Cheese while Channelling - the build

Mechanics:
The main point: CWC does not modify the T value of the supported skill, but still fires it at an almost 3 casts per second rate (in a way, this can be abused more than fixed T value of a skill)

Higher T value means higher damage, because the skill is assumed to be casted at that rate, and the PvP penalty is calculated for that assumed cast time.

Because of this the build focuses on getting as low cast speed as possible, no increase from passives at all, and -35% on gear from legacy Doedre gloves, and a Scolds (can get further -20% from anvil and ribbons chest, but not worth it imo)
fun fact: if -100% would be possible, the build would do infinite amounts of damage with every hit (pls GGG add some more overlooked uniques)
fun fact 2: under the effect of TC the proc rate is the same, so the DPS is not affected at all, only your movement.

In comparsion to a self cast build, you drop spell echo, and one other support gem, you lose some cast speed if you were faster than 0.35 cast time before, and gain:
  • Passives that were previously invested to cast speed
  • No mana cost*
  • No penalty from spell echo (10% less damage removed)
  • +10% more damage from CWC support
  • +100-170% more damage from T value abuse**
  • Can go high level Scorching Ray as proc skill, which is a strong close range damage bonus, and still easily sustained on mana

CWC also seem to have a small delay before the first spell is casted.

*Even without an elreon ring, using lvl1 blight is only 3 mana per 0.46 seconds (6.5 per sec) which is sustained by literally no investment.
**Estimated damage gain equals to this much more damage multiplier compared to a self cast version with the same DPS, see details below.

T-value math, PvP DPS calculation

Calculator link
Comparsion of the self-cast and the CWC builds' damage with Fireball, assuming the following:
Both builds have the same original flat damage per hit because the 2 supports required for CWC and proc skill are made up by dropping Spell echo and it's 10% less damage penalty, the 10% more damage gain from CWC, and other bonus gains from not needed any cast speed or mana.

Inputs (I have around this much with EO up, or evne more with some setups):
30000-50000 Fire damage
80% penetration
100% Crit multi (EO)
3 Uses per second (0.333 original T)
1.32 OVERRIDE use time (THE T)

CWC PvP damage per hit: 4941 - 6645

To calculate the output difference, we remove the override use time, so the original 0.333 T is used:

Self cast PvP damage per hit: 2772 - 3728

And start adding value at the Other MORE / LESS multipliers bracket. With a 2.7 value used, we get 4932 - 6632, which means that the self cast version would need +170% MORE damage multiplier to deal almost the same damage per hit in PvP as the CWC version.

5793 / 3250 = 1.782, so the CWC version has 78% greater damage in PvP (after reduction)

The actual damage gain of CWC heavily depends on the chosen skill (slower skills are better to use), and the many input variables possible for a build


Conclusion: with self-cast version of slow spells it is well worth to go CWC instead of self-casting.


Skill tree link


Gear, jewels, swaps:
Main:




GS x 13

The reduced cast speed on legacy Doedre gloves and the Scolds equals to a 37.5% more multiplier in PvP.

Swaps:








If you can't/won't get 0 mana cost you can use Kitava helmet instead, which gives the same cast speed. (with scold's it is important to have no mana cost, so your ES recharge is not prevented)

For maximum abuse add Winter enchant and Scorching Ray.


Stats:
30730 tooltip avg damage on Fireball (without EO)
79% Fire penetration (10% to others)
97% increased AoE (+4 base radius from 1 rolling flames)
113% increased projectile speed
+148% movement speed with flask
8360 ES with Scolds and rare chest (MAIN) setup
9867 ES with Hubris and rare chest
7063 ES with Scolds and Skin chest
8857 ES with Scolds and rare chest


TLDR: CWC can equal to around a free +160% more damage multiplier in PvP compared to a self cast build.


IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
Last edited by Márkusz on Mar 25, 2017, 9:49:04 AM
Last bumped on Aug 3, 2017, 9:48:32 AM
I'm proud of you for doing something original like using scolds and pathfinder, but there's no zerphi's so unfortunately I won't be playing this.

I give this guide 4 out of 5 popsicle sticks.



<3
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The best skill to abuse this mechanic is Icestorm. It has T based on cast speed (unlike firestorm) and fixed hit rate.
with 1400+ int, 90% duration, PvP dps will be… significant.
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
Last edited by a_z0_9 on Mar 23, 2017, 5:06:34 PM
GGG really needs to reevaluate the "balance" they're doing with t-values.

pvp damage formula needs a complete overhaul
Never underestimate what the mod community can do for PoE if you sell an offline client.
"
a_z0_9 wrote:
The best skill to abuse this mechanic is Icestorm. It has T based on cast speed (unlike firestorm) and fixed hit rate.
with 1400+ int, 90% duration, PvP dps will be… significant.


and AURAS

Almost movie-like slow-mo aura casts! (1.85 sec each) just need some explosions in the background.
IGN: Márkusz
My builds: thread/1600072
( •_•)>⌐■-■
(⌐■_■)
This stupid interaction can also be used with herald of thunder.
Last edited by lapiz on Mar 23, 2017, 6:01:40 PM
"
and AURAS

Second weapon set with 2x 30+ cast speed wands could be useful :)
Problem: impostor syndrome
Solution: nerf everything
Result: depressing mess
So many holes in the PvP algorithm....yet no known effort to "patch" em.

GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
I'll try CWC Build on next vacation.
Thank you for guide.
IGN : Bondisk, Champion, Vegadisk
PVP Formula Guide Kor
https://blog.naver.com/aliac/221569081708, https://blog.naver.com/aliac/221569083928
PVP Formula Guide Eng
https://blog.naver.com/aliac/221571697824, https://blog.naver.com/aliac/221571734537
you guys want to see it burn lol
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302

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