GhazzyTV - THE Spectre Summoner [LOW & HIGH BUDGET VERSIONS]

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ladillao12 wrote:
Ohh I see, thanks for answer me, i really appreciate it, so the final result:

Helmet:
EnchantmentRaiseSpectreDamage2 75 Spectres have 40% increased Damage

Boots:
EnchantmentLifeAndManaRegenerationWhenHit3_ 75 Regenerate 2% of Life and Mana per second if you were Hit Recently

Gloves:
EnchantmentOfTheGraveOnKill4 75 Cast Commandment of the Grave when your Skills or Minions Kill

I guess the number in the table (75) corresponds to the level of the item, if it is a lower level the enchantment is less powerful, or at least that's what I think.

Here i put my character profile:
https://www.pathofexile.com/account/view-profile/ladillao12/characters

Any suggestions you can give me for improvement will be very welcome.


My pleasure :)

75 corresponds to Uber Lab enchant values.
The worse versions are from earlier lab enchants whenever applicable (helmets starts in Merc for example).

I'm afraid your profile is set so that your characters are not displayed (private). If you were to change that setting and hit me up again here I'll gladly check it out for you!
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Done, or i think so haha.

Thanks for the explanation.

Here i put my character profile:
https://www.pathofexile.com/account/view-profile/ladillao12/characters

Any suggestions you can give me for improvement will be very welcome.
Last edited by ladillao12 on Jun 13, 2017, 10:22:16 PM
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ladillao12 wrote:
Done, or i think so haha.

Thanks for the explanation.

Here i put my character profile:
https://www.pathofexile.com/account/view-profile/ladillao12/characters

Any suggestions you can give me for improvement will be very welcome.



Minion Instability is completely useless I'm afraid. That'll save you 1 skillpoint. At "Lord of the Dead" node just above witch you seem to have missed the % increase minion damage node.

You are not running with ZO/MoM/EB to increase your effective HP (or to sustain it easier) which makes you play "normal" hybrid which is currently seen as the worst defensive play one can have due to this reason:

When you take damage your ES goes away, when it's away your effective HP pool is only your actual life pool till you've taken no damage for a while to let the ES recharge itself back up. With the keystones the ES regens over your mana pool so that you are sustaining the high effective HP pool despite taking consecutive hits.

Gloves HP roll is kind of low but still in the okey'ish area.
Belt gives you 0 damage but some ES which shouldn't be needed according to the guide which means you can get resistances as well as well over 100 HP from the belt making you more resilient.
Tabula Rasa means 1 less spectre and less resistances for the gain of 1 support gem (about the same price for a 5L Vis Mortis). Keep in mind that 1 additional spectre is more than just an indirect "more" damage multiplier, it grants you better area coverage as well as another decoy target for enemies to hit rather than yourself making the Vis Mortis the absolute optimal chest piece for the build. A 5L vis mortis is better than a 6L any other chest piece.
One of your unset rings lacks any sort of life roll but does come with strength, though you need both rolls to gain higher eHP. (The other unset looks good though without resistances but still good).
I see no reason why you would want to wear that unique helmet, the curses in this build are just bonus additions mainly used for single target so scaling their lvls and damage increase isn't really needed, you would much rather have higher life rolls and potentially resistances depending on your res stats.
Sidhebreath is a nice luxoury item, though rare amulet gives you much higher effective HP as well as potential stats to help you cope with stat requirements for the use of gems of higher lvl.
Your shield choice seems to baffle me, the only thing it provides is resistances when you should be looking towards actual HP increasers or go for the "Necromantic Aegis" with the use of "Victario's Charity" to further enhance the clear speed of your build.
The Heartbreaker Royal Skean is not providing culling strike to your minions but it does give your Curse on Hit setup the Cull. The spell damage doesn't apply to minions making it useless where as using Aurumvorax for res increase is much better, and if your currency allows you could go for something like "The Scourge" claw that will further enhance the effectiveness of your spectres.

Lastly:
Your flasks seems to lack 2 fundamental sufix rolls:
"...Of Heat" & "...Staunching" they will remove Bleed & Freeze effects when used :)


Hope the feedback helped!
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
Hey Ghazzy,

Gonna try out the build here. I see in your finished tree that you don't take the 3 new mana nodes behind MoM. Is it because you made the tree before those nodes or you think they arent worth the points?

Thanks!
~Myth
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Mythkiller wrote:
Hey Ghazzy,

Gonna try out the build here. I see in your finished tree that you don't take the 3 new mana nodes behind MoM. Is it because you made the tree before those nodes or you think they arent worth the points?

Thanks!
~Myth


Hey,

The tree was made before they were implemented, aye.
I will take a look at all my builds and updated them accordingly and also if they are wanted to be updated towards the end of Beta due to everything being subject to change in the current state.
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
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Ghazzy wrote:

Hey,

The tree was made before they were implemented, aye.
I will take a look at all my builds and updated them accordingly and also if they are wanted to be updated towards the end of Beta due to everything being subject to change in the current state.


Gotcha, thanks! Looking forward to the update.

~Myth
@Mythkiller:

My pleasure, always nice to hear that my work and time is appreciated <3
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
I currently am new to this game and decided to use this build for my first character!

Just wondering, I am Act 3 Merciless right now and Level 69, should my HP be 3300 and shield 2000ish?
Or should it already be higher?

gear and gems:
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Jhska wrote:
I currently am new to this game and decided to use this build for my first character!

Just wondering, I am Act 3 Merciless right now and Level 69, should my HP be 3300 and shield 2000ish?
Or should it already be higher?

gear and gems:


Your gearing seems rather odd for the build as you are lacking massive ammounts of life. You should be able to have much more HP with "correct" gearing.

If you have 4-5k HP you only need 45% of your total life as Energy Shield with the keystones!
Guides: https://www.poe-vault.com/guides/ghazzy-guide-hub
YT: https://www.youtube.com/GhazzyTV
Twitch: https://www.twitch.tv/ghazzytv
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Ghazzy wrote:
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Jhska wrote:
I currently am new to this game and decided to use this build for my first character!

Just wondering, I am Act 3 Merciless right now and Level 69, should my HP be 3300 and shield 2000ish?
Or should it already be higher?

gear and gems:


Your gearing seems rather odd for the build as you are lacking massive ammounts of life. You should be able to have much more HP with "correct" gearing.

If you have 4-5k HP you only need 45% of your total life as Energy Shield with the keystones!


I tried my best to load new gear and get as much health and shield as possible, so far I have with Discipline 3793 hp and 3550 shield, will I get the rest of the HP from leveling?
Last edited by Jhska on Jul 10, 2017, 10:55:23 PM

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