[2.5] Low Life Guardian Righteous Fire

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Kwitch wrote:
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kritzzberg wrote:

I calculated mine was close to 900k dps without vaal discipline and 1.2m dps with vaal discipline.

My post may sound negative. I apologize in advance for this. However, I have some serious questions that are not complimentary.

Your build is nearly identical to several others. Yes, LL RF builds are kinda identical, many would go for regen and es nodes, paths taken are the shortest and most efficientWhile that is not necessarily a bad thing (Many builds that do similar things will be similar) it does present some questions as to why you have chosen certain things over others for comparison purposes. I would ask why you ignored the growth and decay wheel, the life regeneration pathway at the templar start (points 3, 4, and 5), I am using Sulphur Flask (grants 4% life regen over 5 seconds) and that flask saves me 5 skill points which i can spec into ES nodesExplosive impact at all (Especially with 2.6 coming up and AoE stacking discourages it...yes I realize this choice was made prior to area change just food for thought)Explosive Impact wheel grants 55% fire damage vs 28% DOT for Growth & Decay wheel, 3 points in Foresight wheel over Written in Blood (17% es vs. 18%, however 17% also grants 10 strength and 12% life...I know more life = more rf burn but that's negligible in a build that never gets +hp),Yes, it's more of a personal choice, players who follow my guide can choose to pick which points suits them best, not necessary to follow 100% of my tree, this is rather a guide for them to see how to spec points into tree ignored the +1 endurance charge from Marauder start area + regen passive behind it, for more regen, and the extra point beyond Blast Radius (At this point, acquiring Blast Radius at all).My build doesn't generate endurance charges plus my gem slots are limited unless I use unset ring but then again, it's a hassle to cast so many skills since i kill very fast

Seriously no damage skill? You claim this is because EE, however Scorching Ray does not hit, and therefore would not cause monsters to gain fire resistance. On the contrary, it would lower their fire resistance (on top of performing more damage).I do have damage skills, i kinda linked the wrong gem under "Helm" It should be Orb of Storm + Curse on Hit + Flammability + Elemental Weakness. I will link it tonight (intended to do it weeks ago but i forgot all about it)

Low life without any damage skill whatsoever, I understand you not taking Pain Attunement. But why >_>
Simply because Pain Attunement does not add DPS to RF and Scorching Ray is not for me to deal damage, rather it is to lower bosses fire resistance
Huge loss in damage potential for doing something the build is already set up to do.

Any thought about dropping IIR/IIQ from your RF and moving them into essence crafted delirium gloves, for the 30% More multiplier to your DoT? It is hard to craft a high ES + Intel glove so I'll just leave it to what i haveYou mentioned to another poster using Essence of Insanity gloves for their version of the build, did you actually mean Delirium? Kind of a big difference.
This was not said by me

A mana reservation calculator link? poe.mikelat - considering you are running quite a few auras and this is intended to be a guide, might be helpful for other players.
This is my first time writing a guide, thanks for the advice

Vessel of Vinktar... shock yourself, increasing damage taken by 50% as an RF build without any skills that leech or any spells whatsoever... whatever it is you're smoking man I need to get me some of it. I am using a Grounding Ruby Flask, cancel off the shock my VinktarThere are much better ways of applying shock to enemies, I would recommend dropping one of your FOUR Vaal Disciplines for 1 Vaal Lightning Trap.

I know you put Energy from Within jewels in all of the 'outer' sockets and your rare jewel in the 'Shaper' jewel socket near Scion, but your guide does not mention this. It may seem obvious to you, however you are writing a guide for players who are unfamiliar with this type of build, and it might be helpful to them. Yes i miss out the jewel partAgain, other builds have written about this before, and if you're claiming to be an original build that didn't copy exactly every single skill point tree, aura, and piece of gear from those other guides, you might include your reasoning for such things.I did not claim this is an original build, I mention "This is yet another LL RF build"

I'm very familiar with low life rf builds in general, the rf calculator, and how fire penetration + maximum energy shield + increased vs. more multipliers work with the build. You are doing wwwwwaaaaaaayyyyyyy less damage than 1.2 million dps. Link your calculator and I'll gladly point out where any errors in inputting numbers might be.You are right, i calculated without -60% for bosses

While these may sound like very harsh criticisms, I believe these are all points that you could cover in greater detail in your guide, some of which are quite important for players who wish to follow it to play your build. You can completely disregard these points if you wish, however I feel you would be doing a disservice to those who read about your LL RF build not to at least mention some of these.
Note taken, I will improve my guide if I ever plan to do another build guide

Cheers!

*edit*
In your guide, you claim that your level 21 PoF + Empower only grants you +5 max fire resist, I advice players to get at least Lv24 Purity of Fire to get +5% max fire resist for the gemhowever you have 58% increased effect of non-curse auras cast. That would actually grant a total of +7 to Max fire resist. For calculating required values to combat RF degen etc.I will need to elaborate on this if i rewrite
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xSirk wrote:
what gems do you use in your helmet?

