Pussy Up Boys

you're so god damn stupid I'm going to post my entire of thread on this one because it has a better title... This is my response to all the stupid responses so far

Hello Friends,

Der1ved's PofE PVP could improve race season experience for every player from top tier to bottom. It would create two new pvp dynamics for race seasons and hardcore/softcore being beneficial to even the hardcore/softcore veteran players who do not play every new race. Hc/sc tournaments during race seasons for pvp should even give these leagues more life while new content is fresh as pvp itself consumes only a fraction of the time as endgame or new hero grinding.


New Structure

_Der1ved's PVP is added to every existing and future league.

_Ques into brackets 20-29, 30-39, … 90-100; in a new season when 100 players reach the next level bracket pvp for that bracket becomes active.

_Possible new game modes which are similar to Alterac Valley except with much smaller parties. In this game mode individual players or small parties race to kill a neutral or allied boss and also have the option to attack the other party attempting to carry out an identical objective.

_Running away excessively can be discouraged by arena effects such-as doedre's ground curses, shrinking arena, powerful shrines, etc... Draws could be prevented all together by sending all players to a shrinking arena (outside area becomes fatal and grows) which ends the fight in sudden death. If a draw still occurs after the sudden death match both players are executed and given a loss.


Benefits to Current Structure

_Hc/Sc pvp is full of low level twinks and high level end game heroes.

_New race seasons give incentive for players to take a break from PVE and test their luck in the arena.

_Over 99.99% of players who compete in races have blown their chances to win within the first 48hours. Der1ved's PVP system creates mini pvp tournaments for every level bracket above twenty.

_Having to PVE for items in a new season makes it more difficult to build a hero for PVP at the start of a race season creating an additional component to competition during a new challenge league.

Features with Explanation

_Two sets of tournaments one at the beginning of a challenge league and one at the end (for every level bracket excluding 90-100 which contains the main pvp tournament). The first set of tournaments would encompass approximately 35% of the leagues entire duration with the second tournament mirroring the first. The purpose of two tournaments is to allow for the full range of PVP experience as the first tournament would be ultimately decided by the strongest build for each bracket while the second set of tournaments will contain twinks. Players can choose any bracket to twink a hero for the second round of fights with worthwhile rewards or high value currency (exalted) being given to the winners.

_Exp gained for pvp at a cumulatively increasing ratio for winning versus losing matches; level 20-29 1:1 ratio about 30-50 matches to level 7-11 levels win or lose. At 30-39 that ratio increases to 2:1 exp gained for a win making it 30-50 fights for 7-11 levels if you win every match and 60-100 fights if you lose every match... the ratio continues to increase … 40-49 [3:1 ratio]; 50-59[4:1 ratio]; 60-69[5:1 ratio]; 70:79[6:1 ratio]; 80-89[7:1 ratio]; 90-100[8:1 ratio] The amount of fights per level would have to be scaled some as well for higher levels.

_The Duel ParLAY! This new dueling feature (make an NPC name it after me), allows players to wager currency on a duel. During tournament round-robin finals matches players can sit in the audience and place bets on the competitors. There are minimum and maximum betting amounts, odds and other measures taken to prevent the abuse of this feature.

Tournament ideas & rewards

_There is one feature of Der1ved's tournament system which is mandated or you may face copyright lawsuits for choosing to use any of der1ved's PVP system features in your PofE game. All finals matches where a winner is decided end in real death for the loser and are played in a single round open arena about the size of a 3 boxing rings. Over time the arena becomes fatal if you stand in the outside edge of the arena effectively shrinking the size of the arena as the fight goes on. It is possible for both players to die in a finals match. [players must submit name, address, social security number and preferred means of death before entering the finals match to insure that real death does in-fact occur. Suicide is not an acceptable form of real-death].

_Since certain death is assured during the finals matches (all brackets finals result in real death, you must be 18 years or older and submit physical address/social security number) the rewards are greatly increased. The final match of the top bracket during the end of the season should be a very, very unique item, perhaps one of a kind or the choice of a legendary item of old or multiple items of great value or a mirror....




Strategy

The most successful strategy would be to build your hero to have minimal counters. Win/Loss ratio to determine the top 10 who fight round robin or something like that... [win/loss ratio] based on a minimum of 25 fights, for example

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Der1ved's PofE PVP is woven into the very fabric of the game as it now stands. There is no need for hero balances because of the dynamic nature of PofE skill trees and the structure of a tournament with only top-tier rewards. WoW built their arena around mediocre ratings and I personally found it very difficult to find players even interested in competing above the highest rating for gear upgrades. The immaturity of that community with its incessant balances made it even less likely that anyone you found capable of playing at the highest level of arena would be even willing to do something that has not been proven to work in the past.

My stance on PofE is a popular one, GGG has improved on every aspect of a failed trilogy release.

Why not succeed where that very notable company, Blizzard, failed and bring PVP to the world of action RPG?


It can be done without optimization, reduce spell effect graphics for pvp and other tweaks who knows maybe you could add 10v10 battlegrounds down the road...

I know one thing for sure though, I've only been on this a few months, I was disappointed with the pvp from day1 and I know that when BF5 comes out I will never look back if this game has the same sad PVP system.

How long do you expect players to continue grinding an RPG for characters they never play or hardly do anything with besides commit suicide?

Give the level 100's a reason to not kill themselves at the end of every challenge league...
"A" for effort but this idea is crap.

Resources required to implement any of this, GGG will never waste.

A game like this doesn't need this type of PvP structure to succeed. The formula to getting proper PvP out of an Arpg has already been discovered and proven. This game can't properly do all of it anymore because of it's design.

What we'd need but can't have.

-Pking, real instance invading...thus real social interaction. They pussy implemented this via Exiles, when they should of just let it happen the right way. Hideouts and the map system discourage this entirely as well.

What we can have and would be enough.

-Few different tile sets for FFA PvP, not just Sarn.
-A real effort toward balance
-Opening the queue cross league. Lets face it with how stupid most of the game is right now, is legacy or mirror geared of permanent leagues really going to divide the winners from the losers? When over 90% of the player base is just weighing down the bandwagon every patch, copying and pasting the same over powered, lazy, abusive shit over and over and over. The only players that will struggle...... already do now regardless of league i.e melee.

GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
der1ved = mulla?

mulla = der1ved?

hmm which one is it
LOL no shit! Never thought I'd see the day when a Mulla post wasn't the longest one on the page
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith
Bastards
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
♥ u, boo
Lavender or Leave.
PvPresident, 2016
//
You'd better run.
“EA is fine” -relith
Oh my. I come to check the forum and the top thread is just SO AMAZINGLY CIVILIZED AND COUTH. I am shocked. It's so unlike you guys. ;)
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.

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