[2.6] BERSERKER/JUGGERNAUT 288000 DPS Ice Crash/EQ Crit Staff AKA "The Shattering Karui"

Please, if you have any questions, DO NOT SEND ME PRIVATE MESSAGES, but post your question here in the thread!


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Introduction

I'm very happy to announce that this build was featured by GGG in the "Community Build Guide Highlights": https://www.pathofexile.com/forum/view-thread/1360805 :)

Ice Crash just seems like both a very powerful and a fun skill to use at the same time, and so I decided to do a crit staff build for the 2.0 expansion. There is both a "softcore" passive tree and a "hardcore" one with over 200% life.

I welcome all comments and suggestions!

Although the build should work fine with any rare phys staff, the goal is to use Hegemony's Era.


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DPS and Defence screenshots

288 512 DPS with Hatred, all charges and Atziri flask:


Defence:



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FAQ

Q: What about mana?
We use the "Pain Reaver" ascendancy node which gives us enough mana leech. No other source of mana regeneration or mana leech are needed.

Q: What about survivability? I play hardcore leagues and want to be extra safe.
There are several options:
- life leech
- spec into the Unyielding node
- use Fortify with your main skill
- use Rumi's Concoction

Q: Why go staff with Ice Crash? What is better for Ice Crash, a mace or a staff?
There is no correct answer to this question. It boils down to what you prefer to play: if you're playing with a 2h mace, you cannot do a crit build because maces have only 5% local crit chance. Staffs have higher local crit, and are thus ideal for crit builds. With maces, you go for Resolute Technique, with staves, you go crit. Resolute Technique gives more consistent damage and more room for investing into survivability in the passive tree. Crit gives you significantly higher DPS. Both options are completely viable to play, and it is up to you to decide what you like more.

Q: I am using Hegemony's Era, but I am not generating power charges often enough. Why is this happening?
A: My bet is that your accuracy, i.e. your chance to hit is too low. If it is below 90%, I recommend buying rings or an amulet with accuracy. (You can check your chance to hit in your character screen under the "offence" tab).
The reason why accuracy is important for generating charges is because you knocback on crit, and criting depends not only your crit chance, but also on your accuracy. Accuracy is checked twice when attacking: the first time to determine if you hit at all or not, and the second time to determine if you made a critical strike or not. For that reason, having high accuracy also means your crit chance is more effective and you will make critical strikes more often. If you make critical strikes more often, you will knockback more often, which finally means you will have a greater chance to receive a power charge.


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Video Section

Build preview:
http://youtu.be/L-SpfBhW0ec


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Ascendancy Class Specialisation

There's 2 options, both are very good, and it's up to you to decide which you prefer.

We go for the Berserker class, increasing our DPS even more :) http://www.pathofexile.com/ascendancy/classes/Berserker
Take Aspect of Carnage + Rite of Ruin + Pain Reaver

OR

Juggernaut


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Passive tree

DPS version:
- Berserker


- Juggernaut:


More life version (220%+ life):
- Berserker:


- Juggernaut:



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Levelling guide

Go for Resolute Technique, then respec later in the game into crit and accuracy nodes.

32 points:


62 points:



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Skill Gems

With Hegemony's Era
6L: Ice Crash - Melee Physical Damage - Weapon Elemental Damage - Increased AoE - Increased Critical Strikes / Increased Critical Damage - Fortify (for hardcore) / Added Fire
OR
Earthquake - Melee Physical Damage - Less Duration - Increased AoE - Increased Critical Strikes / Increased Critical Damage - Fortify (for hardcore) / Added Fire

Without Hege's Era:
6L: Ice Crash - Melee Physical Damage - Weapon Elemental Damage - Increased AoE - Power Charge on Crit - Increased Critical Strikes / Increased Critical Damage
OR
Earthquake - Melee Physical Damage - Less Duration - Increased AoE - Power Charge on Crit - Increased Critical Strikes / Increased Critical Damage

Single target:
Heavy Strike - Melee Physical Damage - Multistrike - Fortify - Faster Attacks - Increased Critical Strikes / Increased Critical Damage

4L: Hatred / Determination + Herald of Ash / Arctic Armour + Blood rage
4L: CWDT (lvl 9) - Immortal Call (lvl 11) - Increased Duration - Phase Run (lvl 11)
4L: Ice Golem - Minion Life - Blood Magic - Leap Slam


Full list of required gems by colour:
Heavy Strike
Added Fire Damage
Blood Magic
Cast When Damage Taken
Determination
Fortify
Herald Of Ash
Ice Crash / Earthquake
Immortal Call
Increased Duration
Leap Slam
Melee Physical Damage x2
Multistrike x2
Weapon Elemental Damage
Herald of Ash


Blood Rage
Hatred
Phase Run
Summon Ice Golem
Faster Attacks
Arctic Armour


Increased Area Of Effect
Increased Critical Damage
Increased Critical Strikes
Minion Life
Power Charge On Critical (if no Hegemony's Era)



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Buffs & Curses

Auras:
Determination + Arctic Armour for survivability and tankiness
OR
Hatred + Herald of Ash for DPS (not recommended)
OR
Determination + Herald of Ash or Hatred + Arctic Armour for hybrid.

