(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
Cyclone is an skill that initiates a spinning series of attacks as the player travels to a target location. For those who enjoy a melee build that is mobile and unwavering this skill may be for you. You can play in both a hardcore and softcore setting with relative ease without needing any expensive gear or complicated items. Simplicity is the key to this build and as you progress and level you will go faster and kill quicker with every upgrade. If your a newcomer and want to begin leveling with this build in either a permanent or temporary league I suggest you check out the Leveling section of the guide for some tips on how to make the process more comfortable.
This fast moving build can be played with a Marauder,Duelist,Ranger or Scion and provides a separate skill tree for using an Axe, Sword, Mace and more. It relies on Resolute Technique to grant hit chance which smooths out our dps. There are no specific Uniques or other gear that's required but you'll generally aim for tri-resistance gear, life, attack speed, movement speed and weapon elemental damage if possible.
poeplanner may be down, it should be up soon. Its being overloaded. Here's two basic default skill trees Marauder/Duelist/Scion & Ranger Tree, take whatever weapon type fits your build.
Passive Tree List:
Simplified Leveling Breakdown:
Early Game Weapons
Mid Game Weapons
Efficient Farm Locations:
Act 1: The Ledge
Act 2: The Fellshrine Ruins
Act 3: The Docks
Act 4: The Dried Lake
Act 5: The Chamber of Innocence
Act 6: The Ridge
Act 7: The Temple of Decay lv1-2
Act 8: The Harbour Bridge
Act 9: The Blood Aqueduct
Act 10: The Ossuary
Leveling Weapon Progression For Beginners
If you want the SUPER EASY leveling experience (1-65) follow the weapon progression below. Most weapons will be under 2 chaos and can essentially "carry" you while leveling. Use poe.trade to trade for stuff and getting "leveling uniques" day 1-3 of a new league will/may be hard due to hyperinflation of a fresh economy.
The Goddess Bound
The Blood Reaper
There are no required uniques to start playing the build and it can run perfectly fine off selffound or cheaply acquired rares. Below are dropdown menus of the useful rolls for each item slot. Ideally you want the highest of each value and can often craft or purchase rare's with desirable stats affordably. If you want to use uniques or have extra currency to spend check out the "Helpful Unique's" section of the build page
Good to note that with all lv20 gems you will require 110 intelligence and 155 dexterity. Your gear is the best place to gain these attributes as the passive tree offers little in int/dex.
I swap gems around for phys reflect maps and headhunter out for certain bosses ect, I can also run a vaal ground slam setup in my weapon If desired.
None of these flasks are required but highly suggested and will benefit your PoE experience; flasks are our friend.
Mostly want a Bleeding (Staunching') and Freeze/Chill (of Heat") flasks, 1-2 life flasks and a quicksilver for movement speed.
Gems and Links
Swap Around Increased & Concentrated AOE for Single Target Vs Mapping
Classic Bloodmagic Cyclone
Starforge Bloodmagic Keystone Cyclone
If Using Mana or Bloodmagic Keystone swap out Bloodmagic Support for Maim
Running 100% of your mana into auras the best thing to do overall and will require you to run your utility skills off bloodmagic. You can Either run 2 50% auras or a 50% and 2 25% auras. Options below and I suggest Hatred (unless Starforge) for any combination as its a massive damage boost. You can also use the blasphemy skill + curse en-place of a 25% skill gem by adding in enlighten and moving the 25% aura to a different socket group.
Hatred + Herald of Ash + Arctic Armour
Hatred + Haste/Determination/Grace
Hatred + Blasphemy (curse)
Hatred + Herald of Ash + Blasphemy (curse) with Lv3+4 Enlighten
Any of these setups are useful, only one thats "required" is the Cast When Damage Taken One
Cast When Damage Taken(20) + Immortal Call(20) + Increased Duration(20) + Molten Shell(20)
Vengeance + Leap Slam + Fortify + Bloodmagic
Blood Rage + Blood Magic + Leap Slam + Faster Attacks
Warchief Totem + Melee Physical + Concentrated Effect + Maim
Can swap maim for faster attacks or a curse on hit setup (CoH + curse + Veng + leap)
Upgrading your Pantheons is towards the end of min/maxing but you should get enough Divine Vessels from mapping ect that it shouldn't be an issue
Regarding a SHAPED ONLY ATLAS
If you need a pantheon soul from a specific map that you do not want complete because it will mess up your shaped atlas strategy, you can run it TWINNED and only kill 1 boss. It will get you the soul but not complete the map.
Soul of Solaris:
6% Physical Damage Reduction if there is only one nearby Enemy
20% chance to take 50% less Area Damage from Hits
Capture Shadow of the Vaal in Maze Map
8% reduced Elemental Damage taken if you haven't been Hit Recently
Capture Jorus, Sky's Edge in Temple Map
Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
Capture Suncaller Asha in Park Map
50% chance to avoid Ailments from Critical Strikes
I normally start off using Ryslatha and move onto Shakari around 85 when I get better gear ect.
