Death Feedback

I am not sure if this has been posted prior or discussed however as I see that it has not been implemented yet (for w/e reason) I feel it to be appropriate to mention it here.

Here is Kripparian (before Casual Krip) death I am sure that he realized it after a moments what killed him I remember watching myself and i was wondering what actually killed him as we have only his suspicion (which is backed by good experience).

Title:[Path of Exile] I Died :(
https://www.youtube.com/watch?v=KYUm0qM_R0g&feature=youtu.be&t=1m22s

However I would like to see more accurate data what made him fall at least in last 5s (damage recap) and the killing blow what managed to kill him with the damage displayed much like a League of Legends death feedback screen.


As you can see it clearly states what champion did what dmg to the player and the percentages are the numbers of the players characters health pool. The 1344(+24) is the number of damage dealt in those 19seconds the (+24) is the amount that went over the health pool which resulted in player death. You can also see some newbie information as preventative measures (those could come later). I would also like to take your attention to the individual damage instances as it states if the damage was physical or magic in nature. The LoL game also possess true dmg for exact dmg dealt on paper, and mixed dmg as it can be mixed that come from one champion phy/magic (i think the mixed is more to conserve space as to not get the screen to cluttered). This would be also good opportunity to use this style template and put say fire/cold/light etc. damage classification from PoE.

The idea to me originally arrived from League of Legends tbh as they have a policy to make sure that player know exactly what and when killed them (i suppose its for the Pro teams, just a guess). Now I know that league dmg is severely limited and controlled, there are a number of spells and creep dmg so it is simple to quantify even throughout out 19.18s. And in Path of exile I believe it would be just too crowded and hard to mix. Only like I say minion dmg 12% - Piety 89% and this is the kill blow and it went over your hp/mana/shield number which caused your death.


Here are some more examples of "What killed me?" situations

Title:Best deaths in Hardcore - Path Of Exile

https://www.youtube.com/watch?v=9IxXHFPohE4&feature=youtu.be&t=25s

Title:Breach Start: Weekly RIPS 09

https://www.youtube.com/watch?v=0py96DE4cNs&feature=youtu.be&t=13s

I believe it would help people to at least know what got them killed instead of randomly coming to conclusions I would also think that this would help New Players realize what they did wrong in that encounter. I know I know they did probably everything wrong from build to itemization, However with this at least they may avoid the damage income problem or make a plan to solve encounter deaths.

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Thank you for your time reading this if you got this far.Here is a picture of a cat as a reward
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Last bumped on Feb 28, 2017, 7:15:49 AM
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Fully agree, and thanks for the cat. <3
yeah like this one https://youtu.be/9IxXHFPohE4?t=90 what happened here?"
Idk the phoenix fight, but i know he got stunned out of gluttony of elements cast

you can see in the top the buff is not active (no 13 second timer) after souls are gone
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biyte wrote:
Idk the phoenix fight, but i know he got stunned out of gluttony of elements cast

you can see in the top the buff is not active (no 13 second timer) after souls are gone


Oh I see you mean he died just as the buff worn off, it ticks to 0:01 and then he dead. But Do you agree that the death feedback would be cool to have?
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Snaidro wrote:
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biyte wrote:
Idk the phoenix fight, but i know he got stunned out of gluttony of elements cast

you can see in the top the buff is not active (no 13 second timer) after souls are gone


Oh I see you mean he died just as the buff worn off, it ticks to 0:01 and then he dead. But Do you agree that the death feedback would be cool to have?


The buff never worn off, he got stunned when he went to cast it, therefore lost the souls and the ability to be immune to the damage.


Almost all deaths can be reviewed if you simply have a clip of the interaction. If you for example have a gtx card, chances are you can enable shadow play and when you die save the last 2 min (or whatever) of your death and re-watch it.


The game isn't going to ever give you a detailed list of what does how much and when it does damage to you, because with that information you can effectively trivialize the game even further.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
No. This isnt a MOBA type of game and not a game where you get those stats.
I would happily use a Scroll of Wisdom on about half of my deaths to find out what just killed me faster than blinking.

I can usually tell that I died and can guess at which enemy was the cause.
But what sort of attack or damage type? Not clue.
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sarahaustin wrote:
No. This isnt a MOBA type of game and not a game where you get those stats.
wtf does game being moba or arpg have with it having death transcript?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Yeah we know this is a game were you don't get those stats, hence why its asked for.

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