Everything wrong with melee,ranged and the community

I think what his traying to say is, MORE prohimity shield monsters all ower place and its given to be with Undaying aura and mast use Puncture attack with soul e. mod.
General it be prefered they also Have RT becouse whay not, to be snake monsters with extra speed that is. This fine balance should make cleer of Melee character compered to rangers almost on same spot, well if you discard all other monsters.
Last edited by nEVER_BoRN#3512 on Jan 29, 2016, 5:47:55 AM
Every RPG its like this. Melees best bet is to go max block but their dps will stick massively then.
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Dark_Chicken wrote:
Going on for years and years, leaving melee to rot, nothing's different. GGG love their rangers, buffing TS, SA every patch and elevated PA to god mode, before tweaking slightly.


Agree, its easy to predict what we will see in new expansion: +0,1% for melee node and +999% for ranged, caster, CoC node. Even sub class have best synergy with ranged and elemental, but melee should get even more risk and easier oneshotted by monsters, as GGG think extra leech will help SO much melee, when they oneshotted.


And to OP: the opening post describes the situation rather well! Fully agreed. But i would add COC, TS, CA, bladefall, bladevortex, etc skills to show how stupid GGGs vision on balance.

It almost ANY skill better, if it has no "melee" tag. Even dual decoy totem have better clear speed then melee.
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Well in some regards PoE is like Real life... bringing a sword to a gun fight isn't a good idea. Due to not locking certain tools away from certain playstyles it is actually impossible to do anything besides buffing the damage of melee skills to oblivion and even then it would be inferior to ranged chars, since you still have to walk up to the enemies.

So making melee as good as ranged cannot even be there goal, because it is outright impossible without greatly limiting the interchangability of classes. You could of course give Marauders a damage reduction and don't allow them to use spells or ranged attacks, which would of course have to include Groundslam, Lightning Strike etc. but that would not only be stupid it would also be much worse than just live with the reality that being further away is better in most situations.

And when I remember back to my marauders or duelists they never got oneshot. You could do very stupid things to get oneshot but that isn't something that realisticly happens. There are certain things you better avoid, since the mechanics are unfriendly towards you and you would just need too much time killing it. Phantasmagoria is a good example. As a revenant this enemy deals huge damage at close range, but has an incredible slow attack animation. You can basically always dodge it, but it keeps you from attacking making the fight take forever. Due to being not one big hit but several small it can be greatly reduced by Spellblock/Dodge though up to the point were it is really weak.

I never really had a situation when my melee chars died so fast that I cannot react. With 6k HP and 6 or 7 Endurance Charges that isn't really an issue. Physical damage basically is a non-issue and Elemental Damage though troublesome doesn't kill you instantly. Aliras Detonate Dead can be fun, but gladly some random streamer tought me to not be greedy about the loot when there are two of them around. I also got never oneshot by volatile XYZ. In high maps it is dangerous, but you can simply pop a flask or just cull it from farther away. Besides all the buffs the only real nerf (besides Cyclone, but I didn't use it anyway) was leech, which was more important to melees than it was to ranged chars. But besides Cyclone the damage of melee skills went up, we got Fortify and some decent new weapons to use.

The issue I still have is the odd playstyle, that is also what keeps me from playing melee that league, I tried it with 2.0 and it was decent, but not fun. I had to use 2 shouts on CD and they always interrupted my attacks or movement and I also required another attack to proc Fortify (I basically used Cleave, CoH, Fortify, Warlords and my regular Cleave). The main issue is that you cannot use Multistrike, since it locks you for 3 attacks, with is a lot and basically forces you into attackspeed even though it is not necessarily the best option and it messes with using other skills like your Crys or the secondary attack for Fortify.
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Emphasy wrote:
Well in some regards PoE is like Real life... bringing a sword to a gun fight isn't a good idea. Due to not locking certain tools away from certain playstyles it is actually impossible to do anything besides buffing the damage of melee skills to oblivion and even then it would be inferior to ranged chars, since you still have to walk up to the enemies.


WTF?

Is that excuse? Or you try to defend GGG lame and lack of balancing?

Actually they CAN make balance in game, but THEY NEVER TRIED TO DO SO!

How? Let's see just few:

1. Nerf every non melee skill, so they can't kill packs with 1-2 shots. Even with 6 link and GG gear. That's it. It is possible, but we all knew GGG has no balls for it.

2. Add to all melee skills Fortify effect, except Whirling Blades,Shield Charge (and buff that effect +50% or so) plus reduce duration to 2-3 sec max;
Add life leech rate or +30% of max life per sec to max leech rate;
Remove Fortify gem from game so casters can't use it.

But let's be honest, GGG wont make it, never.

3. Add new nodes behind RT and BM super powerful defensive nodes that adds lot of damage and life, increase hard to get melee nodes where casters and rangers almost never goes or if they do, it will cost even biggest loss to them.

