If you have 2 totems or fewer, you won't replace a totem when you summon RAT.

Your Wither naturally has stat: 1 maximum Totem. Ancestral Bond gives +1. Helmet gives it +1. Wither now has 3 maximum Totems. If you have 3 totems and you summon a Wither, you will replace a totem. If you have 2 totems or fewer, you won't replace a totem when you summon Wither.

The only way for you to get 4 RATs out in this situation would be to socket your RAT into your helm, in which case it would have stat: 1 maximum Totem. Ancestral Bond gives +1. Skirmish gives +1. Helm would give +1. RAT would then have 4 maximum Totems. This means it has the property: "If you have 4 totems and you summon a RAT, you will replace a totem. If you have 3 totems or fewer, you won't replace a totem when you summon RAT."

Of course, that's all too many words, so the developers condensed it all into "+1 maximum Totems"

while i understand what you saying, for me it seems bugged. and ill tell you why:

"
adghar wrote:
Your Wither naturally has stat: 1 maximum Totem. Ancestral Bond gives +1. Helmet gives it +1. Wither now has 3 maximum Totems. If you have 3 totems and you summon a Wither, you will replace a totem. If you have 2 totems or fewer, you won't replace a totem when you summon Wither.

if this was the case, than without the heirophent node, if i had 3 RATS out and i would activate wither totem, it should have close 2 RATS because the wither totem has only 1 +1 from ansectral bond (total of 2 totems), but that isnt the case. i still have 2 RATS and 1 wither, because it does remmember how many it have in total

before i take the heirophent node, i can have 3 RATS or 2 RATS and wither totem, than i take the node and it litterly dotn add any totem to my count, this just seem wrong, it should take into considoration not just the number of totems i have out, but also their type, and how much of that type is it possible to be out.
as it is now its just feels like the easy way to code, not the right way.
hope some1 from GGG will adress this issue too
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile on Sep 20, 2017, 2:55:02 AM
"
The_x_ile wrote:

before i take the heirophent node, i can have 3 RATS or 2 RATS and wither totem, than i take the node and it litterly dotn add any totem to my count, this just seem wrong, it should take into considoration not just the number of totems i have out, but also their type, and how much of that type is it possible to be out.


Again, if it took type into consideration, you could have 10+ totems at level 1 with only white items. You should feel lucky that the game even allows you to have 2 RATs + 1 Wither Totem - since the Wither totem can't benefit from the Skirmish's +1, its maximum Totem count is literally 2, which means you are already able to have 3 totems while having a maximum of 2, before taking the Hierophant's helm ability. The Hierophant's helm ability simply brings that maximum count of 2 up to 3.

For it to "feel right" while also being balanced and logically consistent would probably have to result in a nerf (Instead of simply being a binary replace totem or do not replace totem property, summoning 1 Wither totem would remove two of your RATs, since the Wither totem's maximum Totems stat is 2.)
"

as it is now its just feels like the easy way to code, not the right way.
Disagree.
"
hope some1 from GGG will adress this issue too


If you've got a head for analogies, they already have.

Mark_GGG might pop in and clear up this specific instance to be working precisely the same as the one in that hyperlink, though. He likes interacting with the community when he has good, straight answers.
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Last edited by adghar on Sep 20, 2017, 2:58:13 AM
"
adghar wrote:
Mark_GGG might pop in and clear up this specific instance to be working precisely the same as the one in that hyperlink, though. He likes interacting with the community when he has good, straight answers.
Looks like he didn't have such an answer for my scion totem summon order bug.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
adghar wrote:


Again, if it took type into consideration, you could have 10+ totems at level 1 with only white items. You should feel lucky that the game even allows you to have 2 RATs + 1 Wither Totem - since the Wither totem can't benefit from the Skirmish's +1, its maximum Totem count is literally 2, which means you are already able to have 3 totems while having a maximum of 2, before taking the Hierophant's helm ability. The Hierophant's helm ability simply brings that maximum count of 2 up to 3.

For it to "feel right" while also being balanced and logically consistent would probably have to result in a nerf (Instead of simply being a binary replace totem or do not replace totem property, summoning 1 Wither totem would remove two of your RATs, since the Wither totem's maximum Totems stat is 2.)

i want to know, maybe you are right and this is the bug.. either way there is a bug in here, and i would love to hear GGG explanation about this.

also how will that work if ill put 2 2L inthe helm: RAT + barrage and spell totem + wither?
than ill have max pf 4 RAT? or 3 RATS + wither?
not clear really
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile on Sep 20, 2017, 5:54:01 AM
The totem count mechanic works as intended.

If you have Siege Commander bow with 3000 Dex and 11 Ballistas and you would place 1 decoy totem, you will desummon these 11 ballistas.

Everytime you summon a totem, the totemskill checks the maximum number count of totems.

In your case your totem interaction is a bit unlocky.

If you use the helmet for your Attack Totems (melee counts aswell), you can start deploying a Spell Totem outside the Helmslot and then add 3 Attack Totems.

Report Forum Post

Report Account:

Report Type

Additional Info