Self-Cast Animate Weapon targetting bug

At the time of writing I was informed that this is a known issue now and there is a fix in the works for Animate Weapon's targetting. I'll still be posting this just to make sure all the issues are logged.

Patch 2.5.0 has changed Animate Weapon's targetting and has made the build MUCH more clunky to play as well as slowing the build down. I suspect this is a change that has happened due to the change to loot filters.

2.4.x and previous patch behaviour:
- While holding the Animate Weapon key down, the game will repeatedly try to cast Animate Weapon on whatever you mouse over, using the item the cursor was on at the time of casting.
- If there is no item, it will cast when you mouse over an item.
- If cast on an item that is not a weapon, it will cast the spell, but not animate anything -- if the next item is a weapon and you are still holding the button, it will animate that weapon.

2.5.0 behaviour:
- You can no longer animate multiple weapons with one keypress.
- Your cursor MUST be on an item when you press Animate Weapon or it will do nothing. Pressing the button then mousing over the item does nothing.
- If you target a non-weapon and press animate, holding the key down, you will "namelock" on that item, continuously casting until you let go of the button regardless of where you move the cursor until you let go of the button.
- After casting Animate Weapon and letting go of the button, you can not even TARGET any other items until that cast of Animate Weapon is finished. This means if your cursor is over an item at the end of Animate Weapon's cast, you can't target that item to loot or animate whatsoever until you move the cursor off and then back on it. EDIT: This is apparently a bug with more skills than just Animate Weapon at the moment

Hoping to see the issues fixed. It's made Animate Weapon really frustrating to play and slowed the build down a lot.
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.
Last edited by TheuberClips on Dec 7, 2016, 9:44:45 PM
Last bumped on Jan 21, 2017, 8:34:38 PM
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TheuberClips wrote:
At the time of writing I was informed that this is a known issue now and there is a fix in the works for Animate Weapon's targetting. I'll still be posting this just to make sure all the issues are logged.

Patch 2.5.0 has changed Animate Weapon's targetting and has made the build MUCH more clunky to play as well as slowing the build down. I suspect this is a change that has happened due to the change to loot filters.

2.4.x and previous patch behaviour:
- While holding the Animate Weapon key down, the game will repeatedly try to cast Animate Weapon on whatever you mouse over, using the item the cursor was on at the time of casting.
- If there is no item, it will cast when you mouse over an item.
- If cast on an item that is not a weapon, it will cast the spell, but not animate anything -- if the next item is a weapon and you are still holding the button, it will animate that weapon.

2.5.0 behaviour:
- You can no longer animate multiple weapons with one keypress.
- Your cursor MUST be on an item when you press Animate Weapon or it will do nothing. Pressing the button then mousing over the item does nothing.
- If you target a non-weapon and press animate, holding the key down, you will "namelock" on that item, continuously casting until you let go of the button regardless of where you move the cursor until you let go of the button.
- After casting Animate Weapon and letting go of the button, you can not even TARGET any other items until that cast of Animate Weapon is finished. This means if your cursor is over an item at the end of Animate Weapon's cast, you can't target that item to loot or animate whatsoever until you move the cursor off and then back on it.

Hoping to see the issues fixed. It's made Animate Weapon really frustrating to play and slowed the build down a lot.


Thank you for the detailed report. I've passed it on for investigation. Sorry for the trouble! ;)
I've noticed some sutble differences in 2.5.0 while hovering over items to loot as well, which may be related. You can sometimes be hovering over an item name and not be able to click and loot it. You have to move your cursor off the item, then back on, to be able to click-loot it.
Necropolis: 95
SC: 95 97 93 96 100 93 94 93 94 95 96 97 94 93 94
HC RIP: 94 96
Character archive: view-thread/963707
Last edited by unsane on Dec 7, 2016, 1:30:18 AM
I thought that my weapon animator had become more clunky... thanks for confirming my thoughts!
IGN: PortiaDeRossi
Edited the original post to update on a new finding that one of these issues is not specific to animate.
Current IGN: twitchtvTheuberelite

http://twitch.tv/theuberelite - I stream sometimes.
"
unsane wrote:
I've noticed some sutble differences in 2.5.0 while hovering over items to loot as well, which may be related. You can sometimes be hovering over an item name and not be able to click and loot it. You have to move your cursor off the item, then back on, to be able to click-loot it.


Well this bug was from league start. Thanks to melee targeting improvements. Idk why it's still not fixed.
Another bug with Animate weapon is if you press your Animate weapon button then use the move command once while still holding your animate weapon button down, your animate weapon button acts like the move command until you let it go.
That's frustrated to hear :(

To OP:

Considering you already had the poison knife, how about

Wither - CWC - AW - MinionDMG - AddedChaos - Splash

?

This setup automates the targeting while keeping the damage at a 4.5L-ish level (CWC provides a general type 9% more multiplier)

Trading 1.5L for a huge QoL boost, I think it's worth it.
Last edited by insobyr on Dec 13, 2016, 6:24:13 PM
Now it more looks like side effect from "XBox not affecting PC version at all". :\

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