Why no in-game auction house?
" If "everyone is already doing that" then what exactly is the problem? Whenever I need anything, maps, currency, items, I can just get them from poe.trade. Does the problem have something to do with not getting everything you want in seconds? | |
" Cause as i said, unless there is behind the scenes RMT, aka they make extra money from people. Or the logic is behind this probably the same logic other games have. "Since most people that play the game are bad at it and dont know what and how, then they dont know poe.trade, we dont want to make it easier for them" thats the only logic i can get from their words. Since we all know the majority of players in every game is the casuals that leave the money. Last edited by potis on May 22, 2017, 7:34:22 PM
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" I wasn't weighing in on the debate whether there should be an AH or not in PoE. Rather, I was trying to inform someone of the true reasons behind the D3 AH shutdown. This is the internet and I'm well aware of the whole "pics or it didn't happen" mentality. That's okay. But I'm not going to spend any time trying to find the documents that I read and were publicly available at the time of the shutdown. You're welcome to take that as admission that it's hearsay, but it's not. I've read them. Many others have read them. You don't have to believe me. It's entirely up to you. But consider the following: Blizzard (and many, many private citizens) were making money hand over fist due to the model of D3 at the time and the fact people were essentially shoehorned into buying gold to get ahead. Blizzard has a proven track record of doing whatever they can to maximise their profits, arguably even to the detriment of the game depending on who you speak to. Is it more likely that Blizzard shut a cash cow down because they were forced to, or more likely that they chose a game model that brings in far, far less revenue purely for the 'benefit of the game' ? You can argue that I'm looking for a conspiracy if you like. However, I can assure you it is something far more mundane. |
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For years I never touched POE.trade. It was too many clicks and too much out of game-ness for my ADD to deal with. Now that I got more used to it, I think it needs to be integrated into the game. POE.trade is the critical thing that enables you to get through merciless at level 65. I had self-found character after self-found character just crap out at level 65 because I didn't get the drops I needed to make a build work. POE.trade makes it so that the chaos I found turn into a viable build. If the content requires that I make trades to progress up to maps, then I should be able to do so in the game. That I need to jump out and use an external trade app breaks the immersion and turns this into some kind of hybrid/game/forumposting adventure. Just put an item bulletin board in game already.
//POE.trade is not an AH, it is strictly buyout. |
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All they need to do is have an option for people to buy items directly from shared stash when listed for an exact price. Keep the interaction for unpriced items or people without premium stash.
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" I would support this fully Cant stand the price fixing thing, im usually ok when i buy items but when I go to exchange currency the first 10-15 people are fixers I dont see any any key!
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