Lets talk about Armour, Energy Shield, and Evasion.

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Gea wrote:
This may sound silly, but why not have Evasion rate also give you a chance to avoid the first hit or two of a mob if you have not been struck in awhile. Effectively meaning a single blow literally is no threat to the ranger, but if he gets mobbed he would still die cold and alone. Even make it a skill like "awareness" or something.


That's kind of how Energy Shield works, in a round-about way. We'd like Evasion to be a very different mechanic, though it seems to be the least favourite of the defensive values. I'll have a word with the others about improving it, maybe so it has a smoother reduction, and the large damage spikes are infrequent, and more manageable.
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