Soul of Ryslatha:
Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently
Capture Gorulis, Will-Thief in Infested Valley Map
60% increased Life Recovery from Flasks used when on Low Life
Soul of Shakari
5% reduced chaos damage taken
25% reduced chaos damage over time taken while in a caustic cloud
Capture Terror of the Infinite Drifts in Desert Spring Map
immune to poison
Any combination of 2 prefix 2 suffix from the below list would make for an amazing 2H Cyclone jewel; Normally 3 affixes is more than enough to be worth the 2-3 Passive point trip to reach the jewel slot. For personal reference check the Jewel Affix List
The Current Jewel Showcase:
Fluid Motion and Brute Force Solution: Stat Redistribution
As an alternative method of attaining dexterity and Intelligence these unique jewels convert our strength within the radius to dexterity and Intelligence respectively
Primary Fluid Motion & Brute Force Location (70 Strength to Dexterity/Intelligence)
Secondary Fluid Motion & Brute Force Location (60 Strength to Dexterity/Intelligence)
Inspired Learning: poor-mans Headhunter
Basically functions as a poor mans Headhunter while allowing you the ability to run another belt. The main downside is inspired learning can only take 1 mod from a rare and headhunter takes them all.
There are only 2 areas that are within the cyclone tree that work for Inspired Learning; South of Duelist & West of Templar
All Active Inspired Learning Locations
If you decide you want to run Inspired Learning on other builds below are the 4 locations across the tree where it works.
Minimum Recommended Stats Before Attempting
You can do any of these bosses with less but better safe than sorry; especially in hardcore. Using concentrated effect, a 4 link Warchief totem setup and Vaal Lightning Trap make bossing easier. Most fights are purely mechanical so manual dodging is needed
Apex of Sacrifice (Atziri) & Pale Court
Breach Lords (Tul/Esh/Xoph)
Breach Lords (Uul-Netol) & Rigwald/T15's
Breach Lords (Chayula)
Alluring Abyss & Shaper
There are no map mods that this build cannot do; that being said there are some I avoid
Crafting Endgame Weapons
I wouldn't begin to attempt crafting an i83 weapon until you have roughly 10ex in crafting materials saved up; minimum 50 scours/regal for a decent crafting session. I suggest consulting poeaffix.net for roll tiers when/before crafting.
Make sure your weapon is i83 or you can roll T1% physical or T1 Hybrid. If you cannot afford/find a i83, i77 is next best because of the T1 flat physical roll.
Alteration/Augment into T1-2 %physical or T1-2 Hybrid or T1-2 Flat Physical.
Regal Into another roll from our desired rolls list; if you hit a prefix not on the list, Start over. If you get another T1-2 Prefix, Master craft the missing prefix and enjoy your decent weapon. If you Hit another T1-2 Suffix, Master craft a temporary suffix and exalt into another T1-2 Prefix, if you hit a undesired prefix, start over.
If your here you have a weapon with 2 T1-2 Prefixes and X Amount Of Suffixes. IF your suffixes are usable ( dex/str/chaos/attackspeed ) then your done. If you have random bad suffixes craft the "prefixes cannot be changed" Haku mod, Scour the item which keeps your 2 desired prefixes. Now you have a 2 T1-2 Prefix item.
*This step is 100% optional and just for your own personal enjoyment*
Now you have a 2 T1-2 Prefix item and want to change the items name randomly. You multi mod with Elreon, craft "suffixes cannot be changed" & "prefixes cannot be changed". This will allow you to chaos orb the item and the name will change. Stop when you have a name you enjoy.
Now you have a 2 T1-2 Prefix item and want to keep going using Multimodding. You can use Elreon to multi craft decent roll stats such as attack speed, +2 weapon range, "socket skills are supported by lv1 blood magic"(mace/staff only) and stop there.
Now you have a 2 T1-2 Prefix item and want to keep going for T1-2 Suffixes. You can master craft a temporary prefix, exalt into 1-2 other desirable suffixes ( repeat as many times as you want ). This will leave you with a 4 T1-2 Item without having to use eternal orbs. Once your item is 4 T1-2 you will need to use eternal orbs to get your finally T1-2 Prefix. Before doing so realize Eternal orbs are discontinued and expensive and this project could x20 in price. To advance you master craft a suffix (+2weapon range) and Eternal + Exalt your item, if you hit your final T1-2 Prefix; your done. Other wise use the eternal imprint, resetting the item to 4 T1-2 and repeat.
You can also use Deafening Essences of Contempt(or less version) to attempt a decent 2H craft although it can be costly.
*Dont Chaos Spam, your basically burning money if you do*
Desired Rolls List:
Check The Path of Exile subreddit for the daily Labyrinth Layout
Deaths Door are very useful for lab as they prevent bleed and grant an additional endurance charge to mitigate the mass amount of physical damage traps/izaro can deal.
Below is a list of helpful tips for the Labyrinth in no perticular order
Last edited by Lighty on Mar 2, 2018, 9:41:25 AM
Last bumped on May 22, 2019, 2:41:55 PM
on Jul 6, 2015, 1:11:26 PM
Enchantment breakdown and Explanations
Below are the Enchantments that work best with any 2H Melee skill. They are always fixed values, so Blessed Orbs will have no effect on them, meaning you wont have to re-run anything for different roll values; they just are what they are.
