Question about magic find

Does mf increase orb drops ? Thnx
}--=<All Masters LvL 8 Your Crafting Service>=--{ ---> Pm me in game ---> All_Ends_Here
IIR no, IIQ yes.
So running a mf character does not increase the chance of getting orbs , it only increase the quantity of them when the orb drops .
}--=<All Masters LvL 8 Your Crafting Service>=--{ ---> Pm me in game ---> All_Ends_Here
Higher chance = more orbs. Higher quantity = more orbs. Seams pretty much same to me.

U seam to be a bit confused. MF is not a term for PoE, it's used here because of history. MF character in PoE utilities both IIR and IIQ, meaning u will get more currency as MF character.
Last edited by 1337fun#2733 on Jun 14, 2015, 11:26:23 AM
mf is called IIR in this game.

IIR increases the chance that a white item that drops turns into a magic, rare or unique item. It does not affect currency at all.

IIQ increases the total amount of items that drop from enemies. It will increase currency AND you will find more magic, rare and uniques. It made IIR obsolete so the removed IIQ from the drop pool for balance reasons.
MF is not only IIR, when ppl talk about MF in PoE("translated" yes, it is), it is about both stats and combining them in best possible way. Nobody(who knows at lest a bit about the game) doing MF characters with only IIR. 1st because of diminishing returns and 2nd because at some point adding 1% IIR is not as good as 1% IIQ and the other way round even without 1st.

IIQ didnt made IIR obsolete. Possible amount of IIQ combined with good amount of IIR was just way to strong. U can still get balanced amount of IIQ, but because it is on uniqs, u need to decide to use IIQ or IIR items(accept the chest armor, since it is the only way to get some). And not have a rare items with both stats. NOT taking any legacy stuff into account.

If u only want orbs to drop, than u need only IIQ. But still adding even a moderate amount of IIR (around 100%) to that IIQ will give u much more rares and uniqs, which u can vendor/sell for currency.
Last edited by 1337fun#2733 on Jun 14, 2015, 12:31:48 PM
If I have +20 IIQ, does that mean exactly 20% more items will drop, or is it another convoluted calculation where the number doesn't mean anything remotely related?
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melodia1 wrote:
If I have +20 IIQ, does that mean exactly 20% more items will drop, or is it another convoluted calculation where the number doesn't mean anything remotely related?


The formula, to calculate real IIR and IIQ numbers is unknown to us, but it is known, that they have diminishing returns. For low IIQ numbers (maybe up to 50%) and for low IIR numbers(maybe up to 200%) the numbers in stats will actually be close to real numbers, but past that point it's to hard to tell. Some ppl tired to do statistical dom farms and analyzed they data to approximate the values, but u need to find those threads on ur own ;)
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melodia1 wrote:
If I have +20 IIQ, does that mean exactly 20% more items will drop

Yes, it means exactly that, the amount of loot dropped by enemies will increase by 20%. It's multiplicative with map quantity bonus because that's an environmental mod so it also affects containers.

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1337fun wrote:
The formula, to calculate real IIR and IIQ numbers is unknown to us, but it is known, that they have diminishing returns.

Apparently, devs might have meant 'naturally diminishing returns'. Like all increases, the more you stack, the less each additional point is worth. But yes, we don't realyl know for certain, devs are reluctant to talk about that subject in detail.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jun 14, 2015, 12:50:59 PM
good link http://www.pathofexile.com/forum/view-thread/725812/page/1
you can see the so called dimishing returns there.
Last edited by kompaniet#2874 on Jun 14, 2015, 1:59:14 PM

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