Aztiri's Vault spawns enemies
No idea if this has been mentioned before, and I imagine once Harbringer is over it might not be an issue anymore, but because of it, I died today in Aztiri's Vault when I went afk to let my dog out. Apparently I was close enough to a Harbringer and he spawned enemies and killed me.
Also, Exiles can spawn in there, but iirc, that's always been true, just rare(I had it happen tonight, but it was my first time ever). Either stop them from being able to spawn in there(The Harbringers) or change the description on the map of no enemies being in it, because right now it's just not true, and is rather irritating. I die enough as it is due to my horrific lag issues, I don't need to die because the developers claim no monsters in an area when there really are. Last bumped on Sep 16, 2017, 8:36:43 AM
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This isn't a bug. Ghosts, Exiles, and Harbs (or whatever the league component is)can spawn inn there.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
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" It may well be intended functionality that league rules trump everything else (presumably because every exception requires more work), and it is the reason that is bandied about whenever the Vaults of Atziri issue is brought up from by another player who trusted the information the game gave him... ...but it is still damn stupid to have the game outright lie to the player about game functionality. The description of the Vaults of Atziri has needed updating to reflect actual behaviour for a long time by removing the reference "Area contains no monsters" entirely. Last edited by Pi2rEpsilon#4367 on Sep 15, 2017, 2:39:51 PM
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This is just a case of players not understanding the mechanics of how monsters are generated in maps. Spawns like Exiles, Strongboxes, Harbingers, Breaches, etc. are totally random and totally outside of the map's default-spawned-mobs. Vaults of Atziri, like any and every other map, can randomly have these special things added to it. This has always been the case AFAIK. If anything, you should be STOKED when you find them in there, because they will benefit from the crazy modifiers the zone has...
U MAD?
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I love it. I have gone through breach, legacy, torment, perandus, essence and I don't know how many and never seen ANYTHING in that damned map.
This league each room had a harbinger. Yay! Censored.
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" No they won't. "Chests have (1800-2000)% increased Item Rarity". Chests. It's not a 2000% increased item rarity that's global to the map the way it is with other maps with iir. It's just chests. " I play the map every time I find it ever since 1.2.0 hit (because that added vaal vessels to the map, which are suuuuper worth the map cost), and I've found a dozen or so strongboxes and twice as many rogue exiles and tormented spirits, and this league, yes, many harbingers. Never seen a breach in there though. Last edited by codetaku#0468 on Sep 15, 2017, 1:48:11 PM
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I never even saw a rogue when the map was new! Just bad luck since lots reported them. :(
Censored.
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Agreed. They should really just change the description to read "Area probably contains no monsters". Easy fix :)
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"Area probably contains John Cena".
Easy fix :) Neden yaşıyorsun?
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" And after all this time... I must not have ever actually read it. :D U MAD?
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