WTB Weaver's chambers redesign

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dust7 wrote:
Hey GGG. One of the biggest disappointments regarding areas are the Weaver's Chambers in my opinion. Just putting some spiders in a cave with webs on the ground is not delivering the 'spidery' theme this area should have at all. Here are some suggetions that came to mind immediately:

  • The spiders inside are the same generic spiders from the outside world the player knows already. They are neither interesting nor vicious enough looking. It is just a repitition.


Example 1: a nasty spider


Example 2: a nasty spider you have already designed

  • Make the cave more open. By now the player has been through enough very narrow caves. A less narrow design would also allow for a more unique art, such as:
  • Make webs hang from the wall. Make giant webs hang from the ceiling. Maybe a little rougher in texture than the very fine webs on the ground.
  • Put half-alive humans and animals inside these webs or make them trapped in giant cocoons (similar to the trapped humans in Alien 2 - opportunity for a rescue side quest here too).
  • Instead of rocks to turn over, make it small cocoons to crack open.
  • Make the cave darker. Right now it is not fearsome at all, you have to bring arachnophobia yourself. Also gives the opportunity for eight glowing spider eyes in the dark per enemy.
  • Give the spiders more attacks than just melee. Or give their melee attacks at least side effects such as slowing or poisoning the player. Also give them more vicious sounds which the player can hear before seeing an enemy and engaging in combat.
  • The player should encounter a movement penalty at places where the webs on the ground are very thick.
  • Make the player hack through webs blocking his/her way.
  • Needs more body fluids. When I kill 20 man-sized spiders I expect the room to look like a bowl of tomato salad exploded. Dressing included.
  • Trapdoor spiders! This is giving me the creeps:
    http://www.youtube.com/watch?v=ySXCdcnKBgg




I support these proposals. =^[.]^=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
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Sorry bit off topic but where do you find the spider that pops out (as seen in the picture in the OP).

I didn't encounter it in my play through :( and was really looking forward to it
Give me a lever and a fulcrum.....hold on boss whats a fulcrum look like??
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napalm_89 wrote:
Sorry bit off topic but where do you find the spider that pops out (as seen in the picture in the OP).

I didn't encounter it in my play through :( and was really looking forward to it

This screenshot is from the Templar trailer.

http://www.pathofexile.com/video/templar-trailer/play
Disregard witches, aquire currency.
Ah so they aren't in the beta yet then? I really hope they're in the release, they would give me the bee-jebas
Give me a lever and a fulcrum.....hold on boss whats a fulcrum look like??
AAAAGH I hate spiders. No more spiders, no more details on spiders, NOTHING ARACHNID RELATED :(((
i too fas fo youuuuuuu
Maybe the spiders shoudl be replaced with ice cream sodas

"In Australia and New Zealand, an ice cream soda made with CocaCola or PepsiCola is known as a "spider." Other spiders are usually known by their flavour, as a "lime spider" or an "orange spider"." -wikipedia
Give me a lever and a fulcrum.....hold on boss whats a fulcrum look like??
This thread is an example of why I, as a game designer myself, really want to get in on this and check it out asap. I love going through a game and thinking up stuff like this and that someone from the company would take this sort of feedback into consideration is amazing. Props to Dust7 as what you said was presented very clean and well said with plenty of good ideas.
A particular kind of spider that jumps at you and knocks you on the ground would be awesome. Moreover, it would be great if these spiders could be faster than average, so that they are very hard to kill.

The picture below is for our arachnophobic friends out there :]
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Joel_GGG wrote:
Thanks for the suggestions, a lot of your ideas are either in production or shortly will be!

Not trying to be annoying, but a year has passed since your post now. How is it going?
Disregard witches, aquire currency.
dust7 I was about to make a totally new thread considering the much needed Arachnid and related visual overhaul, surprisingly saw your post.
"This is too good for you, very powerful ! You want - You take"

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