[2.5.2] CI/LL Best Claw BladeFlurry, 10+Gill DPS,Uber/Shaper/Guardians | twitch.tv/unchainedlive

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Didn't even use Vaal-Haste in the above kill!



NOTE: ADDED CI VERSION TO THE GUIDE (VERY POWERFUL!)

This is my version of the BladeFlurry min/maxed to the max, that utilizes several mechanics and synergies to achieve maximum damage. It melts all bosses and maps. We utilize the Scourge Claws (140%+ Increased Global Damage!, double dips on poison/bleed). Below you will find two versions, CI and LL. Go with whichever you prefer, however I recommend CI (more es and more damage).

You can find all my builds at the following link:
https://www.pathofexile.com/forum/view-thread/1689872


Videos:
Below you will find videos of full Shaper and Uber Atziri runs. Face-tanking, no problem!


CI Videos:
Chimera Guardian Deletion
CI Shaper Run (my main DPS gear shown)
World's Fastest Shaper Kill?
Tree Leveling Guide


LL Videos:
3rd FastER Deathless Shaper Run
Deathless Uber Atziri Deletion
Deathless Shaper Deletion
2nd Deathless Shaper Run

How to Create the Best Builds:
MinMaxing and Answering Questions


My Twitch Stream: Original Caturai


(New) Screenshot of Tool-Tip (CI Version): 135,000+ TOOL-TIP DAMAGE!!!
I've managed to push the damage even higher with slight tweaks, I'll be posting more updates when I have time. Keep in mind that this is not the REAL DPS. The real DPS is much higher. The tool-tip does not include the poison and bleed damage (that's also boosted by 140+% Increased damage, thanks to Scourge Claws). This is with 6 power charges, flasks, blood rage, Warchief Totem and conc-effect (no vinktar flask, no headhunter belt, no aurabot).

SHLQOth


(Old)Screenshot of Offense Tab (CI Version): 114,000+ TOOL-TIP DAMAGE!!!

vcYzCDT


Class Tree:
The best class for this build is Shadow-Assasssin. For the ascendancy go with Deadly Infusion first, then Toxic Delivery.

CI Version:
Lvl 100 Assassin

Low-Life Version:
Lvl 95 Assassin


How it works:
The synergy in this specific build utilizes 100% critical (and a lot of crit-multi) along with 100% poison and bleed on each attack. To achieve such high critical chance and damage we must go with the Shadow Assassin class (power charges give us more crit-chance and more multiplier damage). Assassin also provides us with 100% MORE poison damage (with crits) along with 100% more bleed damage against enemies that are maimed.

The main weapon that we are using is "The Scourge" claw. This claw is extremely powerful (if not too OP), especially since we are dual wielding it. Dual wielding gives us 10% MORE attack speed, 15% additional block chance, and 20% MORE Attack Physical damage. On top of this, the claws give us 140% increased global damage (since we are dual wielding). This means that our physical, poison, and bleed damage is increased by 140%. On top of that, you can get "Minions deal % increased damage" on jewels/gear (and enchantments) and that will provide even more increased global damage. So, you are getting much more increased global damage than just 140% from the claws. The claws also give us a flat 2% life leech, combined with all the gear and tree our life leech is about 4%.

Keep in mind that you can still make your own changes. You can further increase the damage by using something like Blood Rage as a buff. The build is flexible and you should make changes according to your preference/needs. You can even sacrifice damage and go with claw/shield. You can even use mirrored ring/amulet, however, for this build it would not be much of an improvement.


Bandits:
Skill Point - 8% Attack speed - Max Power Charge (+1)


Auras:
Discipline
Hatred (more cold damage, enemies shatter)

Curses:
Vulnerability (Increases physical damage, and damage over time (bleed/poison))

OR

Assassin's Mark (increases your critical over the cap and boosts damage, also provides power charges when mapping)



Buffs:
Ice Golem (critical chance, accuracy)
Herald of Ash (really great damage boost, especially for mapping)
Blood Rage (MORE damage, attack-speed, and life leech)

Totems:
Wither Totem (7% MORE chaos/poison damage per stack, also slows enemies down)

OR

Warchief totem (1.18 physical melee multiplier)

Gear/Links:
Besides the required uniques, the rest of the gear should be rare ES gear with the focus on capping out resistances and getting flat accuracy rating. Everyone will have different gear, with that said, you should balance the build out based on what you have. It is extremely important to get enough accuracy. I would say that you should aim to get at least 85% hit chance (90%+ preferred). The reason why accuracy is important is because it first rolls to determine if your attack will actually "hit." If the attack hits, then it will roll again to see if your "hit" will be a critical strike or not.

Required Gear:


My Current Gear (CI Version):
Since we do a lot of damage, you can drop one of the claws and use an ES shield. Keep in mind that if you do use claw/shield that you will have to modify the tree slightly since some of the nodes are "dual wield" based. At the end of the day, make changes to fit your needs/wants. The voidheart ring can either be a legacy or non-legacy, it doesn't really matter.

