knocking monsters against a wall makes them inert

as topic says, probably this is a known issue.

using shield charge, no passives to increase knockback distance and no knockback gem, specially in bosses like merveil, brutus etc allows to exploit this. seems monsters dont find a pathing because character is blocking it once character moves they start moving again
This is a known issue, but not in so many words - You're knocking yourself into the same space as them, so they don't know how to get to you - We've got this on our list to fix! We could just reduce their minimum attack distance to 0, though that's a rather hacky fix.
Balance & Design

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