[2.6] Dead Build

Another consideration is that our crit chance is 20%(bad gear)-50%(good gear with diamond flask), meaning we are going to be critting (and thus discharging) without max charges a lot probably, right? I haven't played a discharge build but that seems like it could be a problem.
Last edited by warrofua on Mar 28, 2017, 1:41:05 PM
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canjp wrote:
Our main skill is cyclone.It reaches max charges before 0.25sc.


So you did think of this, that's good, but what is the math on that? I feel like that is what makes the build do/die.

**Also, just FYI, I want this build to work, I have a lvl ~55 raider in legacy I'm trying to get up to ~70 to test this with.
Last edited by warrofua on Mar 28, 2017, 1:47:31 PM
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warrofua wrote:
"
canjp wrote:
Our main skill is cyclone.It reaches max charges before 0.25sc.


So you did think of this, that's good, but what is the math on that? I feel like that is what makes the build do/die.

**Also, just FYI, I want this build to work, I have a lvl ~55 raider in legacy I'm trying to get up to ~70 to test this with.


Thanks, keep us posted! :)
Gif in action gonna come in a few days.
no longer playing
Last edited by canjp on Mar 29, 2017, 2:20:52 PM
video!!
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Video: https://youtu.be/jzv8OnMZIqU

I am currently playing this build at level 88. Check my profile.
Have a couple of exalts worth of items/gems/jewels invested and sadly, this build is not very strong in its current state.

Problems:
- Has to be bleeding currently to generate frenzy charges on hit. This means that if you dodge an attack when you have 0 charges up, you won't discharge and just hit with cyclone like a wet noodle. Same problem goes for engaging caster mobs - you have phase acrobatics, so you never get hit or start bleeding from incoming spells. Sidenote: Raider ascendancy makes it so that you always generate frenzy charges while hitting rare/unique monsters, so you have to be mindful of that while playing.
This dynamic results in long downtime between packs if there are no rares or fast hitting melee monsters to make you bleed.

-Single target damage over long fights due to mana problems is not really possible. You have to port out to get flask charges and by that time you have taken a ton of damage from the boss (with no vaal pact, so life leech is constantly behind) so dying is sadly a common thing.

- No bleed flask renders you weak to corrupting blood stacks (which stack up very fast from cyclone) and you have no way of removing them. The flask + life leech isn't strong enough.

- It doesn't really do that much damage and relies on doing damage up front (no dots, degens/ignite). Since we aren't hit capped (around 90% chance to hit with cyclone) and 38% unbuffed chance to crit, the build is sort of unreliable and you often have to backtrack to kill off stragglers.

Positives:
- 80 all ele resists! 50% phys reduction, 30% spell dodge, 24% spell block, 27% movement speed, stun immunity, 8% status ailment avoidance, free arctic armor.

- I am currently using The Gull (since it is stupid and broken) and the shrines spawn very often. You can stack the shrines for bonus speed, damage, resists, armor, crit....

- Frostbite gives both an offensive boost with its -40% cold resist on enemies but also a defensive boost by having a chance to freeze them too. However, this is a double-edged sword because frozen enemies don't hit you = you don't start to bleed = you don't generate frenzy charges = you can't discharge.

So, in order to make this build work these things would need fixing:
- Stable mana generation (vinktar's downtime means no mana leech)
- Stable life leech (no vaal pact)
- Stable crits (not too much of a problem with high attack speed and accuracy, but this means higher mana consumption)
- Stable charge generation (bleeding)

Hope this brings some insight.
Last edited by Slavefar on Apr 1, 2017, 5:21:22 PM
You don't even have the gear or the character.
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nadnerb wrote:
You don't even have the gear or the character.


Who, me or OP?
I am in the process of uploading a video of the build in action, for those who might care about it.
"
nadnerb wrote:
You don't even have the gear or the character.

I have a bored a lot , and redo characters
"
Slavefar wrote:
Video: https://youtu.be/jzv8OnMZIqU

I am currently playing this build at level 88. Check my profile.
Have a couple of exalts worth of items/gems/jewels invested and sadly, this build is not very strong in its current state.

Problems:
- Has to be bleeding currently to generate frenzy charges on hit. This means that if you dodge an attack when you have 0 charges up, you won't discharge and just hit with cyclone like a wet noodle. Same problem goes for engaging caster mobs - you have phase acrobatics, so you never get hit or start bleeding from incoming spells. Sidenote: Raider ascendancy makes it so that you always generate frenzy charges while hitting rare/unique monsters, so you have to be mindful of that while playing.
This dynamic results in long downtime between packs if there are no rares or fast hitting melee monsters to make you bleed.

-Single target damage over long fights due to mana problems is not really possible. You have to port out to get flask charges and by that time you have taken a ton of damage from the boss (with no vaal pact, so life leech is constantly behind) so dying is sadly a common thing.

- No bleed flask renders you weak to corrupting blood stacks (which stack up very fast from cyclone) and you have no way of removing them. The flask + life leech isn't strong enough.

- It doesn't really do that much damage and relies on doing damage up front (no dots, degens/ignite). Since we aren't hit capped (around 90% chance to hit with cyclone) and 38% unbuffed chance to crit, the build is sort of unreliable and you often have to backtrack to kill off stragglers.

Positives:
- 80 all ele resists! 50% phys reduction, 30% spell dodge, 24% spell block, 27% movement speed, stun immunity, 8% status ailment avoidance, free arctic armor.

- I am currently using The Gull (since it is stupid and broken) and the shrines spawn very often. You can stack the shrines for bonus speed, damage, resists, armor, crit....

- Frostbite gives both an offensive boost with its -40% cold resist on enemies but also a defensive boost by having a chance to freeze them too. However, this is a double-edged sword because frozen enemies don't hit you = you don't start to bleed = you don't generate frenzy charges = you can't discharge.

So, in order to make this build work these things would need fixing:
- Stable mana generation (vinktar's downtime means no mana leech)
- Stable life leech (no vaal pact)
- Stable crits (not too much of a problem with high attack speed and accuracy, but this means higher mana consumption)
- Stable charge generation (bleeding)

Hope this brings some insight.

Thanks for video , to be honest mana kinda problem lavianga's sprit or soul taker instead of shield seems fix this problem.However Red trail suppose to be more trigger than that i saw your video you get hit a lot As wiki says "50% chance to be inflicted with Bleeding when Hit by an Attack" So Spell dodge doesnt matter this build made by that way but it could be bug im not sure red trail Spell dodge/block interfering this.Gonna report this.
no longer playing
Last edited by canjp on Apr 1, 2017, 8:04:47 PM
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canjp wrote:
Thanks for video , to be honest mana kinda problem lavianga's sprit or soul taker instead of shield seems fix this problem.However Red trail suppose to be more trigger than that i saw your video you get hit a lot As wiki says "50% chance to be inflicted with Bleeding when Hit by an Attack" So Spell dodge doesnt matter this build made by that way but it could be bug im not sure red trail Spell dodge/block interfering this.Gonna report this.


You are very welcome to check out my character profile and add critique or suggestions for improving the build. It would be awesome to have a more budget version of CoC discharge, so if we can figure it out, that would be great :)

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