(2.5) [Lighty] 2H RT Cyclone: ☠Great For Breach Lords☠ Atziri Farming,Budget,Uber Lab,Eazy
My name is Mat Lighty and you've came across my Build Guide for 2H RT Cyclone. Feel free to ask questions, explore and adventure all aspects of my build; I welcome inquiry!
New to Cyclone?
Cyclone is an skill that initiates a spinning series of attacks as the player travels to a target location. For those who enjoy a melee build that is mobile and unwavering this skill may be for you. You can play in both a hardcore and softcore setting with relative ease without needing any expensive gear or complicated items. Simplicity is the key to this build and as you progress and level you will become a rampaging berserker who tramples over all enemies without the slightest regard. If your a newcomer and want to begin leveling with this build in either a permanent or temporary league I suggest you check out the Leveling section of the guide for some tips on how to make the process more comfortable.
This fast moving build can be used with a Marauder, Duelist and scion and provides a separate skill tree for using an Axe, Sword, Mace and more. It relies on using fortify and Resolute Technique. From level 28 onward you'll want to use Cyclone, Life Gain on Hit, Bloodmagic and Fortify. There are no specific Uniques or other gear that's required but you'll generally aim for tri-resistance gear, life, attack speed, movement speed and weapon elemental damage if possible.
You will always have fortify up and this grants not only a buff to fortify itself, but our overall damage
Allows for fluid life leeching and scales higher the more pdps you gain
Grants 100% chance to hit with 0% chance to critical strike
Allows our movement speed not be hindered by Armour and is more helpful than you could imagine. One of the greatest joys of playing cyclone is being able to move quickly
I only Suggest traveling the 3 points to obtain Iron Reflexes if you have substantial Amounts of evasion on gear (2000+). Otherwise it falls short of being worthwhile.
Passive Tree List:
Beginners Leveling Breakdown:
Simplified Leveling Breakdown:
Useful leveling uniques such as Geofri's Baptism, Quecholli and Wideswing help the leveling process but arnt required, for those who dread re-leveling it can make the experience almost enjoyable.
Efficient Farm Locations:
Act 1: The Ledge
Act 2: The Fellshrine Ruins
Act 3: The Docks
Act 4: The Dried Lake
You can change your Bandit choice if you mess up for 20 regrets per act
There are no required uniques to start playing the build and it can run perfectly fine off selffound or cheaply acquired rares. Below are dropdown menus of the useful rolls for each item slot. Ideally you want the highest of each value and can often craft or purchase rare's with desirable stats affordably. If you want to use uniques or have extra currency to spend check out the "Helpful Unique's" section of the build page
Good to note that with all lv20 gems you will require 110 intelligence and 155 dexterity. Your gear is the best place to gain these attributes as the passive tree offers little in int/dex.
Your best in slot weapon will always be a “Mirrored” rare(800+pdps). That being said there are many good unique weapon to transition to/from and some are good enough to clear all current endgame content.
In general the body armour slot is dominated by uniques due to their vast powerful and unique abilities that cannot be found on a rare body.
I normally suggest purchasing an item level 84 helmet with the uber lab enchantment you desire than crafting a decent rare from it instead of going for a unique helm; the unique helm slot seems lackluster at the moment.
The belt slot is often used for life,resistances and flask effects but certain uniques grant interesting abilities that can be worthwhile.
Gloves again fall under the lackluster unique section and I often suggest you choose them as a rare slot and utilize a stronger unique elsewhere.
Boots again fall under the lackluster unique section and I often suggest you choose them as a rare slot and utilize a stronger unique elsewhere.
The ring slot is extremely valuable and I don't suggest using multiple uniques as you’ll lose large amount of potentially dps and resistance.
Amulets again fall under the total shit unique section and I highly suggest you choose a rare and utilize a stronger unique elsewhere.
I swap gems around for phys reflect maps and headhunter out for certain bosses ect, I can also run a vaal ground slam setup in my weapon If desired.
None of these flasks are required but highly suggested and will benefit your PoE experience; flasks are our friend
Gems and Links
In Order Of Importance
Vaal Ground Slam and Vaal Cyclone
In Order Of Importance
In Order Of Importance
Warning: Vaal Cyclone Can Get You Killed In HC Very Easily If Misused
What to Avoid When Vaal Cycloning
As long as you avoid those you should be okay
Running 100% of your mana into auras the best thing to do overall and will require you to run your utility skills off bloodmagic. You can Either run 2 50% auras or a 50% and 2 25% auras. Options below and I suggest Hatred for any combination as its a massive damage boost.You can also use the blasphemy skill + curse enplace of a 25% skill gem by adding in enlighten and moving the 25% aura to a different socket group.
