Can we get a /players 6 command?

Can we get a /players 6 command?


Back in Diablo 2, there was a command called /players X, where x could be a number from 1 to 8.

It would change the game difficulty accordingly as if more players were logged on. It provided more challenge and rewards for those who wanted.

"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 20, 2012, 4:51:29 PM
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Interesting wrote:
Can we get a /players 6 command? Back in Diablo 2, there was a command called /players X, where x could be a number from 1 to 8.It would change the game difficulty accordingly as if more players were logged on. It provided more challenge and rewards for those who wanted.
Except that was a single player thing. It didn't work in multiplayer. It was technically a cheat code.

This game doesn't have single player. While you can play solo, I'm talking about a segregated area for solo players, like Diablo 2 had.
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Last edited by Xapti#6455 on Jan 20, 2012, 6:08:45 PM
So instead of allowing this reasonable difficulty modifier you prefer the "chaos leechers" system?
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Lo4f wrote:
So instead of allowing this reasonable difficulty modifier you prefer the "chaos leechers" system?


Xapti never said anything like that.
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Its easier to have a "/players 6" than to do all the work to setup 6 accounts for the sake of ultimatelly getting the same effect.
If they add "/players 6" less hassle for the players. More people will benefit.

You also fix the "game is too easy" with a simple retort of "then try /players x"

Its not like they will add new monster AI, behavior, mechanics that require reflexes, wits, strategy, cunning and stuff... if they havent done it so far, the best you can expect is something like this in expansions way after the release.

In the end, they will fix numbers on the spreadsheet, might as well be honest about implementing a cheap trick like "/players x" and leave it to the players choice.

Meritocracy, tweak the game to be harder, get more rewards.
"It feels like holding my breath under water constantly." Me about the limited "life expectancy" of the inventory space on Path of Exile and frequent needs to go to town to unload.
Last edited by Interesting#4599 on Jan 20, 2012, 7:26:56 PM
/players 6 would solve alot of problems concering game difficulity for new players Vs veterans.

Difficulity settings are really good, but so few games uses them (and no, normal ruthless merciless etc are not really difficulity settings).
Nice to see people keep starting to see that the game really is EASY on all difficulties, and not challenging, which is actually pretty repugnant to its existence.

Devs have said that they could raise the difficulty in a hour or so, and here they should see that many people wanting this to be implemented untill some serious ai mechanics are yet to come.
"This is too good for you, very powerful ! You want - You take"
This is all very ironic... The game is easy throughout because soooo many players whined about it being too difficult.

I hold the opinion that GGG should stick to their guns and crank the difficulty back up for both Ruthless and Merciless. As it is now, these are actually easier than Normal due to skill/equipment progression. Explain to the players that it's supposed to be extremely difficult, as Chris mentioned in the recent interview. They are supposed to be difficulty levels, after all. Make them progressively difficult instead of just character level progression. There should be an upward curve of difficulty as you progress.

Specifically on topic: I don't believe that type of cheat has any place in PoE, since there is no offline/unranked version. The fact that players can alt account/multibox doesn't mean GGG should condone that sort of cheating by making it a feature. That would just further discourage partying.
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Last edited by WhiteBoy#6717 on Jan 20, 2012, 10:33:27 PM
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WhiteBoy88 wrote:
This is all very ironic... The game is easy throughout because soooo many players whined about it being too difficult.


Conclusion: People have different opinions about how difficult the game should be.

Solution: Offer different difficulities. Very simple. That is essentially exactly what "/players 6" would do.

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WhiteBoy88 wrote:
I hold the opinion that GGG should stick to their guns and crank the difficulty back up for both Ruthless and Merciless. As it is now, these are actually easier than Normal due to skill/equipment progression. Explain to the players that it's supposed to be extremely difficult, as Chris mentioned in the recent interview. They are supposed to be difficulty levels, after all.


Maybe they are supposed to be difficulity leves, but the problem is that they completely fail at it.
Example: If I want a challenge I am first forced to play through the easymodes.
If I don't want a challenge the game ends for me at low level.

If you instead just could change the difficulity at will so that you can constantly keep yourself at precisely the level of challenge you want that would simply be better than the current way.

Ofcourse they should keep Normal, Merciless etc, but treat them as what they actually are: content, not difficulity levels.

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WhiteBoy88 wrote:
Specifically on topic: I don't believe that type of cheat has any place in PoE, since there is no offline/unranked version. The fact that players can alt account/multibox doesn't mean GGG should condone that sort of cheating by making it a feature. That would just further discourage partying.


How exactly is it a cheat? Is the reward to great compared to the risk? Well, that is very easy to solve.
You are missing the main point.
No, I'm not missing the point. The point is that people want to simulate a full party without having to have a full party. You could do it in single-player/open Bnet D2, because it was single-player. PoE is a multi-player game. You're intended to play with multiple people if you want a more challenging experience. That's why you couldn't use the command in multi-player D2.

All the talk about overall difficulty and progression is just a tangent to this topic. A party-simulation command isn't the same as choosing difficulty levels. Having more party members also affects loot and experience gain, not just enemy scaling (and other difficulty mechanics).

It's also not as simple as you imply it is. It would entirely screw up the game's progression. If you selected your difficulty at will, what would be the point of playing through the same content 4 times? There wouldn't be any point. It would just be needless repetition due to lack of content. The current scheme requires that the 4 play-throughs be the difficulties.
Closed Beta/Alpha Tester back after a 10-year hiatus.
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