If you don't have Skyforth boots, you can use normal ES boots instead (for ES/res). You can also generate power charges using: orb of storms + pcoc + increased critical strike chance + faster casting. For the rare amulet and ring focus on accuracy/crit-multi/crit-chance/ES/physical damage.

You can also swap out the Abyssus helmet for an ES helmet per your preference (or circumstance). The build still does a lot of damage even without Abyssus.


Aura reservation problem? Don't have skyforth boots? No problem!
RejxZYX



My Current Gear (Low-Life Version):
If you don't have a Shavronne's then you can go CI with an ES armor. We go low life to fit in more auras/buffs to increase our damage (in this case Shavronne's is required). The voidheart ring can either be a legacy or non-legacy, it doesn't really matter.

If you don't have Skyforth boots, you can use normal ES boots instead (for ES/res). You can also generate power charges using: orb of storms + pcoc + increased critical strike chance + faster casting.





Jewels:
These are the current jewels that I'm using. Jewels should be used to fulfill any requirements that are missing (i.e. resistances, ES...etc). For damage, "Minions Deal % Increased Damage" is the highest priority stat after attack speed.

Primary:
Attack Speed (highest priority)
Minions Deal % Increased Damage (highest priority, global damage increase)
% Increased Physical Damage
% To Global Critical Strike Multiplier
% Increased Maximum Energy Shield
% Increased Accuracy Rating
% Increased Damage Over Time (boosts poison and bleed only)


Optional:
Elemental Resistances (if needed)
Stats/Attributes (STR/DEX/INT if needed)





Flasks:
These are some of the flasks that I use. You can switch them out per your preference. Flasks should be used based on circumstances.









Build Guides:
https://www.pathofexile.com/forum/view-thread/1689872
Last edited by zabosnu on Feb 21, 2017 2:59:52 PM
Last bumped on Feb 21, 2017 2:56:46 PM
Looks really strong, but seems kill or die to me. I've payed attention to your videos, and you had to dodge basically every single skill from bosses. Have you tryed raise your ES pool with a good spell damage and crit chance shield, and try facetank them counting on leech? Wondering if you loose to much dps doing that.
Last edited by josedinarte on Nov 19, 2016 10:08:00 PM
Nice looks pretty strong. I can smell this going meta.

I love the fact that you use claws. It's aesthetically pleasing.
hint: having the highest dps does not equal being the best.
"
Looks really strong, but seems kill or die to me. I've payed attention to your videos, and you had to dodge basically every single skill from bosses. Have you tryed raise your ES pool with a good spell damage and crit chance shield, and try facetank them counting on leech? Wondering if you loose to much dps doing that.


Most builds have to dodge serious hits. Your best "defense" is you mitigating any incoming damage that you can by avoiding them physically. This build is specifically designed to be very agile and fast, thus the playstyle.

Spell damage will not work with this build as we do not use Crown of Eyes. If we did use Crown of Eyes, then we would have to change the tree. At this point it would be a completely different build.

However, you can use one claw and an ES shield if you wish to raise your ES. That's really up to the player. The build is flexible enough for you to make these changes.


"
Nice looks pretty strong. I can smell this going meta.

I love the fact that you use claws. It's aesthetically pleasing.


They do look menacing. I was thinking about getting an MTX for them, but I decided to leave them as they are.
Build Guides:
https://www.pathofexile.com/forum/view-thread/1689872
Last edited by zabosnu on Nov 19, 2016 11:16:55 PM
Hey Unchained,

Deathblowpro here. Nice build guide you have there :D

Do you feel that it is beneficial to pick up the DoT nodes around the tree? Or is it simply more worthwhile to scale the attack damage through passives, which will also scale the bleed and poison?
Last edited by iSo1iD on Nov 19, 2016 11:13:06 PM
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Last edited by iSo1iD on Nov 19, 2016 11:11:58 PM
"
iSo1iD wrote:
Hey Unchained,

Deathblowpro here. Nice build guide you have there :D

Do you feel that it is beneficial to pick up the DoT nodes around the tree? Or is it simply more worthwhile to scale the attack damage through passives, which will also scale the bleed and poison?


Hey!

Our DoT damage is already boosted by 140% from the two claws. However, If i had enough points then I would pick them. Increasing physical/attack damage scales the physical, poison, bleed, herald of ash, and hatred. Most of the physical/attack damage nodes also have other attributes that we need (crit chance, multiplier, accuracy...etc). Based on the above, yes, scaling attack damage is the better option.
Build Guides:
https://www.pathofexile.com/forum/view-thread/1689872
Last edited by zabosnu on Nov 19, 2016 11:22:40 PM
sub 7k es / not using fortify on wb? Nice dps and if you play well seems great, but thats way too little defense.
"
Completed 24 Challengeszabosnu wrote:

Hey!

Our DoT damage is already boosted by 140% from the two claws. However, If i had enough points then I would pick them. Increasing physical/attack damage scales the physical, poison, bleed, herald of ash, and hatred. Most of the physical/attack damage nodes also have other attributes that we need (crit chance, multiplier, accuracy...etc). Based on the above, yes, scaling attack damage is the better option.


Yup I presumed as much, thanks for the reply.

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