[2.6 Video Guide] Beginner's Build: 5 Keystone Horror Summoner [HC/SC/Atziri Viable]

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Saltychipmunk wrote:
well in terms of scaling , minions luck out in that you can completely get away with a build that scales dots and be viable.


heck with enough buffs you can make 10 zombies reach 1.4 million single target dps using poison. so the fact that hatred doesnt affect the bleed portion of horrors can be ... effectively ignored since its being scaled all on its own via double dipping .

spirit offering does sound good though, but i feel you should not use it all the time. in terms of clear speed the important part of flesh is obviously the movment speed rather than the attack speed ..

where as vs a boss or some particularly dangerous elemental blobs i can see spirit offering being an effective option.

that would probably allow me to drop purity of elements from my build in favour of hatred or haste.



Spirit Offering is nr1 dmg providing buff vs bosses whilst Flesh Offering is nr1 clear speed increaser with Mistress as you can move faster as well to get your minions in position much faster!
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So i'm in a little problem. If someone can check my gear and skills please.

2. Only pick up EB, ZO, MoM when you have the gear to sustain it which is minimum of 4000 HP and a minimum of 1800 ES(EB) / unreserved Mana

So far i got 2.9k life and 1.9k Energy shield. I don't know how to get to 4k without losing resistance and dex/str (im using +30 dex node from passive tree). I guess i should get life jewels also.

Tnx for help.
Your gear emphasizes es over life , that is your main issue. You are not a hybrid or an es build. you are a life build that uses es as basically armor. so realistically when you look for gear , you should be looking for high ass hp stuff and worry about es later.


even when you have a full tree (which should be around 178% increased life) you will need something like 600+ life from all of your gear to get you around 5k life otherwise you need jewels to push you over.

where as your target es pool need only be around 2 - 2.5 k es with 3k being a stretch goal

for example when i was looking for rings for my necromancer i didnt even look at anything with life values below 70.

for my ammy i looked for values in the mid to high 80s , my belt was around 130 hp.


you must keep in mind that summoner gear is weak on the stats for the actual summoner.. every piece you use is effectively a dead slot to you.. so it makes getting super high rolls on the other slots incredibly important.

one last thing to consider. you get 12 hp per level which when you have your max hp on the tree turns into around 30 hp per level so you might just need more levels too

you only need about 800 es combined to reach 2k+ es when fully leveled btw since you should get around 180% es from your int and passives. 2/3rds of that will be taken care of just by your chest armor and a leveled discipline.



just to give you reference for some of the topish teir stuff i was looking for when shopping around in prophecy:



is what i looked for and my build is slated to get to 5.3k hp and 3.3k es by 91
Last edited by Saltychipmunk on Jul 1, 2016, 7:17:45 AM
Sorry for all the noob questions, but there is no way to run Discipline + Hatred + Artic so what auras should i use on normal occasions?

Edit i got enlighten lvl 2 and still cant use all 3.
Last edited by Abraxas1991 on Jul 2, 2016, 6:35:12 PM
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Abraxas1991 wrote:
So i'm in a little problem. If someone can check my gear and skills please.

2. Only pick up EB, ZO, MoM when you have the gear to sustain it which is minimum of 4000 HP and a minimum of 1800 ES(EB) / unreserved Mana

So far i got 2.9k life and 1.9k Energy shield. I don't know how to get to 4k without losing resistance and dex/str (im using +30 dex node from passive tree). I guess i should get life jewels also.

Tnx for help.



If you are refering to your character "NekroHNJOOO" I don't know how you can have that small of a life pool, looking at it right now, you do have a crap life roll on one of your rings but rest seems perfectly fine. The skilltree should bring you to around 4k HP at this point as well (current lvl 79, perhaps you asked the question when you were lower lvl)?

Life on jewels is pretty nice but put higher priority on minion dmg.

If you're still low on life let me know which character to look at cause you shouldn't be able to have that low HP from what i can see.


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Saltychipmunk wrote:
Your gear emphasizes es over life , that is your main issue. You are not a hybrid or an es build. you are a life build that uses es as basically armor. so realistically when you look for gear , you should be looking for high ass hp stuff and worry about es later.


even when you have a full tree (which should be around 178% increased life) you will need something like 600+ life from all of your gear to get you around 5k life otherwise you need jewels to push you over.

where as your target es pool need only be around 2 - 2.5 k es with 3k being a stretch goal

for example when i was looking for rings for my necromancer i didnt even look at anything with life values below 70.

for my ammy i looked for values in the mid to high 80s , my belt was around 130 hp.


you must keep in mind that summoner gear is weak on the stats for the actual summoner.. every piece you use is effectively a dead slot to you.. so it makes getting super high rolls on the other slots incredibly important.

one last thing to consider. you get 12 hp per level which when you have your max hp on the tree turns into around 30 hp per level so you might just need more levels too

you only need about 800 es combined to reach 2k+ es when fully leveled btw since you should get around 180% es from your int and passives. 2/3rds of that will be taken care of just by your chest armor and a leveled discipline.



just to give you reference for some of the topish teir stuff i was looking for when shopping around in prophecy:



is what i looked for and my build is slated to get to 5.3k hp and 3.3k es by 91


ES requirements are very low, you just basically need to make sure the pieces has ES on them which doesn't need to be high at all, the life prio as Salty is saying is much more important.


Thank you salty for helping out in my summoner threads :) <3


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Abraxas1991 wrote:
Sorry for all the noob questions, but there is no way to run Discipline + Hatred + Artic so what auras should i use on normal occasions?

Edit i got enlighten lvl 2 and still cant use all 3.


https://poe.mikelat.com/#cKgd2h/1zFh.gZb/9b.6

Hatred + Generosity
Discipline + Arctic Armour + Enlighten LvL 2

8% Aura reduced mana reservation on the skilltree as shown in the guide.
This reservs exactly 100% of your mana pool, so only start the Arctic Armour if you've picked up EB/ZO/MOM :)
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Tnx alot both of you. I missed 2x 4% skill points. All done now. I got to 4k Hp started using 5 keystones. Build is doing great, just finished Merc lab last night.
ps I'm a blind guy for missing that skill points.

And yes, i asked the question when i was lower level and also had no Life on Amulet then.
Last edited by Abraxas1991 on Jul 3, 2016, 12:01:52 PM
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Abraxas1991 wrote:
Tnx alot both of you. I missed 2x 4% skill points. All done now. I got to 4k Hp started using 5 keystones. Build is doing great, just finished Merc lab last night.
ps I'm a blind guy for missing that skill points.

And yes, i asked the question when i was lower level and also had no Life on Amulet then.


No worries bro, this is why I make guides, to help the community!

Alrighty! Then everything solved itself! :)
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another more costly option on the reservation side of things is to go for 10%+ reservation instead of using enlighten. its a trade off between passives and aura effect , vs gem slot ( and i loves me my gem slots)

but it technically is an alternative.
It's like I always say, if someone wants to play the build in a different way, by all means, do it! :)
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Added: Generic Summoner Mechanic Guide on top of the thread!
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