Death Penalties
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" Introduce permanent injuries. They can only be healed through a new orb, "orb of healing". The orb of healing should be about as rare as an orb of regret. This way, death's effects are reversible, but very costly. But you could go back to the fight with injuries, if you wanted to. Normally, every time you die you would get one injury. "broken right hand" would mean lower attack speed. "concussion" means lower max mana. To make it harder, you can get more than one injury per death. To make it harder, you can have multiple penalties per injury. "broken left had" means slower attack speed, and lower cast rate, and lower max hp. To make it easier, you can make it so you could get an injury upon death, or you might not. To make it easier, upon death, you can roll an injury, and if the player has that injury, no new injury is given. This way, a player has a limit on how many injuries they could have, and the more injuries you have, the less likely you are to get new ones. To make it harder, make the orb of healing heal a random injury. Conversely, to make it easier, let the player decide which injury to heal. I think this will add an interesting variability to the game. Players are also forced to think about whether to heal an injury, or to live with it. Plus, this adds to the grit of this game, of which there is already a lot. Finally, you can use different options in different leagues. You can even have a novice league where injuries do not occur. Last edited by ac429#4687 on Jun 19, 2012, 3:04:44 AM
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When you die, you can negotiate with Death himself with a few options:
Selection 1: Respawn instantly at town by paying Death some experience and currency (scrolls of portal, wisdom etc.) Selection 2: Respawn after 10-30 seconds, or give a 5% debuff(having death, a ghost image, on your back, slowing your movement speed and stats) on all stats at town, pay less experience and no fees. Selection 3: Beginning of the map, by paying Death bigger experience and bigger currency loss. You can tweak each option to your likings. And in custom leagues which is not hardcore, we will be able to tweak these values x seconds, x% debuff, x amount of currency required to respawn. Giving the player that died an option of what they would like to do is best, because it is your choice how you would like to receive this penalty. If you get a ticket, would you like to pay it or hire a lawyer to go to court? Life is all about choices, so let the players decide what they would like to do now they are dead. Penalty is needed because dying is frown upon. Last edited by appetite#7556 on Jun 22, 2012, 11:13:14 AM
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How about every time you die you are forced to play diablo 3 for 20 minutes? (tongue held firmly in cheek)
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At the moment, for an online game, I am not a fan of death penalties. I get quite a bit of lag(live in NZ), definitely not unplayable but would get way less deaths if I was it lagless. It just gets frustrating, to have that time basically wasted through no fault of your own or the game.
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" Won't that make it impossible to reach level 100? From what I hear it'll take months, if not years to get from 80 to 100. We shouldn't lose weeks of work over one little screw up. I think the best way is to drop what's in your inventory, but not your equipped items. |
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I'm not sure I like any penalties at all since, as others have pointed out, some deaths will always occur no matter what you do due to lag/bugs/unbalance and this is annoying enough when it happens - a penalty on top of that is too harsh imo. Also, there is the HC league for those who want to feel the thrill of the risk of death.
If penalties HAVE to exist (has there been a poll?) I'd love to see some way of countering the risk - such as a scroll of ressurrection or something that keeps you immune to xp loss for x minutes. You'd have to buff up to be safe and these scrolls could be semi rare to keep the economy going. |
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die: loose your armor weapon AND gold
die again without getting your body: loose gold forever. i dont like the game more difficult if you die, it would get impossible to get my body! maybe losse some speed for a limited time. unable to buy anything, (please dont make a time-respawn like some-very-popular-game .....3 it just not rigth and why not. losse exp but no levels. |
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Right now, being forced to play through part of the dungeon since your last checkpoint could be quite a punishment for dying. It can be up to two maps, that has fully regenerated since you left them. Cancelling portal could be part of punishment.
But I also like the "Deal with the Death". You have to pay to Grim Reaper with something you currently have. It may be some items you currently have in your iventory, some currency, some experience, or maybe permanent/temporary level/skill point lose. Reaper wont say what he wants, you will have to decide what you can sacrifice. You can offer three times and if you dont offer enough, deal will fail and your character will suffer much harsher penalty like permanent injury (curable but costly), lose of equipped item or inacessibility of character for some time. Maybe even some Death deals could even bring character buff - like when you die and offer much more than you have to. And if you push it to the extreme, you could even fight the Reaper which will be hard, unfair and risky battle, ending with either buff or even invulnerability for you/your party for some time if you win, or much harsher punishment if you lose. Last edited by NeoWorm#4347 on Jun 26, 2012, 5:55:26 PM
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How about this?
When you die, your passive skill tree suffers. You must choose which skill will deteriorate/get corrupted by, for instance, 1/3 or 1/2 of it's actual value. So when it reaches it's limit it becomes unusable and unrefundable. Exiled by choice. Last edited by creepl#6139 on Jun 26, 2012, 8:02:11 PM
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