Death Penalties
I think that dropping equipped items is an incredibly bad idea. It's been discussed before, but keep in mind that when a piece of rare equipment is dropped by a player, they don't just lose that item, but also all the skill gems in it, which they have spent time leveling, and some of which may be rare drops themselves.
The potential to cripple a character by having them lose their primary weapon AND primary attack skills all at once is rather offsetting... |
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Alahadi, they're already planning for those stipulations you've mentioned; only with separate leagues: http://www.pathofexile.com/leagues/
Difficulty has nothing to do with one's league setting so the two are not interchangeable. That being said, I detest the idea of losing one's hard-earned items arbitrarily when one didn't agree to those terms in the first place. However, there is a league for just such a thing, and it's called "cut-throat." Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity. --Martin Luther King, Jr. Last edited by Madav#7573 on Aug 10, 2011, 7:40:40 PM
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I would say just implement a kind of respawn or resurrection sickness that lowers all your stats and slows your character down by a small percentage. If you die again before it wears off, it's affects will double so that gives you incentive to wait for it to wear off before venturing back out.
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" No, been done and very lame, there is no fear in dying. |
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My favorite death penalty of all the games I've played (not a big gamer so take it with skepticism) was Guild Wars 1's; you'd accumulate a death penalty that could be worked off by killing enemies. This sounds counterproductive in theory, but in practice it was a slap to the face that said "be more careful, try to pick off some enemies and don't get overwhelmed" and it also gave a pretty clear indication when you aren't winning and need to retreat. At least in my experience, a minor death penalty just made people play more carefully and not try to headbutt their way through things.
But then again that doesn't mean anything if you respawn back in town after you die, if that happens then just losing your progress might be punishment enough. Most resurrection sickness penalties are just annoying... hm. In any event, it shouldn't weaken you too significantly unless you *reeeeally* mess up and die a lot. And exp loss is just boring and ineffective =p it doesn't do anything, it's just popular because it's simple and better then no penalty at all. |
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Level -> Next Level EXP loss is good.
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Like in D2, but with following difference: If you find your body and equipment and pick it up, you will lose the last level up. If you don't pick up you body, you will keep your actual level but you won't have your equipment. So you have to choose. Lose the last level up or your Equipment.
Your signature here...
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" Oh god, I remember the scams people did with that. |
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" Can you explain that? The body and the equipment can only picked up by the player himself at the actual session. Your signature here...
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I am sure someone said this in here, but still, my opinion:
Death penalties - NO ITEM DROP - this is really bad and players wont like it. The best choice is probably slight experience loss, or maybe better - reduced stats (like atk. speed, HPs etc.) You could heal this penalty by buying some specific item in a shop or heal it at NPC for some money... Just sayin' ______________________________________ ---> Waiting for BETA KEY <--- ______________________________________ Last edited by DigiCZ#0594 on Aug 11, 2011, 7:29:28 AM
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