Removing shotgunning was a bloody mistake
oh another whine thread cause after patch some build doesnt work :D is it that hard to try something new?
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" It was a thing that made instant deaths if a devourer with multiple projectiles popped up to melee. It made melee unplayable, the removal and buffing of skills who used this mechanic was a great idea. | |
" What you described, in a word, was ALMOST as much as removing shotgunning outright. Also, given the "diminishing returns" effect, it'd likely make GMP actually much worse than LMP, killing its own point. Either that, or the stacked penalty would be mild enough you were effectively doing nothing: it'd be the same "always go shotgunning" meta from 1.3. " Explain what single-target spells would get buffed by this method, that weren't viable at all otherwise. Incinerate is still very good; (they massively buffed its damage to compensate for no shotgunning; and overall now it has equivalent optimal damage, just now over a BIGGER area) just that people started all spamming Flame Totem. That has less to do with Incinerate than Flame Totem. " You DO realize that with its buff, you only lose 25% or so of your single-target damage from slapping on GMP, in exchange for making hitting your target a LOT easier, right? I.e, one of the real-world uses of shotguns: they spray their projectiles over a wider range, so you're more likely to hit a target like, say, a bird. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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" Pretty much this. To add, PoE has always come under heavy criticism for being a 1 button game, spam right click etc etc, needing a single target or putting an emphasis on such is a step in the right direction imo. Now GGG just needs to make sure there are single target options adaptable and effective enough to cover all the niches. Noblesse oblige
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" Caster always use spell echo does it mean we should nerf it? No ! use ur logic. | |
"Either that, or buff mutually exclusive options such as Trap or Spell Totem (which I think 2.0 did). When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" So my conclusion is we should really buff chain, fork, and pierce. Or perhaps increased AoE, depending on what kind of projectile we're talking about. Enough with the nerfs.... We're all in this leaky boat together, people.
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" It certainly means that it is not exactly the best / most creative support gem ever to be created. Remove Horticrafting station storage limit.
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Fork needs a buff. Or a rework.
I don't know any Fork builds currently. https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
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" All I do in this game is running high level maps and I use gmp for killing EVERYTHING but a few bosses, Minara Anemina & Atziri. There is absolutely no need to swap gems while clearing trash except you run into Minara Anemina which happens to me only 1 time in 20-30 maps. I think the key is to use: Elemental weakness + increased area of effect I link these with empower & enhance too to further increase the usability. In fact I curse about 90% of the mobs before they enter the screen. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666 on Aug 4, 2015, 3:52:37 PM
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