Fix Invisible projectiles at max range

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I completely disagree with capping the projectile distance. This would cause the entire system needing to be overhauled. As for projectiles being visible or not, you may still get 1-3 shotted by offscreen projectiles that are visible but it makes them dodge able when u can fuckin see them. Don't act like its the same thing being killed by something you can see and avoid and something invisible, just because it takes the same amount of damage to kill your enemy. Some builds are very powerful up close and some are insanely powerful at max range, its never going to be balanced, EVER. Max distance projectiles being visible however should be corrected as it is a far more reasonable fix then reworking the entire max distance projectile cap.

Its hilarious how much effort I put into suggesting fixes and population draws to pvp for this game. MY primary concern is coming up with ideas that arent difficult to implement and don't affect PvE. The Hilarious part is- time after time I have these pessimistic forum pvpers tell me to give up, it will never be balanced and pvp is shit but still people think GGG is going to cap projectile distance for pvp... Changing the entire projectile distance for pvp only is NEVER GONNNA FUCKING HAPPEN BOIS.


Too bad the invisible proj bug is related to proj distance+proj speed and yes you are right since in pve infinite proj distance+invisibility of proj from players is not a problem (because mobs are activated only at 2 screen distance) the bug will never be worked out.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Sep 12, 2017, 2:49:44 PM
I dont see how that proves the bug will never be worked out.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
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I dont see how that proves the bug will never be worked out.


Because it doesn't affect the pve part of the game ?
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IceDeal wrote:
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I dont see how that proves the bug will never be worked out.


Because it doesn't affect the pve part of the game ?


Buggs get fixed for pvp ALL THE TIME. New content for pvp isnt on the agenda but bug fixes are priority.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
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IceDeal wrote:
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I dont see how that proves the bug will never be worked out.


Because it doesn't affect the pve part of the game ?


Buggs get fixed for pvp ALL THE TIME. New content for pvp isnt on the agenda but bug fixes are priority.


until 3.0, all the "viable"(most efficient) builds in the game are built around broken mechanics(double dip -poison, voltaxic -, projectile shotgun -void battery barrage coc-, secondary damage overlapping -LA -) occured due to lack of programming skills of the programmers.

this game's whole so called mechanics are series of buggy coding results.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus on Sep 14, 2017, 7:56:20 AM
I would call invisible projectiles a far more severe bug than some broken dps outputs on specific gems. Even shit that is broken, most of it still gets shit on by full mirror gear LA or KB. Its far different being killed by something you cant see rather than "o that dude does a shit ton of damage and 1 shot me."

Noobs dying to invis projectiles have reported me and raged on me and even rage quit poe pvp scene. Sure skills need to be balanced but invis projectiles are the #1 priority pvp related bug to fix imo.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
Last edited by GrindcoreTHRALL on Sep 14, 2017, 5:38:05 PM

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