Vinktar overnerf?
It went from
this
with 10maxres
to this
By looking at poe.trade it seems that the charges used is 80-100%, so mine is almost perfectly rolled. It's not possible to get more than 1 use out of the flask. And this change kills it more than any of the other changes to it. If GGG made it 30-40% increased charges used, it would be possible to get it to 2 uses per flask WITH investement on the tree and gear, and proper divining. With 70-90% increased charges used I just don't see the purpose of this flask. On my Pathfinder with 14% red charges used (don't have points to get 15% from tree yet), poachers mark and 20% inc charges gained on tree (L77, so don't have points for 40% yet) the flask doesn't refill on packs of ~8 white mobs. It refills on packs of 12+ or on blue packs. It seems like now if we want to have permanent uptime on Vinktar we have to carry two of them, and that still won't be quite as much uptime as one was in 2.1. Or is this flask supposed to purely be a boss killing aid? In that case I'm still not sure whether 4.8sec x 1.5 = 7sec of Vinktar will be enough. I mean I think almost anyone would take 21sec of about any other flask (you can use most flasks, even ToH or Atziri 3x with 31% reduced flask charges used) rather than 7sec of Vinktar. So what do you guys think about this? What roll do you think GGG is trying to have Vinktar play? All my builds /view-thread/1430399 T14 'real' clearspeed challenge /1642265 Last edited by MatrixFactor#3574 on Mar 8, 2016, 10:50:53 AM Last bumped on Mar 8, 2016, 10:54:20 AM
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permanent flask uptime is cheesy fucking abuse if you ask me. good thing they did at least something about that...
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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Isn't this what you asked for?
https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" I didn't actually ask you, should I have? I never understood players who single out mechanics or playstyles and call them cheesy or boring. Like can't you consider the possibility of others having different preferences... " Yeah I said it's too strong, but if you read OP you could see I'm suggesting 30-40% inc charges used, so that with investment you could still get two uses. Or you could change the leech values to 6-10% to bring them inline with other leech sources, remove instant leech, and have 10-20% incr charges used. All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265 |
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goodbye abused mechanics. u wont be missed!
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Lol, people asked for something to get nerfed and are surprised when it becomes borderline useless?
We all knew how this jig was going to end. Forums + reddit + streamers asking/begging for something to get nerfed GUARANTEES the item will become useless post-nerf. People are still surprised by this? Good thing is you can still enjoy the flask in Standard. Probably won't be touched by GGG again for at least another year and a half so you have some time for your flasks to appreciate in value. Last edited by Ceryneian#3541 on Mar 7, 2016, 11:58:52 AM
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Carry two?
Seems an ok adjustment to me.... |
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OK, ignoring the flask charges used for the moment, the flask is still pretty damn strong. 20% leech makes you be able to do reflect maps (and besides solves any mana issues you might ever have had). The old version was (and the new likely still is, if you have Vaal Pact) an instant immortality potion if you dealt some damage and did not get oneshot. I was easily leeching 4k HP with it in a single shot against groups and still like 1.5k per shot against bosses (single target, 5link). That certainly is very strong.
Now, I would also say that permanent flask uptime is a bit cheesy. It is nice, yeah, but is it balanced? If you can get any flask to permanent uptime, that is just very, very strong. This flask is particularly strong in certain use cases, so I think it is not too bad that it cannot be used as perma-uptime flask. It is still a decent flask, for special situations (against reflect rares for example, or to prevent you from death). So yes, to make perma uptime possible, they would have to significantly lower the leech. Then again, maybe they want something different, a flask that is strong on its own but cannot be made for perma uptime? Maybe it would be better though if it had "50% less charges gained" instead, so that you have two uses, but it refills slower. Kind of hard to say for me. I only have the legacy version. Remove Horticrafting station storage limit.
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If you want permanent flask uptime, take two flasks.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Get The Retch belt... 60% flask duration. I grabbed one up as soon as I could because I have that flask. Run that flask along with another flask that prevents shock, and you have no downside. That combo did call for a nerf on the flask.
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