PoE feels stale, taking another break...
Coming back to PoE after a few months break (played a little in tempest but found it boring for the most part), logging in, realizing that nothing really changed since 1.2, logging out after a few maps.
Don't get me wrong, I do like the new act other than additional scenery it hardly offers anything to the gameplay. Jewels? Used to be hyped about them. But they are simply extra stats in 99% of the cases. Only the few uniques being used in handful of builds, are remotely interesting. Divination cards? I don't even know why they added them to the game. An additional, unrewarding, boring way to grind gathering essentially pieces of items, while the upcoming Lost Ark works in an actual card game. I see patches adding divination cards (nice way of getting away with adding nothing to the game), while, at the same frequency, they used to add skills. Pvp remains unutilized. And no, the arena master daily is not utilizing pvp. Basically, no improvements to permanent leagues. Only 1.2 was a step towards the right direction. While other, soon to be released arpgs, like Lost Ark or Devilian feature random events, arenas, survival dungeons etc, GGG keeps planning races while they could have used existing resources to do the same without much cost. Instead, races, flashback races, leagues with maybe one new superficial gameplay change, content recycled to death. Let's see how far races will take you when these are released. This thread has been automatically archived. Replies are disabled.
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I'll be straight forward here but GGG doesn't really give a shit about the perma leagues. The game has always been about temp leagues but you right about one thing.
It is stale and having another 1 month league isn't helping either. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Oct 17, 2015, 7:30:30 AM
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I think the game gets stale because players trade for what ever they need and don't feel a sense of accomplishment actually playing through the game.
But that's just me. |
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" Well, if players could find their perfect rares relatively easily by farming themselves, trading would become obsolete and the gearing would be incredibly easy. I don't like trading either but that's the truth... It's the lesser evil. You find items that may worth something. You trade, amass currency and trade for the thing you want. " I agree to this... I believe 2.0 made matters worse in that regard. Besides these though, nothing worth mentioning was added to the gameplay since 1.2. Why, why don't they use their existing resources, textures etc etc to create permanent league events, survival arenas and utilize pvp with some minor rewards, pvp/pve mixed areas etc etc. |
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I'm still playing and having a good time due to the goals I set up for myself, but yeah, the game is stale. I think part of this is the fact there's no longer anything surprising, and uniques are just so boring and devalued that we're left either grinding out currency or levels.
Since this is a loot game, there should be more loot-related things to do. Throw in some new crazy Vaal orb implicits, make it so gear can be altered further so that uniques on the market are actually unique and not one of 800 copies listed for a chaos each. I remember back when in parties, everyone used to link the uniques they got. Those were the good ol' days. |
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" While I do agree Jewels didn't live up to the hype, consider that boring has broken the game less than interesting. It's somewhat of a trade off. I used some jewels and they work fine. " In the past there were less skills, and the game was more in a state of evolution. Right now is trending towards stability. Introducing new skills requires to consider the rest of the game and the skill ecology, so they don't become redundant. It's like DOTA heroes; there are a lot, and at this point it's better to emphatize balance rather than quantity. " Those two are more likely to compete with Diablo 3. They are not gritty ARPGs, and they surely won't be as complex. That being said, yeah, some of those features would be interesting to add to the game world, and I argued so (see link in signature). About PVP: they tried, but I think they don't have any idea of how to do it right. At the end of the day, D2's PVP was niche. I support them if they try again, but they must be fearful of incompetence and backslash from the community. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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*SIHP
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At the end of the day all games eventually get stale, no idea why people keep wanting to teleport back into time where everything was fresh and new and you and everyone else was excited about any sort of progress or item.
Unless PoE starts pumping out large expansions (like AAA quaility) to the game the game is going to stay "stale" if your tired of the game after 100s of hours. Basically it boils down to GGG needs to step up their content game. Last edited by RagnarokChu#4426 on Oct 17, 2015, 5:43:46 PM
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" "All games get stale"? "Teleport back in time"? Yes maybe they do, if their developers stop updating them. There has been no permanent league improvement for a bloody long time. New scenery with the expansion was great but the gameplay remains the same - finishing the campaign in 3 difficulties and then maps, maps, maps. And sorry, I don't consider divination cards an update, because other than some lore flavor, it brings absolutely nothing to the game. Why in god's name would it have to be a large expansion? O.o It doesn't even have to be as large as the Forsaken Masters update. Screw that, my niece could script something that brings more to the game than divination cards. They could use an existing map and script a survival arena with minimal exp which rewards players only according to the number of wave they reached. Or create mixed pve/pvp dungeons with certain rewards. Or balance pvp just a little - doesn't have to be perfect since it will not have any game-breaking rewards - but enough, so that it is actually worth doing. Or an event that awards builds for their mobility/endurance/dps. Anything, even something tiny to break the game's repetitiveness. 1.2 was excellent. Since then, I have seen nothing done towards that direction. Last edited by RestInPieces#6294 on Oct 17, 2015, 9:38:35 PM
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" I'll tell you why. Because Mario 3 didn't have competition that's why (sonic was in another console). I bet that, since you fancy sarcasm so much, when these new arpgs get released you will be one of the first to "jump ship"! |
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