Death Penalties

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erenhardt wrote:
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Splintainc wrote:


Think the only bad thing would be the person at the top with most Deaths would get spammed with ingame msg's about how much they fail, lol.


That is the reason why it is punishment. If you fail a lot, you should be ashamed. And if you going to from a group with some ppl and you see that someone faild 10535563 times you can:
a) ROFL
b) reconsider inviting the person
C) ROFL harder
*can pick more than 1 option

But still I would love to see feedback on my second idea. I think it is cool. Share your opinion!


Yes. I can see were your going with it and I like the idea:
"b) reconsider inviting the person"
Thats fine. But if a minimum of 5-Million players were playing PoE (For Example). Having that failure of a player listed, and he gets a message from each person (5-Million+!) playing, mentioning something along the lines of failing... That person is either going to:
A) Commit Suicide.
B) Crash the computer, due to insane spam.
C) Quit the game.
Either way it's not good, nor should the player be that bad, but there is always going to be a person with the most deaths. Talk about getting singled out from the whole server. Bit of a harsh penalty in my opinion, lol.

As far as your second idea goes.. Pretty good one. I like the fact that a copy of that player could spawn and cause mayhem. Keep 'em coming!
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Last edited by Splintainc#3489 on Aug 20, 2011, 11:34:06 AM
"
Splintainc wrote:




Yes. I can see were your going with it and I like the idea:
"b) reconsider inviting the person"
Thats fine. But if a minimum of 5-Million players were playing PoE (For Example). Having that failure of a player listed, and he gets a message from each person (5-Million+!) playing, mentioning something along the lines of failing... That person is either going to:
A) Commit Suicide.
B) Crash the computer, due to insane spam.
C) Quit the game.


The statistics could be available only if you meet that CHARACTER (you can make new one if you failed so much with one you are playing) by leftclicking on him or something. So no...there will be not so much spam, since only players in your league, that will bother checking your death history would know about it.

As for a XP loss... I dont like it. I think that drawback in progress may couse ragequits (diablo2 experience). Not fun at all
I am used to gaming hardcore.
So if i die its max penalty ( perma dead ), and reroll.
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Last edited by D_molisher#6625 on Aug 20, 2011, 7:12:55 PM
I vote for temporary debuffs/weakening effects on the character. This way, your progress is not being reversed (like experience loss), but it does make it harder to progress for a limited time. Plus, it gives you time to rethink your strategy and analyze why you died the last time :)
The Council Speaks, and We Shall Listen
I think the player should have a choice. Items you are wearing, experience gained, or location. It could even be a combination of the three, making it customizable. That way you could avoid having to lose something you might really want.
Don't mind me, just posting in hopes of a key.
I like the idea of awarding you if you don't die, i haven't seen that before
Awarding if you don't die was in guild wars. They would give you increased exp gained and magic find (i think). Would go up when u kill a mini boss and down if you died.
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Teleco wrote:
I think the reward for not dying is the ability to play the game...

I personally don't think we should be rewarded for "not dying", the idea just seems a bit silly :P.


agreed,
for dying the best punishment should be loss of XP in progressive rate = more you die more you lose XP, maybe even lvl degeneration
Just got a little idea.

If you die you can choose to ressurect at the closest waypoint and recive a debuff
with -stats/dmg/exp gain% (for 10min or so) or fight your way to retrieve your body and the debuff goes away.
You will also loose some of your gained exp(say 20% of total exp gained at the current lvl)
so dying would not be an easy way out when done with quests etc.
Lost exp will be regained when you get your corpse(say 75% of the lost exp).
So ppl who fight to get their body will just get 25% exp loss vs. players who decide to stay
with the debuff and a perm loss of their gained exp.

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Haronis wrote:
"
Teleco wrote:
I think the reward for not dying is the ability to play the game...

I personally don't think we should be rewarded for "not dying", the idea just seems a bit silly :P.


agreed,
for dying the best punishment should be loss of XP in progressive rate = more you die more you lose XP, maybe even lvl degeneration


Liking this idea, tried and tested in many other RPG's, hopefully you can't de-level from it though...

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