Common Aura Setups
RE Map Mod: Purity of Elements for Elemental Weakness Maps
Blasphemy Curse Options
Cast When Damage Taken Mitigation
Both Molten Shell and Immortal Call scale best from gem levels and grant buffs that don't require constant up-time. Because of this we link them with a high level (20) Cast When Damage Taken setup along with Increased Duration.
This section is for self casted spells of which you can play with and test different combinations to your liking.
Leap Slam and Vengeance
Leap slam is the only real option we have for a movement skill and overall its the worst of them. The only way to scale how fast we move is based off our weapons attacks peed which is most likely slow due to it being a 2H weapon. That being said its still useful and often placed in a secondary 5-6L setup for those not running a Vaal Skill. Vengeance is a counterattack that operates on its own and doesn't require any links to function; effectively you can placed it anywhere. Both leap slam and Vengeance benefit from similar support gems so placing them together is the most efficient route is you decide to run both
Curses and Curse Application
There is no reasons to not run a curse if you can afford it. Cursing enemies make for both a better leveling and mapping experience and if done right wont slow down your clearspeed. Below are the listed curses that benefit what were trying to accomplish with cyclone; weather slowing or weakening the enemies to providing leech and enduring charges.
As far as the method of applying the curse there are only 2 that work well imo. Only upside to using Coh is you can use a lv20 curse; aside from that cwdt is the superior method for curse application.
Any combination of 2 prefix 2 suffix from the below list would make for an amazing 2H Cyclone jewel; Normally 3 affixes is more than enough to be worth the 2-3 Passive point trip to reach the jewel slot. For personal reference check the Jewel Affix List
The Current Jewel Showcase:
Fluid Motion and Brute Force Solution: Stat Redistribution
As an alternative method of attaining dexterity and Intelligence these unique jewels convert our strength within the radius to dexterity and Intelligence respectively
Primary Fluid Motion & Brute Force Location (70 Strength to Dexterity/Intelligence)
Secondary Fluid Motion & Brute Force Location (60 Strength to Dexterity/Intelligence)
Inspired Learning: poor-mans Headhunter
Basically functions as a poor mans Headhunter while allowing you the ability to run another belt. The main downside is inspired learning can only take 1 mod from a rare and headhunter takes them all.
There are only 2 areas that are within the cyclone tree that work for Inspired Learning; South of Duelist & West of Templar
All Active Inspired Learning Locations
If you decide you want to run Inspired Learning on other builds below are the 4 locations across the tree where it works.
Apex of Sacrifice
Universal rule of Apex of Sacrifice:Apex of Sacrifice is a marathon not a sprint. There is no time limit so play carefully, patiently and thoughtfully
Minimum Recommended Stats Before Attempting:
Trio Fight Mechanics
Trio Kill Order:
Alluring Abyss is essentially a much harder version(lv80) of the the Apex of Sacrifice(lv70) and is generally referred to as the "Uber Atziri" map. Everything within the map has a significant increase in life and the damage compared to normal atziri. Although 2h rt cyclone has done uber in the past, it requires a extremely high cost (mirror'd weapon ect.) and isn't efficient in anyway. This build is uber possible but not uber viable and if farming uber is your goal I recommend a different build.
There are no map mods that this build cannot do; that being said there are some I avoid
How To Craft Endgame 2H Cyclone Weapons
I wouldn't begin to attempt crafting an i83 weapon until you have roughly 10ex in crafting materials saved up; minimum 50 scours/regal for a decent crafting session. I suggest consulting poeaffix.net for roll tiers when/before crafting.
Make sure your weapon is i83 or you can roll T1% physical or T1 Hybrid. If you cannot afford/find a i83, i77 is next best because of the T1 flat physical roll.
Alteration/Augment into T1-2 %physical or T1-2 Hybrid or T1-2 Flat Physical.
