Ascendancy Classes [Discussion]

Thing about Poe i loved is that you could potentially make a 2h Mace wielding Witch if you really wanted to now with these classes it feels like we are being pidgeon holed into specific builds

Example: Summoner
why would you go with anything besides witch for a summoner now?

Templar summoner is so much less desireable than Witch with the revealed ascendancy when it releases
so how about... Access to Ascendancy?

reaching them at the starting nodes of specific classes provide an unlock to the corresponding class
but the catch is you must reach the start of the other classes while your start class gets the class of choice automatically

thoughts?

also posted here https://www.reddit.com/r/pathofexile/comments/3xd1lt/ascendancy_classes_discussion/
Last edited by Pepock#6039 on Dec 18, 2015, 11:56:37 AM
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why would you go with anything besides witch for a summoner now?

if i would still play hardcore i would rather go for a duellist summoner for perm. fortify.

"
2h Mace wielding Witch

you can still do that, e.g. necromancer witch which can buff herself with flesh offering.

while many classes can be a certain archetype, in practice it was already heavily restricted due to the passive tree layout. e.g. at the current version of the game a duellist summoner is highly inefficient, with ascendency not so much.

overall the ascendency classes are a bit more restrictive for some builds but also open up new possibilities for others. we will have to see what the other ascendency classes are. i look mildly positive towards the ascendency classes.
Last edited by tesb#1511 on Dec 18, 2015, 12:00:54 PM
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Pepock wrote:

so how about... Access to Ascendancy?

reaching them at the starting nodes of specific classes provide an unlock to the corresponding class
but the catch is you must reach the start of the other classes while your start class gets the class of choice automatically


That would defeat the whole point of Ascendancy which is to make class choice actually MATTER. A large percentage of builds already go to(or at the very least, near) 2 or more class starting areas anyway, so it's completely irrelevant which class you start with.

With Ascendancy classes, you'll probably still be able to play the same overall build concept with multiple classes, but each one will be a bit different. A witch summoner will have one set of bonuses, but a templar one will have different bonuses. Both might still work, but you'd actually have a choice that matters as far as HOW you play that summoner.
Wait... didn't we already discuss this to death? Some people like it, and can't be reasoned with. Some people hate it, and can't be reasoned with.

The only common ground found was the lack of reasoning skills.
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Shagsbeard wrote:

The only common ground found was the lack of reasoning skills.


lol
It's better than everything being built out of the Scion tree 100% of the time because Scion start OP.
Every Saturday = National Booze n Poe Day
"
Pepock wrote:

why would you go with anything besides witch for a summoner now?

Why would you before?
"
tesb wrote:
"
why would you go with anything besides witch for a summoner now?

if i would still play hardcore i would rather go for a duellist summoner for perm. fortify.

"
2h Mace wielding Witch

you can still do that, e.g. necromancer witch which can buff herself with flesh offering.

while many classes can be a certain archetype, in practice it was already heavily restricted due to the passive tree layout. e.g. at the current version of the game a duellist summoner is highly inefficient, with ascendency not so much.

overall the ascendency classes are a bit more restrictive for some builds but also open up new possibilities for others. we will have to see what the other ascendency classes are. i look mildly positive towards the ascendency classes.


Even with perm fortify, lol you'll be missing out on so much useful nodes that it really doesn't justify the 20% reduction.

Now it's really interesting for archers though as they would get it automatically as well..

I think GGG releases it so your melee skills automatically apply (maybe for a longer duration as well) fortify.

Some other nodes are really OP'd as well. Marauder double base chest armor. 2.5k base -> 5k base armor. That's really an insane buff if you specc armor, as well as 1000 accuracy. You don't even need dex or accuracy that way anymore as marauder or resolute technique.

What I think nobody will really like is if GGG is going to rebalance the entire game so that the above classes that receive these nice survivability buffs are now made the norm. Meaning you will take more damage if you don't have these options proportionally. It would make damage more spiky.

"
Hodari wrote:
"
Pepock wrote:

so how about... Access to Ascendancy?

reaching them at the starting nodes of specific classes provide an unlock to the corresponding class
but the catch is you must reach the start of the other classes while your start class gets the class of choice automatically


That would defeat the whole point of Ascendancy which is to make class choice actually MATTER. A large percentage of builds already go to(or at the very least, near) 2 or more class starting areas anyway, so it's completely irrelevant which class you start with.

With Ascendancy classes, you'll probably still be able to play the same overall build concept with multiple classes, but each one will be a bit different. A witch summoner will have one set of bonuses, but a templar one will have different bonuses. Both might still work, but you'd actually have a choice that matters as far as HOW you play that summoner.


well it still matters in the sense of wasted points i guess and it kind of still stops certain class use as it probably wouldn't make sense to venture entirely across a tree inward on a start point for certain things

but who knows not just wanted to post this about access of ascendancy
and yeah we don't know all the ascendancy classes yet but its just this feeling of dread being locked in at all that is a bit irritating

"
Shagsbeard wrote:
Wait... didn't we already discuss this to death? Some people like it, and can't be reasoned with. Some people hate it, and can't be reasoned with.

The only common ground found was the lack of reasoning skills.


don't know

was access to ascendancy classes by spending additional passive points on passive to reach a different class's starting point discussed? if so link thread? i want to read it

"
almostdead wrote:
"
Pepock wrote:

why would you go with anything besides witch for a summoner now?

Why would you before?


dunno some go templar i guess?

Last edited by Pepock#6039 on Dec 18, 2015, 3:58:22 PM
https://www.pathofexile.com/forum/view-thread/1483483

But when you need someone to wipe for you, don't ask... m'kay?

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