That what i though for fast, to GGG with their big team it possible to increase that list to unlimited. The problem GGG don't want even TRY to change anything.
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TreeOfDead wrote:
1. Nerf every non melee skill, so they can't kill packs with 1-2 shots. Even with 6 link and GG gear. That's it. It is possible, but we all knew GGG has no balls for it.
This would be effective, but it's not really "possible." I mean, of Chain didn't Chain and Roth's Reach was changed (both current and "legacy") and EA wasn't an AoE skill... You get the idea. It might be possible in a broad ARPG sense but it's impossible in a PoE sense, it wouldn't be remotely the same game after. It would alienate the audience too much.
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TreeOfDead wrote:

2. Add to all melee skills Fortify effect, except Whirling Blades,Shield Charge (and buff that effect +50% or so) plus reduce duration to 2-3 sec max;
Add life leech rate or +30% of max life per sec to max leech rate;
Remove Fortify gem from game so casters can't use it.
This wouldn't change much. Survivability only matters in terms of clear speed; it reduces time spent kiting. It can also make otherwise skill-intensive builds easier to play, but that's a drawback in my book - the game should promote skillful play go the maximum extent reasonable, without completely alienating low-skill players. Plus, easier to play is not necessarily faster, anyway.
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TreeOfDead wrote:
3. Add new nodes behind RT and BM super powerful defensive nodes that adds lot of damage and life, increase hard to get melee nodes where casters and rangers almost never goes or if they do, it will cost even biggest loss to them.
BM legitimately already has this.

In terms of RT, the main issue is damages. I think it would be really cool to finally add an Iron Will keystone to the tree, but gate it behind RT so you need to trade away crits to get it (without Repentance of support gem). Something like two nodes of "30% increased Damage" followed by Iron Will.
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Last edited by ScrotieMcB#2697 on Jan 29, 2016, 11:35:34 AM
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That what i though for fast, to GGG with their big team it possible to increase that list to unlimited. The problem GGG don't want even TRY to change anything.


That is just some odd conspirancy... why should they not want melees to be comparable to ranged chars? That isn't really something that benefits them.

Melee right now is already quite strong if you are not facing those mechanics that utterly destroy them. So a way better approach would be identifying those scenarios and fix them. Removing Shotgunning was great... bringing it back with Revenants was stupid, since even though they technically are not shotgunning it is the same thing.

Melee in general will always face the issue that a ranged char never will have. They have to walk to stray monsters that either survived the destruction of their pack or weren't close enough in the first place. In situations when ranged chars can't actually use their advantage because the rooms are small melee does already fairly good. But the game can't be constructed out of these tiny spaces.

I'm also not sure why you always link Melee to attacks, whats about Lightning Tendrils, a skill more melee than most actual melee skills. Why shouldn't such a skill have access to Fortify? Also casters only use Fortify if they are actually Melee, you keep the buff for a while but the situations you need it are when you ambushed in melee, something casters required a defense for since a long time. It is actually sad that it is linked to the only melee option avaible Whirling Blades, which since its buffs already provided great defense, since it was made a lot faster without any AS.

Of course you could reduce ranged damage to the point that they cannot even oneshot white packs... but that is as stupid as a suggestion as possible. How should they kill anything if they cannot oneshot white mobs.
Can we not post feedback as rage comments, what is this reddit from 5 years ago and we are all 17 year olds posting about a game?


I love that OP used my profile and named me ranged bro though. To me that is an amazing amount of work put forth in order to call me out but not directly. Well Played!


If you've read anything I've said you would know that I said cyclone was way overnerfed. Making cyclone not worth with CoC will only be an option if CoC is removed from the game.



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Actually they CAN make balance in game, but THEY NEVER TRIED TO DO SO!


Yeah they totally don't do large balance patches with the release of new skill, tree and uniques every 3-4 months.



People shouldn't be encouraging OP, even if some points of his are correct because his name is offensive and the post he made is worst.
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Remove MF from POE, make juiced map the new MF.
Kinda agree here with the Melee stuff.

Its every league the same, they change stuff of melee, i try and just become dissapointed. Change to Ranged (This time to a Crit Windripper) and clean maps and bosses 5 times faster without even beeing contested.

I've no idea how to balance it; chain is still too strong imo (maybe change it to 1 chain, so you need to skill into ascendancy to get +2 chains) and reduce single target from all archer skills. Tornado Shot still htis for 160+% (GMP, something around 2-4 hits); same for blast rain

Offscreening needs to be removed somehow or a penalty has to be added.

No idea, if that would help.

Fortify sucks, sorry. Just doesn't give the edge (clearspeed or survivability wise) that would justify its use. AoE still to small; Expenses you need to do to make melee at least a bit worthy (compared to a ranged char) are a joke.

Gonna be a long way to balance it..
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goetzjam wrote:
I love that OP used my profile and named me ranged bro though. To me that is an amazing amount of work put forth in order to call me out but not directly. Well Played!


Hi, please don t be made at me, Took random profile for comical reason. Don t know if it was you, many supporter have same amount support I think.

"Meleebro" needed to be freeloader who don t pay GGG nothing and ragequit, "Rangedbro" needed to be lot supported so he like GGG a lot and little praise them all the time.

You were not important at all. If I took your profil I amsorry, just you post a lot on many post probably I guess, it was most easy choice of high pay supporter because pop on many many thread.


Will modify image asap so your profile not same. :)

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