New bleeding immune boots

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elitedesolator wrote:
The +1 max endurance charge makes these boots BiS for burning discharge builds.

The elemental ailment duration can easily be countered with the new flask.


Means I need them for my max Endurance Charge Juggernaut. 12 Charges coming in!


Maybe now I can go CI Juggernaut and still hit phys reduction cap. I'll have to do some math/testing to see, should be pretty strong either way.


- Sheepster
How would you even go about that? ... And why?
I mean, 48% from charges, 4% from tree.... everything else I can think of is rather... multiplicative.
Well, certainly a challenge.
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?
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UnDeaD_CyBorG wrote:
How would you even go about that? ... And why?
I mean, 48% from charges, 4% from tree.... everything else I can think of is rather... multiplicative.
Well, certainly a challenge.

Armour is additive with those things.

Anyway, 12 endurance charges might be for max burn damage with discharge. Or for basically permanent onslaught with Daresso's Defiance. etc...
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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UnDeaD_CyBorG wrote:
How would you even go about that? ... And why?
I mean, 48% from charges, 4% from tree.... everything else I can think of is rather... multiplicative.
Well, certainly a challenge.


Armor is calculated at the same time as endurance charges, so it becomes very beneficial to have EC + armor.
If you take 5k phys damage and have 12.5k armor. Your armor reduces 1000 damage, or 20% of the hit.
Say you have 40% phys reduction from charges, those charges would reduce damage by 2000 damage.
Your total reduction is 60%, or 3000 damage from the hit.
Add a Basalt Flask to that and you are hovering at 80% Phys Reduction right there.

It makes hitting the 90% cap very likely if you have both charges + armor.

By the way, when reduction values get very high, you probably should not be using Taste of Hate, Lightning Coil, etc. or you will just take more damage from the conversion.
they are honestly a tad too good even without life on them. even if theyre uber lab drop.

not skyforth level of good ofc but yeah thats not the point.
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dudiobugtron wrote:

Armour is additive with those things.

He talked about getting max phys reduction with CI.
Given that you'll need items with a lot of ES, getting sufficient armour for an average hit to be reduced 90% is impractical.
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Starxsword wrote:

Armor is calculated at the same time as endurance charges, so it becomes very beneficial to have EC + armor.

See above; I think it's just not practical. Sure you could pick a pure armour char, allocate CI and say "See? I got it!", and then unallocate it again. But I think that's too much lunacy even for most forum users.^^
Zaanus:
Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C

___
Isn't a "no" better than an ignore?

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