Death Penalties

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Suporex wrote:
I am not agreeing with annick, I think deat penalty should be harsh. Something like in Diablo were you loose 20% of exp and than if you will pick up your body or tombstone or something you get 10% back. of course it would be good if that would scale depending on how hard is to get 10-20% of exp on higher levels.

or even Demon Souls style where you lost all your exp and you were getting all back if you picked up your soul from your body, but all monsters were respawning in Demon Souls and if you died on a way to your body you were loosing previous body soul hance all the previous lost exp.

above never pushed away gamers, maybe small kids, and this game is not for them anyway. Actually Demon Souls is concidered best RPG for PS3 and it is hardest game you'll ever play.

and with Hardcore difficulty death penalty is just right ;)


The way it was in Diablo 2, with the experience loss like you speak of, it made it painful when you died due to stuff you could not help. Iron Maiden, Lightning Ghost things, Multishot-Lightning Enchanted monsters, stuff like that.

Maybe if this game did not have content like that, or if every player was forced to build their character for survival instead of how they think it'd be fun to play (developer indirectly limiting playstyles...), then a heavy penalty would be fine.

If it takes you 100 hours to get from second-to-last level to the last level, and you die and lose 10% exp, would you feel like you still liked the game? I would quit for the day and go do something else because I just wasted 10 hours. Even losing 1% exp at that point would feel like a waste. I don't know how many times I've had my computer freeze, or my video card crash during Mass Effect 2, or similar games where I hadn't saved in an hour or more and have to restart an entire mission. I don't want to replay content unless I feel like it.

As for running back to your body, I'm all for that. But do you do it naked? Or maybe instead of running back to your body, you should run back to your "soul" or "essence" or something. Make it so without your Soul, your stats are reduced by 25% and your experience gain is reduced by 50%. Make it an incentive, but not a necessity to recover your Soul. And still be able to fight without it.
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Zaanus wrote:
An experience penalty is best. Regain 50% of experience lost if you kill the monster.


I like this idea a lot! In my opinion anyone who would quit based off time lost due to the time sink in the last 10 lvls or so wouldn't be leveling up that high anyways. Look at d2x nowadays... how many ppl who aren't botting do you see lvling past 94? Not many.. but the ones who are get a hell of a rush out of it!

I believe an exp penalty is the only way to add an amount of excitement to those near death experiences. What else are you playing for once you reach those levels anyways other than bragging rights? If someone is that dedicated most any other penalty won't matter to them.
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Akero wrote:
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Uglycat wrote:
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Akero wrote:

when u die, you spawn @ a corridor... all white and ghosty there are those creeps, who were near you, as you died... they are just one hit wonders so u just bash them... after that u run down the corridor, the lightradius gets smaller and smaller, until the whole screen is black.
<snip>


Actually, if you made that work on a timer system, then if you make it on time, your penalties are X but if you fail, then Y.

That would add a little to the excitement of death.


not bad :D but what is x and y xD
x -> spawn like written
y -> pay 5% ep and your name changes to noob for 5 min... your face god damnit xDDD
skip the last words xD


Well yes, something like that :P If you succeed, the penalty is lower, if you fail, then it's painful.
Haven't read the 60 odd pages here, but my thoughts on a death penalty are:

1) Make it a penalty, like -10% damage, HP, exp. gained, etc

2) Make it increase if you keep dying. So -20% for several deaths

3) Make the player work it off like a debt. 1 kill is 1% taken off the penalty, 2 kills is 2%, etc.

The idea here is that there's a tangible penalty for dying, but that players can recover quickly from it if they fight a few mobs.

You could even vary it up a bit, by making the first penalty -10% damage, the second penalty -10xp gain, etc. Hell, you could even make the penalties class specific to keep things challenging.
An other idea :
Make a randomly equipped gemme to have its XP set to zero to its current level ; meaning you have only a gemme wich has 98% XP pooled for next lvl, then set to 0% XP pooled if you die...
If you think this maybe a little too exagerated , a drop of 50% XP on one or 2 gemmes should be better...
Now if gemme are capped and a player have all of his gemme at max lvl, drop a lvl on one...
An idea: Deaths counter

That is nice punishment when everyone can see how many times have you died (PvE only?).

Loosing exp and gold is common idea.

An idea2: The dark side!
Since this game is MMO and people are meant to play together I think that after players death , game should spawn a zombie copy of player (AI) which will attack his teammates. Ofc balance needs to be applied. But it will be great punishment for dying. Imagine that you are going into fight with 2 friends vs a boss. One of you die and now the battle changes from 3v1 to 2v2. That may couse epic battles, nice wipes, and is extreamly fun!
Just throwing ideas out...

-small reduction to future xp (say 5% per death to a max of 15%) that wears off after a certain amount of time played, say 2 minutes per death. For maxlvl players, a flat currency loss per death.

as far as the name for the penalty (if there is none yet), maybe Shame of the Defeated >_<
I'm in the gold loss camp or minor xp loss. I really like the idea of having your char's image reflect your mortality rate. Those who die over and over would look like death worked them over and those who tread a bit more carefully would look healthier and fresher.
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erenhardt wrote:

An idea: Deaths counter
That is nice punishment when everyone can see how many times have you died (PvE only?).


I like that guy's idea on the Death Counter. Im sure people would play carefully like they would in Hardcore :D Nice Idea Bud. Think the only bad thing would be the person at the top with most Deaths would get spammed with ingame msg's about how much they fail, lol.
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Splintainc wrote:


Think the only bad thing would be the person at the top with most Deaths would get spammed with ingame msg's about how much they fail, lol.


That is the reason why it is punishment. If you fail a lot, you should be ashamed. And if you going to from a group with some ppl and you see that someone faild 10535563 times you can:
a) ROFL
b) reconsider inviting the person
C) ROFL harder
*can pick more than 1 option

But still I would love to see feedback on my second idea. I think it is cool. Share your opinion!

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