Regal Into another roll from our desired rolls list; if you hit a prefix not on the list, Start over. If you get another T1-2 Prefix, Master craft the missing prefix and enjoy your decent weapon. If you Hit another T1-2 Suffix, Master craft a temporary suffix and exalt into another T1-2 Prefix, if you hit a undesired prefix, start over.
If your here you have a weapon with 2 T1-2 Prefixes and X Amount Of Suffixes. IF your suffixes are usable ( dex/str/chaos/attackspeed ) then your done. If you have random bad suffixes craft the "prefixes cannot be changed" Haku mod, Scour the item which keeps your 2 desired prefixes. Now you have a 2 T1-2 Prefix item.
*This step is 100% optional and just for your own personal enjoyment*
Now you have a 2 T1-2 Prefix item and want to change the items name randomly. You multi mod with Elreon, craft "suffixes cannot be changed" & "prefixes cannot be changed". This will allow you to chaos orb the item and the name will change. Stop when you have a name you enjoy.
Now you have a 2 T1-2 Prefix item and want to keep going using Multimodding. You can use Elreon to multi craft decent roll stats such as attack speed, +2 weapon range, "socket skills are supported by lv1 blood magic"(mace/staff only) and stop there.
Now you have a 2 T1-2 Prefix item and want to keep going for T1-2 Suffixes. You can master craft a temporary prefix, exalt into 1-2 other desirable suffixes ( repeat as many times as you want ). This will leave you with a 4 T1-2 Item without having to use eternal orbs. Once your item is 4 T1-2 you will need to use eternal orbs to get your finally T1-2 Prefix. Before doing so realize Eternal orbs are discontinued and expensive and this project could x20 in price. To advance you master craft a suffix (+2weapon range) and Eternal + Exalt your item, if you hit your final T1-2 Prefix; your done. Other wise use the eternal imprint, resetting the item to 4 T1-2 and repeat.
Desired Rolls List:
Check The Path of Exile subreddit for the daily Labyrinth Layout
Deaths Door are very useful for lab as they prevent bleed and grant an additional endurance charge to mitigate the mass amount of physical damage traps/izaro can deal.
Below is a list of helpful tips for the Labyrinth in no perticular order
Last edited by Lighty on Dec 23, 2016 10:03:00 AM
Last bumped on Feb 20, 2017 5:09:04 PM
on Jul 6, 2015 1:11:26 PM
Breach Unique Updates
All Preliminary testing of breach uniques will be here and will be folded into the core guide upon finishing my testing/research patch 2.5
Ngahamu's Flame + Xoph's Blood
Ngamahu build converts 100% of your physical to fire between the 2H and upgraded Xoph amulet. The only difference on tree is grabbing Lava Lash and swapping fire penetration into your 6l cyclone setup, replacing added fire and prioritizing wed gem and rolls on gear. Careful when facing elemental reflect.
Molten burst is a physical, fire, projectile attack with aoe; essentially identical to molten strike that has a 20% chance to trigger on hit with a low internal cooldown.
Molten Burst Links↴
Uul-Netol's Is a Extremely slow attacking high pdps axe that triggers bleed on hit against cursed enemies and bone nova on killing a bleeding enemy. Simply put, run a curse on blasphemy so everything you attack is bleeding and procs bone nova on death. It is the upgraded version of Uul-Netol's Kiss and requires a Blessing of Uul-Netol to be made
Bone Nova is a projectile physical attack that cannot apply bleeding; looks like 9 small bone spears shoot outward in a circle around you
Bone Nova Links↴
The Formless Inferno
☆Both Molten Burst & Bone Nova do NOT require links to be supported by socketed gems. This means you can utilize a full 6 support setup with a 6 socket item, similar to how Whispering Ice operates.
Crit Cyclone - Staff/Sword
Enchantment breakdown and Explanations
Below are the Enchantments that work best with any 2H Melee skill. They are always fixed values, so Blessed Orbs will have no effect on them, meaning you wont have to re-run anything for different roll values; they just are what they are.
Extensive Updates and Shoutouts
Explanation of Abbreviations
FAQ in Q&A Format
Q: Whats up with Hypothermia?
A: So I like hypo for the 5th/6th slot if your running AA only and even then I have an issue with its radius compared to the radius of cyclone. Your cyclone's spin is larger than that of AA's chilled ground applied beneath you, because of this often mobs are killed prior to being within the chilled ground. That changes for party play and unique/boss mobs where there life pool is large enough to sustain multiple hits. So I suggest having faster attacks as your 5th/6th slot and swapping in hypo when playing in a group or for larger enemies to improve your single target. The more multiplier on it is very enticing and some players have even worked in Cwdt + arctic breath setups into there play to up the odds of enemies being chilled while mainlining hypo instead of keeping it in inventory to swap.