Extensive Updates and Shoutouts
Explanation of Abbreviations
FAQ in Q&A Format
Q: Whats The Best Ascendancy in 3.0
A:Slayer is simply the best. 20% cull,reflect immunity,Insane Leeching which acts as protection from anything except 1 shots and largest aoe increase. Every ascendancy listed works fine, slayer is just the best.
Q: Whats up with Hypothermia?
A: So I like hypo for the 5th/6th slot if your running AA only and even then I have an issue with its radius compared to the radius of cyclone. Your cyclone's spin is larger than that of AA's chilled ground applied beneath you, because of this often mobs are killed prior to being within the chilled ground. That changes for party play and unique/boss mobs where there life pool is large enough to sustain multiple hits. So I suggest having faster attacks as your 5th/6th slot and swapping in hypo when playing in a group or for larger enemies to improve your single target. The more multiplier on it is very enticing and some players have even worked in Cwdt + arctic breath setups into there play to up the odds of enemies being chilled while mainlining hypo instead of keeping it in inventory to swap.
Q: Whats up with Bloodlust?
A: Bloodlust another a very nice more multiplier that only works in a very small scenario. The way it works is that you link Bloodlust to cyclone but cannot gain the bleed required to activate Bloodlust with cyclone itself. Because of this you need to trigger a bleed on your target with another attacks; such as vengeance or leap slam. This works best with Atziri's Disfavour that causes bleeding on hit. So the basic playstyle would be you leap slam into the target applying the bleed and causing your Bloodlust gem linked to cyclone to activate granting the more multiplier (this wont show on your tooltip dps). Since the base duration of bleed is 5 seconds in single target fights such as boss encounters you essentially hope your vengeance gets activated or manually leap slam again to re-apply the bleed in order to keep Bloodlust active.
Q: Why Arctic Armour if we dont gain the stationary effect?
A: Sadly there is no better 25% aura to run than arctic armour and it isn't worth investing into aura nodes to work different aura's into the mix in most cases (however it can be done). Despite our constant motion we still gain the very nice effect of chilled ground which applies to the majority of out enemies as we pass through them. Chill grants -30% movement/attack/cast speed which makes a noticeable difference when tackling tougher content and scary bosses. Largely it makes dodging highly telegraphed moves such as Voll's smash and Dominus's touch of god much easier. Hopefully down the road we will gain access to a better aura selection or have another 50% aura become more beneficial.
Q: Whats The Best Ascendancy For Hardcore?
A: A build for Hardcore and Softcore are the same. The idea that dying is okay in Softcore is simply bad and losing 10% exp at 95+ is almost as bad as ripping in Hardcore. There will always be a "best" class and as of patch 3.0 its Slayer (duelist). Every single Ascendancy(mentioned above) is viable but cannot compare to Slayer for any league or difficulty.
►Trusted Forum Moderators: Archimtiros&Samir◄
IGN: lighty_cyclone Feel free to ask any questions and if its Cyclone related asking it on the forum may help others with similar questions
Last edited by Lighty on Mar 2, 2018, 9:42:36 AM
on Jul 6, 2015, 1:11:33 PM
Last edited by Lighty on Sep 23, 2016, 6:00:07 PM
on Jul 6, 2015, 1:11:38 PM
Gonna tag this thread,will wait patiently for updates!
Playing Cyclone Marauder 1.3/2.0!
on Jul 6, 2015, 7:08:25 PM
Let me know if you have any questions as this thread is replacing my previous one
on Jul 6, 2015, 8:18:25 PM
You don't speak about the cost management for end game 2.0
Do you rely only blood magic?
I didn't play cyclone during beta but was thinking about going for this kind of build
With the unrelenting wheel and the revelry + some mana leech on gear I thought the mana cost could be manageable.
Did you had the chance to test it?
Last edited by Dr4w on Jul 7, 2015, 1:17:59 PM
on Jul 7, 2015, 2:29:06 AM
Ehm.... why US? i mean, as acycloner you are immun to stun. thats a waste of 2 points...
on Jul 7, 2015, 7:42:41 AM
Oops... my bad
(tree edited to correct my mistake)
Last edited by Dr4w on Jul 7, 2015, 1:18:42 PM
on Jul 7, 2015, 11:52:16 AM
In higher level maps theirs times when your walking between mob packs and lest say either a leap slam monster or flicker strike with dangerous mods can hit you, or even a pack of them, Id rather spend the 2 points to prevent the chance to be stun locked in any scenario.
on Jul 7, 2015, 2:28:26 PM
With the new cyclone mana costs it is entirely possible and may even be better to go a mana variation. I would say its all based on your attack speed and how many links your running. I will test both scenarios day 1 of release and make variations with corresponding notes for each. One of the main reasons I was initially going to run cyclone off blood magic because I was intending on running three auras (haste-hatred-HoA) which would take up i believe 98% of my mana pool.
on Jul 7, 2015, 2:31:53 PM