Stop letting Inquisitor's Inevitable Judgement penetrate player's own resistance vs reflect
" Yeah it cost me a whole 1c for my merc izaro kill. GREAT responsibility there. Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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Oh man - it really took this long for people to get it?
Inevitable Judgement is a very well designed and balanced noteable - it has a huge upside and a downside you have to be aware of, which is great! You ignore all enemy resistances on crit and can obliterate any boss in the game with it, but you can't easily do elemental reflect maps and have to watch out for the occasional reflect rare. Great design - i love it! |
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You are still hitting yourself with reflected damage. So if Inevitable Judgement's ability to ignore resistances ever applied to non-critical hits you would ignore your own resistances instead. EDIT: Rephrased to clarify intended behaviour. EDIT 2: Inevitable Judgement will not cause reflected damage to either penetrate or ignore your resistances. More information about this can be found here. Gameplay & Level Design Need help? Contact support@grindinggear.com Last edited by Dan_GGG on Mar 15, 2016, 12:25:57 AM
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" Inevitable judgement does apply to non-crits: " The OP is saying it is penetrating 10% of his own Elemental Resistance, even though he is not an enemy. Well, at least the OP was saying that, but is now unsure. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" You're quite right, sorry. I've updated my post to clarify. I've gotten used to people referring to ignoring resistances as penetrating them, when they aren't the same mechanic. EDIT: Elemental damage penetration does not apply to your own resistances. Gameplay & Level Design Need help? Contact support@grindinggear.com Last edited by Dan_GGG on Mar 15, 2016, 12:22:32 AM
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Thank you so much for the clarification....now i really know wasn't going insane afterall.
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https://www.pathofexile.com/forum/view-thread/1042826/page/1
https://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/12#p3069858 https://www.pathofexile.com/forum/view-thread/969535/p8227092#p8227092 This doesn't square. I was always under the impression that reflect damage did not penetrate both the monster and the player. I cannot find an explicit quote from Mark that says "Reflected damage cannot penetrate" but it's hard to imagine, based on experience with the game, that it does. Regardless, if the above statements are true, then "on-hit" is being used ambiguously, and it could use some clarification as to what parts of a hit qualify as reflectable. Last edited by Uvne on Mar 13, 2016, 11:15:29 PM
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" Here was my complete logic on reflect: 1. Reflected damage comes from a damage source. That source is you, the game returns that damage to the source, hence that damage is returned to you. 2. That damage source has particular tags to which the reflected version would inherit those very same tags. Hence allowing players to dodge reflect from a spell if they have a chance to dodge spell, because the damage would be tagged with "spell". Likewise, players would dodge an attack with regular dodge instead of spell dodge, because the reflect is tagged with attack rather than spell. 3. The reflected damage itself is a non-hit damage value like the passive from a scold's bridle, it is able to proc CWDT because cwdt is calculated in relation to damage taken and has no relation to hits. But it is not going to result in repeated chaining of tempest shield procs and other similar things along the line . 4. Following up on #3, since reflect is non-hit damage, it cannot crit, because for a crit to exist, the hit must be able to be rolled, and since it is a non-hit, no hits are rolled, thus reflect damage is not considered critical damage even when sourced from a critical strike. 5. Following up on the previous. Inquisitor's Inevitable Judgement's 10% elemental damage penetration is a modifier that applies to "non-critical strikes"; reflect falls directly into this category and has nothing to do with being hit. Likewise if you take a Passive node like Heart of Flames, you will penetrate your own fire resistances by 3% when it comes to reflect calculations. 6. In regards to the linking of a elemental penetration gem; the only things that reflected damage inherits and gets used for calculation purposes is: the tags of the source(projectile,attack,spell,etc), x% of the damage taken by monster, the damage type (phys,fire,cold, or lit), and its ownership (to whom the damage will be resolved to). The % penetration from a penetration gem is not taken into account in the calculation of reflect because the effect is local to the original spell/attack and not an attribute of the owner whom the damage will be resolved to (meaning you); hence this is why Inevitable judgement will apply the penetration to players when it comes to reflect, but not the penetration gem! If a GGG mod reads this, feel free to confirm/correct/improve my understanding of reflect here, I think it will make it much more clearer for the community in the future. | |
If you use the Lioneyes unique Bow (hits can't be evaded) and the damage get's reflected, you won't be able to evade the reflect.
“Demons run when a good man goes to war"
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" Unlike Heart of Flames it reads: " So it should never ever apply to yourself. Last edited by Ironmonster on Mar 14, 2016, 4:31:10 AM
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