Act 4: evasion sucks
" armour + es has to avoid damage until regen kicks in, pure es has to avoid damage until regen kicks in, and neither have a way of avoiding spells that is not also open to ev + es. " ok these are thoughts on evasion in general, not evasion es in particular, and a lot of them are fair. I was not commenting on just evasion but rather evasion + es compared to just es and armour + es. You cant really call duelist part of the left side of the tree and count his benefits as a left side benefits that are not part of evasion, hes as much evasion as he is armour, hes dead center. All my evasion using characters have at least 3.6% life regen as they take the duelist and ranger regen. Theres just as much block on the right as there is on the left. Im not saying you dont have valid points but treating duelist as part of the left and discounting him from the right is the sort of bias, unrealistic way these things tend to go that I have an issue with. Evasion on its own is crap, I know that, Ive been saying that forever, armour on its own is crap too. Its not that Im claiming everything you are saying is wrong, far from it, and I think evasion does need a little looking into, ondars nerf was too much, pure ev needs more than lightning coil to deal with phys. I think boems idea of having % of physical taken as elemental should be a rare chest armour affix, not on coils level but maybe up to 15% or 20% for a chest slot prefix, thats a good idea for the game right now. Heres the thing though, 3 months ago these threads were about armour, how shit armour is, its terrible, evasion is so much better with this long list of reasons why. Nothing has really changed that makes that much of a difference, at all. People think armour is great now, its not really great, its shit, evasion wasnt really great back then either, it was shit, theyre both still shit thats nothing new, thats been the case sicne open beta. As a layer in a huge pile of defenses stacked together theyre great, they were always great when used like that, theyre still great when used like that. Nothing has really changed that much except the over reaction, bias way people used to say armour is shit has now changed to saying evasion is shit in the same sort of over the top fashion. Its not that people dont have a point, I think theyre shit too, Im just being real about it and saying armour is also crap, Im not trying to make out that theres a massive difference here as people always seem to do. How do my characters that use lots of evasion deal with dots? I have at least 3.6% regen, bare minimum because that is the amount on the right side of the tree and I get it all, and then maybe get more by going to the marauder start. How do they deal with physical damage? They either have coil + taste of hate or massive amounts of armour + endurance charges. I would never play evasion without those things. But I wouldnt play an armour build without massive amounts of evasion or a coil either, thats also really bad. Im not saying act4: evasion sucks isnt true, pure evasion sucks in 2.0, sure, and it sucked in 1.3, 1.2, 1.1, 1.0 and in open beta, and pure armour sucked in all those too, thats where I feel the general thoughts of this thread have lost touch with the reality of the situation. People are acting like something massive has changed in 2.0 when its the same situation that its been for over 2 years. |
|
" I can shorten this. Block, Dodge, and Evasion are all great until a an attack gets through and you fall over dead in one hit. And it's a given that sooner or later an attack will get through and you will be dead in one hit. Even if you use some combination of the 3 and stack Arctic Armor, Mind Over Matter, and Endurance Changes on top of them, and are at full Life/ES that equates to 5K+ combined... sooner or later an attack will get through that will kill you in one hit... which is complete BS to me. | |
" Ayup, if it's an all-or-nothing defense then the nothing side of it will come up sometime and smack the character down/dead. But the catch is due to the investment required in mitigation and the diminishing returns with it, it's often more feasible to put some into mitigation/soaking and some into avoidance mechanics. But even then you still have to pray that the mitigation will be enough to stay alive after a huge hit. |
|
" EV implies avoidance, so I am not sure what you are going on about. The whole point of Evasion is it completely avoids damage. Using something like WB ontop of Evasion is just increasing its effects (i.e. min maxing) The latest patch helped a lot in regards to avoiding damage Last edited by deteego on Oct 4, 2015, 7:46:58 AM
|