Number of traps

Earlier in the first day or so I fell in love with Fire Trap and sought out a way to use it more effectively.

I saw the small node sector by Shadow that enables faster trap laying speed and number of traps. I was all over it.

I get to it and instead of enabling 4 traps from the same skill, I have to wait for it to recharge for the 4th.

Ultimately defeating the purpose of the passive unless you have two hotkeys for seperate fire traps.

Anyone else find that redundant and silly? Or is it just me?

I'd like to toss 4 Fire Traps immediately within like a second, from the SAME gem. Not 3 from one gem and then the 4th from a seperate gem taking up another slot entirely. That's really silly.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
I use 4 fire trap gems. its awesome.
Smoother than Smooth.
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Moist wrote:
I use 4 fire trap gems. its awesome.


Locking down 4 out of 8 skill slots just for an extra trap is really REALLY silly imo.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
If you're a heavy fire trap user, you should probably at least be using two Gems, that'll give you six traps ready to go. But yes the cooldown thing seems silly, maybe it's an overlooked design flaw.
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xTANKx wrote:
If you're a heavy fire trap user, you should probably at least be using two Gems, that'll give you six traps ready to go. But yes the cooldown thing seems silly, maybe it's an overlooked design flaw.


It should be looked into imo. It makes the passives pointless otherwise.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
Traps need to be rethought in general, in my opinion.

The problem with Bear, Fire and Conversion Traps is that they're stupid good with just one support (Culling, Concentrated and Duration).

Their numbers are sauce, yet they're such a clusterfuck to use.

The full CD and restock time when zoning in and this thing you mention with the 4th trap(I think you're the first person in the world to pick up that trap node!) shows that not a whole lot of attention went into 'em.
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darticus wrote:
I'd like to toss 4 Fire Traps immediately within like a second, from the SAME gem.

Too bad? That's not how it's supposed to work.
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AzraelX wrote:
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darticus wrote:
I'd like to toss 4 Fire Traps immediately within like a second, from the SAME gem.

Too bad? That's not how it's supposed to work.


Then what's the point of the passive? It's redundant.
GGG gives me Diablo 2 Teleport? I give them 50 bucks. No questions asked.
It seems like a unintended mechanic/bug to me, I'm pretty certain they didn't make that note just for people using multiple trap gems.

Although it's awesome, 6 beartraps in 3 seconds = DPS!

I have a pretty sweet setup with a 12% Bear Trap + Culling Strikes + 10% Increased Quantity + Increased Rarity for finishing off rare/unique mobs. And then the other one is just all about inc. dmg.

I apologize for the Bear Trap rant, it's just too good - I couldn't help it ;)
IGN's:
Nemesis: "Stocktons". HC: "Magomedrasul" & "Stockton".
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darticus wrote:
Then what's the point of the passive? It's redundant.

It's for trap users. The passive is incredibly useful if you have at least 2 trap gems. They don't need to all be fire trap; that's just one option. If you only have 1 trap gem, then you shouldn't be getting trap-related passives in the first place. It's a waste.

I'm not sure why anyone would think it's an oversight. The passive is supposed to let you have 4 traps placed at the same time, and it does that. Having it increase all your trap gems to a max of 4 instead of 3 would be pretty broken; it would not only increase your maximum damage (as it already does), but it'd then be increasing your DPS as well by +33%.

If you don't have at least 2 trap gems, you shouldn't be considering these passives. As someone who primarily runs traps, I can safely say the +1 trap passive is already the best single passive on the entire skill tree for my build.

Basically, not increasing the maximum traps is an intentional design. Since they plan on expanding the skill tree further in the future, I wouldn't be surprised if they add another trap cluster that includes a "+1 maximum trap capacity". Just don't expect it to be included with, or anywhere near, a "+1 number of traps" passive.
Last edited by AzraelX#7235 on Feb 19, 2013, 12:02:16 PM

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