RPG design problems

The noble is likely better at manipulation and controlling his projected (aura) intent from being in the city around other people so much. Maybe he cannot defeat the beast, but he can successfully 'convince' it to let him leave its territory in peace (Backing away slowly facing it).

The next step would be him becoming something like a druid, able to pacify the beast while staying in its territory and harvesting herbs.


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The warrior is a brute, but has good intuition with his body and physics. He can eat herbs to learn more about them by examining the effects they have on his body.

His next step would be something like a mercenary using poisons. Elderscrolls spellblade class is a cool relation here.

iirc Boars do not scare and are extremely aggressive. So the warrior has no option but to fight. A smart fighter would use a spear or heavy ranged weapon (gun, javelin, crossbow). Perhaps he becomes better at this and becomes a hunter. Able to critically hit (heart) and take them down in a single hit.

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All that said, I prefer mechanics design over this... Rock paper scissors will be around forever because the mechanics are elegant and brilliant. People who ask, why paper beats rock are missing the point.
A kid with a magnifying glass. . . looming down on the anthill. Eventually one is going to get you.

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