Why are new legacy items foil?

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z1754888 wrote:
That's not true if that was true Consuming Darks would still have 75% conversion of fire dmg to chaos rather than 45%. They can update any live legacy item or remove them at their leisure. Whether or not they can change the art; however is up for debate but I don't see why that wouldn't be possible. *given* they have updated live items before.

The Consuming Dark was retroactively changed because the way that the Conversion modifier works was altered, as opposed to The Consuming Dark having the same modifier but with a new value.

Let's say a Unique Sword has a modifier that has a +Fire Damage modifier, with a value of 15000. The modifier grants Fire Damage equal to [value]. Item is released, and it deals 15000 Fire Damage. GGG wants to nerf it to instead grant "only" 1500 Fire Damage.

The Consuming Dark treatment changes the modifier to grant Fire Damage equal to [value/10]: none of the items are changed, but every item with that +Fire Damage mod now has only one-tenth of the Fire Damage. Oro's suddenly deals 50-60 Damage. Whoops.
If GGG wants to keep other items with +Fire Damage intact, the Sword would need to be updated to spawn with a value of 1500 instead - but existing Swords still have a modifier value of 15000.

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Completely false it actually makes more sense to foil the legacies and the legacies from the league.

1. It's not a false statement.
2. This isn't about sensibility, but about possibility.
Last edited by Vipermagi#0984 on Apr 7, 2017, 12:20:52 PM
New legacy items (man that's a weird sentence) are foiled because they were spawned with the 'Foil' modifier on the item. Whatever that modifier is in the code, it's generated at the same time the item is. That modifier was not generated on pre-existing legacy items because it did not exist at that time. As Viper pointed out, retroactively changing existing spawns on legacy items is not really a thing. Yes, you can change the global effects of a given modifier (as they did for Surgeon's affixes when they updated to the 200ms timer on the ability, Chaos conversion, and a few other mods here and there), but to change the specific modifier on a given, existing item outside of a global "this mod now behaves this way in the codebase" alteration, you need to use a currency item and forcibly re-generate the item.

Since regenerating legacy items is Highly Unrecommended, they don't get updated foil art. Especially since there is no 'update to foil art where applicable' currency item.

Also, the other reason 'new' legacy items are foiled and old ones are not?

To get you to play Legacy league and hunt for super-collectible foil items, just like how Wizards releases foil versions of older, non-foiled cards as a New Collector's Rush to get people to buy new card packs. The older legacy items don't get the foiling because they're old. They're experienced. They're survivors. They don't need no newfangled stinkin' foil art, because their storied history of distinguished service speaks for itself.
She/Her
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1453R wrote:
New legacy items (man that's a weird sentence) are foiled because they were spawned with the 'Foil' modifier on the item. Whatever that modifier is in the code, it's generated at the same time the item is.

Yup, this. /thread
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cipher_nemo wrote:
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z1754888 wrote:
^ to BM poster above me.
What you stated was completely idiotic and was a terrible analogy. Come back with a better comparison yours is weak just like your ability to post.

Prediction: you will unproductively flail around and insult others until you explode on the forums in a self-induced tantrum, at which point everyone decides to ignore you.


Your input isn't welcome please get lost. You started your little negative tantrum now pls go elsewhere with it.

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