Death Penalties
I think there should be added gear durability
and after death as penalty all worn items should be damaged for some amount of its durability. |
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No durabilty on the gear is nice original feature. I like it a lot so taking it just to do it a death mechanic is a bad idea.
I think a lot of good ideas were writed here before. I like the idea of making the zone you died in harder for specific amount of time. So you have to try harder to beat it or grind other zones untill it would be done. It could have also a small reward. You get short time buff for killing the monster that have killed you. Revange buff. But as I have said you have to try harder to beat something that killed you when it was easier. Or give it a rest for some time. |
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Decreased quantity and rarity of items found :P
The wait is over.
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I just had to post to lol @ the rustychops post at the beginning of this thread...can't tell if serious?
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The least intrusive penalty is a loss of magic find after dying. It's something you can live with, but rather not have happen to you. It's the best choice of penalty I can think of, or at least something similar to magic find penalty, but since there's no gold in this game, you can't make is a gold drop percentage penalty.
If I was a developer, that's what I would do. |
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I like idea of temporary reduced magic find mentioned above, add to this temporary exp gain rate penalty and some old good permanent exp loss. Temporary effects should be few hours long i think, not too harsh, no to soft, just enough too keep them in respect and play carefully.
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i like options
so chosing what i want to deal with at the time i die would be fun for me what i think would be fun things to choose from, or at least things i could live with are: a) do you want to start from the town or last waypoint and have the dungeon reset b) do you want to start at the most recent checkpoint, not reset the dungeon and take a fair portion of my xp c) do you want the start at your place of death, with a death penalty of no xp or loot for the next x amount of kills |
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I like the current death penalty in regular leagues, restart at the beginning of the act.
The death penalty for Hardcore is harsh and obvious. I don't think there needs to be any other penalties. |
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Personally, I would like to see item durability added to the game and each death takes away half go the remaining durability of a random item, unless that item is already down to its last point of durability and then breaks and is gone for good. (I'm evil).
Also you should take a slight XP loss and a resurrection debuff which can be payed to be removed if you have the correct item to trade, say a scroll of wisdom. Summoning Zombies from Stone and Bone since 2011
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