Q: Whats up with Bloodlust?
A: Bloodlust another a very nice more multiplier that only works in a very small scenario. The way it works is that you link Bloodlust to cyclone but cannot gain the bleed required to activate Bloodlust with cyclone itself. Because of this you need to trigger a bleed on your target with another attacks; such as vengeance or leap slam. This works best with Atziri's Disfavour that causes bleeding on hit. So the basic playstyle would be you leap slam into the target applying the bleed and causing your Bloodlust gem linked to cyclone to activate granting the more multiplier (this wont show on your tooltip dps). Since the base duration of bleed is 5 seconds in single target fights such as boss encounters you essentially hope your vengeance gets activated or manually leap slam again to re-apply the bleed in order to keep Bloodlust active.
Q: Why Arctic Armour if we dont gain the stationary effect?
A: Sadly there is no better 25% aura to run than arctic armour and it isn't worth investing into aura nodes to work different aura's into the mix in most cases (however it can be done). Despite our constant motion we still gain the very nice effect of chilled ground which applies to the majority of out enemies as we pass through them. Chill grants -30% movement/attack/cast speed which makes a noticeable difference when tackling tougher content and scary bosses. Largely it makes dodging highly telegraphed moves such as Voll's smash and Dominus's touch of god much easier. Hopefully down the road we will gain access to a better aura selection or have another 50% aura become more beneficial.
Q: Whats The Best Ascendancy For Hardcore?
A: A build for Hardcore and Softcore are the same. The idea that dying is okay in Softcore is simply bad and losing 10% exp at 95+ is almost as bad as ripping in Hardcore. There will always be a "best" class and as of patch 2.5 its Slayer (duelist). Every single Ascendancy(mentioned above) is viable but cannot compare to Slayer for any league or difficulty.
Upcoming Changes & Additions
Getting most every unique from 2.5 that effects the build along with testing what I can with them, weapon range additions and new AoE calculations aswell
►Trusted Forum Moderator: Archimtiros◄
IGN: lighty_cyclone Feel free to ask any questions and if its Cyclone related asking it on the forum may help others with similar questions
Last edited by Lighty on Dec 26, 2016 12:24:09 PM
on Jul 6, 2015 1:11:33 PM
Last edited by Lighty on Sep 23, 2016 6:00:07 PM
on Jul 6, 2015 1:11:38 PM
Gonna tag this thread,will wait patiently for updates!
Playing Cyclone Marauder 1.3/2.0!
on Jul 6, 2015 7:08:25 PM
Let me know if you have any questions as this thread is replacing my previous one
on Jul 6, 2015 8:18:25 PM
You don't speak about the cost management for end game 2.0
Do you rely only blood magic?
I didn't play cyclone during beta but was thinking about going for this kind of build
With the unrelenting wheel and the revelry + some mana leech on gear I thought the mana cost could be manageable.
Did you had the chance to test it?
Last edited by Dr4w on Jul 7, 2015 1:17:59 PM
on Jul 7, 2015 2:29:06 AM
Ehm.... why US? i mean, as acycloner you are immun to stun. thats a waste of 2 points...
on Jul 7, 2015 7:42:41 AM
Oops... my bad
(tree edited to correct my mistake)
Last edited by Dr4w on Jul 7, 2015 1:18:42 PM
on Jul 7, 2015 11:52:16 AM
In higher level maps theirs times when your walking between mob packs and lest say either a leap slam monster or flicker strike with dangerous mods can hit you, or even a pack of them, Id rather spend the 2 points to prevent the chance to be stun locked in any scenario.
on Jul 7, 2015 2:28:26 PM
With the new cyclone mana costs it is entirely possible and may even be better to go a mana variation. I would say its all based on your attack speed and how many links your running. I will test both scenarios day 1 of release and make variations with corresponding notes for each. One of the main reasons I was initially going to run cyclone off blood magic because I was intending on running three auras (haste-hatred-HoA) which would take up i believe 98% of my mana pool.
on Jul 7, 2015 2:31:53 PM