Death Penalties
USB attachment with a piston and a boxing glove. Players will be required to plant both feet on the pedals this USB attachment and keep it centered between their legs. Every time a player dies this USB contraption will punch them right in their nooby nuts.
Or maybe UAV airstrikes. Last edited by dirtpoorchris#3632 on Feb 4, 2013, 11:06:53 AM
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I most definitely agree with their being a death penalty...otherwise there is absolutely no incentive for softcore characters to build for the proper level of defensive stats like HP, ES, Evasion, Armor etc. Rewarding the glass cannon style of character building is not a good idea, IMO.
As it is, an experience penalty on death is perfectly suited to the game, the question is how much exp should you lose. I'm of the opinion that a death at a high level (70+) should cost you a significant amount of experience, equivalent to several hours of play time. Or, and I don't know how difficult this would be to incorporate into the game, it could be a scaling percentage that causes you to lose more experience the more you out-level an area, and less experience the closer the area's level is to your own. I understand that softcore players don't want to lose their character after one mistake (which doesn't even happen with PoE's league system), but that doesn't mean you can rambo everything with no consequences. If there is no incentive to stay alive and play smart, the gameplay gets dumbed down quickly. |
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Sorry for TL:DR
How about reduced the gears quality? (From 20% to -20%) So player now would like to die less, or pay their repair bill? But apply this would make the scrap and whetstone became more valuable. which may break the current market. Though it's pretty easy to farm superior gears to get the currency. |
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games without penalty on character death promote cheesy glasscannon builds and impede build diversity.
if more people would realize that health nodes and defensive points on the skill tree aren't wasted like in other games we wouldn't have this discussion. balance between defensive attributes like health, evasion, armor, block etc. isn't as good as it should be, but that will be fixed over time and doesn't mean that glasscannon builds should be buffed. |
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For my personal taste, I don't like XP penalties on death, I feel punished enough when I die, because nothing I hate more in games than dying, I really really hate it when this happens, even without additional penalties.
One reason I would never play hardcore, would cause an deadly heart attack on me. :D PoE causes enough heart attacks for me as a new player, so I don't really need an deadly one. ^^"" Last edited by Fusion_Power#0294 on Feb 5, 2013, 11:03:41 AM
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I really dislike the loss of exp, however, even as a melee class, I learned if I take it slow, i don't die. But its just really how I want to play, but the game forces me to play that way because the loss of XP is too great to risk killing faster
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As an old Everquest player, I'm happy with the exp loss. It makes death relevant and forces you to play a proper build instead of just some ridiculous glass cannon that can die constantly without consequence. It ensures that even softcore play is not a total joke and it keeps a level of excitement and risk in the game.
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I don't mind a xp loss but at least make it a progressive XP loss and not just a flat out %.
Make like the first death 1% the second 2% and so on up to 1h of playtime. And then it resets. I have made it an effort that if I am over 50% to my next level I go to another place that I know I can't die or know well, to get my level then I head over to progression with 0% exp so they can't take it away |
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Look at all these whiners. Can't handle dying. Playing POE since 0.9.0
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I couldnt handle reading 120+ pages of discussion, so i would just like to add me experience to this who... experience loss thing.
A) I think it is awesome. When I was still on cruel (I am not even mentioning normal, i didnt even see xp loss when dying, but i didnt die all too much) the xp loss was negligible (maybe a bar, or so). Now merciless is a whole new ballgame. I died twice, while being almost lvl 56 and now i barely have a bar or so worth of xp. When i noticed it, i was , like, whoa... That is a wake up call. Now i am progressing much slower, the reckless factor i had about my gameplay is gone completely. And i am enjoying the game a whole lot more. [quote="Mark_GGG"]we try not to be dicks.[/quote]
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