Vault Map Reveal

beautiful animations and artwork, great!

and that you're using cleave, it really triggers memories ...
age and treachery will triumph over youth and skill!
"
kamil1210 wrote:
I Hope there is currency explosion in this map somewhere


Golem attacking you with animated exalted orbs
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."
Unpopular opinion: traps, environmental hazards, and simple puzzles are a fun and necessary addition to an otherwise bland and stale run'n'gun endgame.
2H MACE CREAVE? WTF LOL
Ladies and gentlemen, I present to you, the true exiles of Wraeclast!



"
__Z__ wrote:
Nice, but as it was previously said : a map with backtraking will not be played... Because time is xp/loot, and PoE can be really fast paced and fun when you reach such MS/killing speed.

If only there was some motivation for clearing a map (IIQ on the last mob if it's not the map boss ?...)



"
t_golgari wrote:
I'm not gonna be tunneling through maps, period.
Any maps with serious backtracking are grottingly bad.
I don't find any puns anymore, but backtracking is BAD. BAD. BAD.



Sometimes I long back to the days where people rejoiced where they could explore mega dungeons in a game like Might and Magic 6: The Mandate of Heaven (one of the first 3D games btw): Castle Darkmoor, Kriegspire, Alamos, the Tomb of Varn, ...

Spoiler
No offense



Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
POE turned into a ratrace for the most div/hour.
https://www.youtube.com/watch?v=NDFO4E5OKSE
Last edited by Reinhart on Aug 17, 2016, 4:17:11 AM
"
Golden Golem confirmed. Summon him for +IIR and +IIQ

It would make me replace all my golems by this one.
Could also be a resistance one (+%resist and/or +max resist)

But it's certainly just a mtx :/
SSF for ever :)
Thanks for the video GGG, i would like to share some thoughts on it:

positive:
- map has a very cool theme
- you reused grafic asssets from Perandus league
- mechanics of perandus mannor reintroduced (switches, hidden doors)
- map layout looks gorgeous

negative:
- map will naturarly have low mob density because of the layout
- map can't be cleared fast through locked door mechancis (people will complain)
- map is inefficiant to run because of stated reasons above


I would like to see some extra incentive to run such a map - maybe add some random hidden treasure chambers behind hidden switches with some strongboxes and some of the old perandus boxes in it - that would be great fun.
"
Wiesl_1404 wrote:
Thanks for the video GGG, i would like to share some thoughts on it:

positive:
- map has a very cool theme
- you reused grafic asssets from Perandus league
- mechanics of perandus mannor reintroduced (switches, hidden doors)
- map layout looks gorgeous

negative:
- map will naturarly have low mob density because of the layout
- map can't be cleared fast through locked door mechancis (people will complain)
- map is inefficiant to run because of stated reasons above


I would like to see some extra incentive to run such a map - maybe add some random hidden treasure chambers behind hidden switches with some strongboxes and some of the old perandus boxes in it - that would be great fun.


+1

There should be more incentive to exploring and putting your brain to work for a few seconds on every map! I do hope that the revamp to the map system will improve the endgame content to a larger extent than ever before.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
The map and layout is looking great, It's seems like massive mobs and i usually love that (even tho i am still new here ah)
sweet. looks good.

And c'mon, that robeguy is definitely Cthulhu.
And now for something completely different..

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