[2.4] Yalani's Buildcompendium

Added some Herald of Ash/Vaal RF builds.
Hi, I've been playing a RF templar based on your guide during last month, and I'm really enjoying it. By chance, I saw that you have also played a cast on drink, which is another build I've always wanted to try.


I noticed that everyone who plays cast on drink does so on a HP version, and I think CI might be better. It has much higher EHP, which also means higher level of cwdt and spells. The only potentially big issue I can foresee is not having enough charges because you can't use Jar flask, but I don't it will be that impactful. I've written a first draft here, and I'd like to hear your opinion on it https://www.pathofexile.com/forum/view-thread/1701381. The defences seem to be really strong too, tons of es, perma IC, chaos immune, purities and perma flask for max res.

Also, both LL RF and CI cwdt seem pretty similar.
They require something to start working (regen for RF, crit + harvest for cwdt)
They scale dmg and tankyness from maximum hp/es.
They are tanky, and have some sort of afk killing abilities.

Which one do you think it's better?
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
"
dulahan200 wrote:
Hi, I've been playing a RF templar based on your guide during last month, and I'm really enjoying it. By chance, I saw that you have also played a cast on drink, which is another build I've always wanted to try.


I noticed that everyone who plays cast on drink does so on a HP version, and I think CI might be better. It has much higher EHP, which also means higher level of cwdt and spells. The only potentially big issue I can foresee is not having enough charges because you can't use Jar flask, but I don't it will be that impactful. I've written a first draft here, and I'd like to hear your opinion on it https://www.pathofexile.com/forum/view-thread/1701381. The defences seem to be really strong too, tons of es, perma IC, chaos immune, purities and perma flask for max res.

Also, both LL RF and CI cwdt seem pretty similar.
They require something to start working (regen for RF, crit + harvest for cwdt)
They scale dmg and tankyness from maximum hp/es.
They are tanky, and have some sort of afk killing abilities.

Which one do you think it's better?


The reason why nobody is playing a CI version of this is because it doesnt work :P

Doedre's deals damage to you based on your Max HP but removes ES from your ES pool.
Removing does not count as a hit and therefor doesn't proc CwDT.
"
Yalani wrote:
The reason why nobody is playing a CI version of this is because it doesnt work :P

Doedre's deals damage to you based on your Max HP but removes ES from your ES pool.
Removing does not count as a hit and therefor doesn't proc CwDT.


**** my life. Low life is also useless, since we only take dmg based on max life.
I thought there was some reason, but that is too harsh :(

Thanks for the speedy answer, good thing I didn't put that much time into it!
Culler-support build: https://www.pathofexile.com/forum/view-thread/1617230
Dedicated support build https://www.pathofexile.com/forum/view-thread/1702757
Hello,
I have a few questions for Generic Herald of Ash + Vaal RF builds =
Melee - Flickerstrike - Slayer build.

1) What gem is placed in Oro sword as 6th gem?
2) Gems in gloves are: Blasphemy + enlighten + flammability (or other curse) and the 4th gem?
3) Bandits?
4) what jewels?
5) Why no golem?
IGN: Blake_cz
Last edited by Blakecz on Aug 2, 2016, 8:03:49 AM
"
1) What gem is placed in Oro sword as 6th gem?

The 6th link is honestly kinda disapointing, since there isn't really a solid option left. You could run with one of those though:
-Faster Attacks as a QoL feature
-Fortify or Lifeleech for more defense
-Melee Splash, since the gem has more AoE and deals more damage than the melee splash Ascendancy
"
2) Gems in gloves are: Blasphemy + enlighten + flammability (or other curse) and the 4th gem?

Nothing - just stick another gem for leveling in it.
"
3) Bandits?

Life, Skillpoint, Frenzy Charge
"
4) what jewels?

Rare Jewels with Life, Fire Damage and maybe Chance to Ignite until you reach 100% with Vaal RF
"
5) Why no golem?

Because the Golem sometimes destroys the worms from Writhing Jar, which can be quite annoying.
pin for later

Report Forum Post

Report Account:

Report Type

Additional Info