Personal feedback with suggestions (0.9.5 serie)

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GaiaCaT wrote:
Overall, it seems like you want to take only a few points in a talent group and then get "optimal benefit" from it.


Actually my goal is not this. I just wanted to point out some passives should be more 'useful', and 'charming' at the same time. Now, they are the ones that are picked fewer times, or never picked. Their impact could be more rewarding than its already.

And, if we come to encourage grouping. Currently why anyone would want to party with x person ? We must ask this question in the first place. I have no serious reply to give this question honestly. Because;

● There are not 'x immune' monsters exist, still.
● There are not higher resistant monsters, still.
● Even the 'Resistance Aura' gives us no trouble. %35 higher resistance is like a joke.
● There are not any monster mods that burns mana on hit.
● We can easily run away from any x dangerous stuation whenever needed, without having any trouble within.
● Our base movement speed is a bit too fast, should be lowered for better fight experiences.
● Elemenatal attackers' projectile speed is at a joke level , just too slow that even my grandpa can dodge them easily.
● Elemental attackers give no trouble, let alone giving us any challenge.
● We still do not suffer any resistance penalty for each difficulty goes.
● And most importantly game itself not challenging overall, that only newbies calling for help from others. I must repeat this again: "The game difficulty do not scale right up with the character's progression. Cruel does not feel like 'Cruel', neither is 'Ruthless' or 'Merciless'"

If these things could be re-considered by devs, game itself would be more fun, and challenging after all. Unless done, we will still be playing our casual PoE, without any fun, obviously.
"This is too good for you, very powerful ! You want - You take"
Last edited by BrecMadak#3812 on Jan 13, 2012, 7:18:08 AM
"
BrecMadak wrote:
"
GaiaCaT wrote:
Overall, it seems like you want to take only a few points in a talent group and then get "optimal benefit" from it.


Actually my goal is not this. I just wanted to point out some passives should be more 'useful', and 'charming' at the same time. Now, they are the ones that are picked fewer times, or never picked. Their impact could be more rewarding than its already.

And, if we come to encourage grouping. Currently why anyone would want to party with x person ? We must ask this question in the first place. I have no serious reply to give this question honestly. Because;

● There are not 'x immune' monsters exist, still.
● There are not higher resistant monsters, still.
● Even the 'Resistance Aura' gives us no trouble. %35 higher resistance is like a joke.
● There are not any monster mods that burns mana on hit.
● We can easily run away from any x dangerous stuation whenever needed, without having any trouble within.
● Our base movement speed is a bit too fast, should be lowered for better fight experiences.
● Elemenatal attackers' projectile speed is at a joke level , just too slow that even my grandpa can dodge them easily.
● Elemental attackers give no trouble, let alone giving us any challenge.
● We still do not suffer any resistance penalty for each difficulty goes.
● And most importantly game itself not challenging overall, that only newbies calling for help from others. I must repeat this again: "The game difficulty do not scale right up with the character's progression. Cruel does not feel like 'Cruel', neither is 'Ruthless' or 'Merciless'"

If these things could be re-considered by devs, game itself would be more fun, and challenging after all. Unless done, we will still be playing our casual PoE, without any fun, obviously.


Some valid points, but I do get the impression you have forgotten this is still closed beta, game is far from complete. This is precisely why we are in beta, to discover what needs tweaking, and currently Id agree that rather than nerfing our power to force grouping boss enemies and champions should be given a greater range of abilities and immunities/resistances. Also negative resistance modifiers are a must on cruel upward as is more monsters which attack (for example) based on a percentage of your life for damage or mana burning (which would be life burning for blood magic)

And generally some more enemies which have more worrying standard attacks like lightning, fire blasts, etc. But I have faith all these things will be added in time.

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