[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything
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Now that we will have easier access to the taming could it be viable to use emberwake + the taming for this build?
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I apologize for the noob question, but here goes: with the Pyre nerf announced, I was wondering why do we have to convert our cold damage to fire damage? Couldn't we just focus on cold damage - replace fire penetration gem with a cold penetration gem? We wouldn't have to go for Avatar of Fire, so two skill points saved there (maybe try to incorporate Heart of Ice?). Unfortunately this would mean Astramentis would be required (otherwise it would be very difficult to reach the required dex for max gem). Also it would require one of the sockets on the staff itself to be green. We would lose out on some damage on the tree (Fire Walker, Snow Forged). I'm guessing I answered my own question, the cons outweigh the pros? Any comments?
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So if I'm a standard scrub will the build be ok? Already have a Pyre with 100% so it will become legacy, right?
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" Last pages and even on the first page there's comments on this topic. Fire damage is mandatory. " Last edited by KurthDeimos#4571 on Mar 1, 2017, 11:31:25 AM
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Ah crap, I meant to post my question under the Marauder section where the bonuses from the Flame golem and Elementalist Ascendancy nodes don't really apply (he uses chaos golem). Sorry about that.
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" With SR it's a lot of -fire res, though. |
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RIP Pyre, you will be missed. :(
The math on Pyre+CD+points vs AoF+CtF+Perandus has been done long time ago, thank you @Black_Gun for digging it up. Obviously, losing 10% damage and 2 skill points without getting anything in return (keep Pyre, buy AoF) is a bad idea now, so I'm going to just return to the old model (this build was originally using AoF+CtF+Perandus). It's a much better option for the endgame, and that's also where it really counts. You can steamroll everything up to T15 either way, and Perandus doesn't start to shine until lv 85-90. Losing Pyre frees up a ring slot. Perandus is endgame, so until you are lv 90 and your other gear is ready for T16/Shaper you can just use a ring to get the missing resists - as long as it has good Int on it. The loss of resists on Pyre (assuming you end up with Perandus eventually) means you need to find those resists elsewhere. The most obvious choice is the belt. Rolling 2 resist mods with Spite is not very hard. The belt will be more expensive, but the essences will be more available in this league too. The buff to Auxium means little, it's still not a worthy alternative to Int Crystal. 60 ES is nothing compared to 50 Int. And finding multiple resist mods on body armor, boots and gloves is a whole lot harder these days than it was in the pre-Crystal times. The nerf to CE is more important IMO. It's losing 5% from its MORE dmg mod (from 60% to 55%), and it's losing 14% from its area reduction mod (from 25% LESS radius = 44% LESS area to 30% LESS area). Compared to the old mods, this means 8% damage nerf and 32% mechanic nerf. That is a big deal for the skills that use Firestorm-like damage spread. Concentrated Effect is now 32% less CONCENTRATED! But CE was already used just for the endgame bosses. It will still be a good thing to use for boss killing, just not quite as good as before. There is a choice what gem to swap for CtF. For self-cast that's obviously CD. For CwC I'll swap CE for it for clearing and keep EF, but swap EF for CE for endgame bosses. Another nerf in the patch notes is that the base duration of Orb of Storms gets shorter. We have Potency of Will, so that's fine. But this nerf will make you remember to recast Orb every 10 sec against bosses to trigger Mastermind of Discord - which you should be doing anyway. Last edited by Kelvynn#6607 on Mar 1, 2017, 2:04:35 PM
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Kelvynn, are you planning on updating your build after the new tree comes out? I was planning on using it in new league and have already play tested it in stnd but with the changes coming I'm confused since this type of build is not my usual.
Censored.
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hey guys.
different question: how good would ignite be with this build? do you think it would be worth it to remove elemental focus and use CD instead + some izaro's turmoil jewels AND flammability instead of warlords mark? which gets me to the next question. what would happen if you remove life leech gem OR warlords mark? isn't 2% leech enough? okay the initial hits arent high for a high ignite dmg but flammability would add some really nice dps right? for example on shaper where leech isnt that important? maybe u gotta avoid staying in the beam then? regards! |
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Ignite would not be worth it, for the same reason ignite isn't worth it with firestorm. For ignites you want one big hit (like flameblast), not a bunch of little ones overwriting each other.
U MAD?
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