We need a softer alternate skill effect for discharge

Hey guys, I had a talk with the team about what the status of these microtransactions are. Without getting too technical, they're held up by some other performance issues. They also worked on a new standard visual effect for Discharge but it ran into some issues as well. I've prompted the team to look into it again and see if there's any other work-around for reducing the impact of the standard visual effect. Sorry I don't have more news at the moment!

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