{ Game development direction } (opinion)

Hey Scro, thanks for sharing your opinion.
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.>
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
"
bwam wrote:
Hey Scro, thanks for sharing your opinion.


Someone disagrees with you and you thank them for their opinion?



All joking aside, I guess i look at your suggestion like this.

•Adding more acts is like getting a bigger cup, it makes the game bigger and allows more room for content.

•Your suggestion is like making sure that cup is full, so more like saturation in the current game with more content.

I actually think both directions are necessary for continued success, and i believe we are at a point where more saturation is probably the way to go. Even with PoE being as complex as it is, I have been playing for so long I feel like there is often little to do other than just smash my face against mobs all day long. I realize thats generally what games like this are about, but i remember the excitement about all the possibilities i havent discovered yet because of the new skill gem combinations and abilities. I still get giddy when new skill gems come out. So yes, some way to make the game more interesting, or things to do would be very much welcome in my book.

I actually think this is what they were trying to do with the Labyrinth, but I dont think it panned out as well as it should have. Honestly I think of the labyrinth as just gate to my ascendancy skills. I level to 70 and just cakewalk normal and cruel to get it over with. I really wish there was something more interesting to do there. I dont think its a bad part of the game, just underdeveloped.

Report Forum Post

Report Account:

Report Type

Additional Info