I think you should add a Vortex setup somewhere in your gear


Yes i linked the wrong gem when i first write this guide, it's Orb of Storm + Curse on Hit + Flammability + Elemental Weakness in my Helm
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kritzzberg wrote:
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Kwitch wrote:
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kritzzberg wrote:

I calculated mine was close to 900k dps without vaal discipline and 1.2m dps with vaal discipline.
You are doing wwwwwaaaaaaayyyyyyy less damage than 1.2 million dps. Link your calculator and I'll gladly point out where any errors in inputting numbers might be.You are right, i calculated without -60% for bosses


Welp, you didn't seem to want to use the online calulators to substantiate that claim, and then had the audacity to claim that your dps is even higher since you didn't factor in your curses...

Good news! I've done it for you.



I've taken every precaution to input exactly your stats from your gear, jewel selection, helm enchant, skill tree, quality gems and corruption levels, lack of delirium gloves, and curse effectiveness clusters (of which you have zero). It's a pretty good calculator, and I'll gladly provide you with the link to it if you need it (but you said you had 'already done it anyway' so I guess you won't be needing it.)

Siiiiince your astramentis is not +1 curse corrupted, you cannot triple curse, so at best your damage output is roughly from your orb of storms cursing double curses, and your witchfire brew vuln curse is not applied. Therefore you cannot assume to be doing, even in ideal circumstances shock + EE+Tri-curse values of 541,971.

The values here were considering ALL of your flasks were being used simultaneously, Elemental Overload is in effect, and all curses are applied. Obviously hexproof monsters factor against this.

I also made a version that included your Vaal Discipline number of 28456 for comparison:



This one is a bit more favorable to your '1.2 mil' claim, but still falls quite short of it. And yes, this is After monster resistances have been removed.

Your post seemed defensive, and you claimed you would only take any of my points under consideration if you ever chose to make a future build. And yet I noticed the build was significantly updated today. That's great news to me, because now your build can properly reflect the significantly lower values you reported reaching by only stacking ES and nothing else.

Cheers!
Hot Flashes: poeurl.com/bPZT
Balance: poeurl.com/btzp
Shocking EleHit: poeurl.com/bZXo
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Kwitch wrote:

Welp, you didn't seem to want to use the online calulators to substantiate that claim, and then had the audacity to claim that your dps is even higher since you didn't factor in your curses...

Good news! I've done it for you.



I've taken every precaution to input exactly your stats from your gear, jewel selection, helm enchant, skill tree, quality gems and corruption levels, lack of delirium gloves, and curse effectiveness clusters (of which you have zero). It's a pretty good calculator, and I'll gladly provide you with the link to it if you need it (but you said you had 'already done it anyway' so I guess you won't be needing it.)(You Miss out Scorching Ray -24%, Sulphur Flask 40%, Inc Burning Damage is 140 (70 from tree and 70 from gem, Increased Area Damage is 61% (40% + 21%) 10% Inc Aoe Support and 11% from Conc Effect)

Siiiiince your astramentis is not +1 curse corrupted, you cannot triple curse, so at best your damage output is roughly from your orb of storms cursing double curses, and your witchfire brew vuln curse is not applied.(70% DOT still applies) Therefore you cannot assume to be doing, even in ideal circumstances shock + EE+Tri-curse values of 541,971.

The values here were considering ALL of your flasks were being used simultaneously, Elemental Overload is in effect, and all curses are applied. Obviously hexproof monsters factor against this.

I also made a version that included your Vaal Discipline number of 28456(It's 30499 now)for comparison:



This one is a bit more favorable to your '1.2 mil' claim, but still falls quite short of it. And yes, this is After monster resistances have been removed.

Your post seemed defensive, and you claimed you would only take any of my points under consideration if you ever chose to make a future build. And yet I noticed the build was significantly updated today. That's great news to me, because now your build can properly reflect the significantly lower values you reported reaching by only stacking ES and nothing else.

Cheers!


It's correction, not an update. As i said earlier, i did not include -60% for bosses (red brackets) that is why i said i have 900k / 1.2m dps. Refer to the RF table below.

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kritzzberg wrote:
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Kwitch wrote:
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I like the analysis on both sides. Either of you use Path of Building?

Also, consider tagging this to be in the Guardian subforum and updating the OP?
Last edited by tainium on Jul 22, 2017, 11:52:07 AM
A question: +% quality on RF gem means you will take also more damage (then need more life regen and fire resist) ?

Is the 20% quality on RF gem a must?
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Hemfive wrote:
A question: +% quality on RF gem means you will take also more damage (then need more life regen and fire resist) ?

Is the 20% quality on RF gem a must?


RF is a degen aura although it has a spell tag so any level/quality of the gem doesn't matter as it only boost spell damage and RF degen is not counted as spell. It only affects other spells if you are using other than RF

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