If you can somehow squeeze in an Enlighten linked to your auras, you might try using 3 auras: Determination / Hatred + Herald of Ash + Arctic Armour.

We always run Blood Rage for the nice life leech and for Frenzy Charges which now give a MORE damage multiplier per Frenzy Charge


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Gear

All armour gear preferably, no hybrid ev/ar. You should prioritise gear-related mods in this order:
1) capping resistances
2) getting as much life as possible
3) high armour gear
4) flat physical damage, crit chance, crit multiplier, accuracy

IMPORTANT DISCLAIMER: The gear section is for showing gear, if you're interested how to set up your gem links, look at the Skill Gems section. Literally every gem slot is there.
Current gear:
Spoiler

IMPORTANT DISCLAIMER: The gear section is for showing gear, if you're interested how to set up your gem links, look at the Skill Gems section. Literally every gem slot is there.


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Bandits

Oak - Eramir - Alira
In cruel we don't take the 16% increased physical damage because it was nerfed and there's so many good passives now that it's just better to help Eramir.


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Youtube & Twitch

https://www.youtube.com/user/jeotee
http://www.twitch.tv/victor_serge
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge on Mar 4, 2017 4:43:45 AM
Last bumped on Jun 22, 2017 12:44:33 AM
You can never have enough life, especially on a 2h character.

I propose a skill tree like this:


Lots of accuracy and dex which staff builds usually lack for. 204% life, decent damage. No US because it isn't worth it, and neither are any pure elemental damage nodes. Didn't take vaal pact because it hinders blood rage, a major dps source. All the while getting a couple jewel sockets and a frenzy charge as well. Various paths from here on could be to get Sovereignty , or get more dps from martial artistry and berserking.

I don't like the usage of hypothermia in crit builds, because you should be oneshotting al the mobs, thus making the damage increase from it pointless. Also, fortify could be linked to flicker/leap to open up another dps slot. Using flicker with fortify and curse on hit would be pretty nice.
For try, for see, and for know.

This is a buff
Very interesting, thanks for the input! Will definitely consider it.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
"
Completed 2 ChallengesEtherfire wrote:
I don't like the usage of hypothermia in crit builds, because you should be oneshotting al the mobs, thus making the damage increase from it pointless. Also, fortify could be linked to flicker/leap to open up another dps slot. Using flicker with fortify and curse on hit would be pretty nice.

Hypothermia seems really nice to me because it's basically a free MORE multiplier. You're right about one-shotting when I'm solo, but I'll be playing in parties, so I think it's better than anything else. What would be better in your opinion for solo play? Faster att or crit multi?

You would swap flicker with heavy strike? You think Ice Crash alone would be enough for single target dps? Flicker would be purely of a utility use then, if I understood you correctly.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge on Jun 9, 2015 8:01:45 PM
Since beta testing showed that it is relatively easy to get endurance charges from Smashing Strikes, I ditched Vengeance and swapped it for a CWDT setup. Not sure yet what to put in as 4th link for CWDT.

The input from Etherfire was quite helpful. Any further comments are very welcome!
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Made a video preview of the build at level 71 with a map clear: https://youtu.be/vbH6nQSaIOs
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
Last edited by ComradeSerge on Jun 14, 2015 7:13:12 AM
I am trying to understand what is the benifit of going the staff route rather than going for the best 2h axe/mace with highest physical dmg and maxing the aoe.
"In blackest day, in brightest Night,
"No monster shall escape my Sight"
"By Chris Wilson's Might RNJesuz do whats Right"
"Grant me a Mirror of kalandra because that's all i have in Sight"
..-. ..- -.-. -.- .-. -. --.
With a staff you can go crit, with an axe or mace there's not much point, not only because of the lower base crit chance on the weapons, but also because of the lack of crit nodes for those weapon types.

If you want to go RT, that's perfectly fine and viable, of course. But crit and RT aren't the same things. Different builds, different playstyles.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
How can you spam the skill? Don't you need more mana?
Haven't had the chance to try Ice Crash in the beta, I'll use your build tomorrow! I have a few questions, which part of the tree should I go to last for the HC version? also, I am several patches behind. Was there any changes to Immortal Call + CWDT? or did you really just pick it for survivability despite it's really low duration? Thanks!
Exhale the warm air, wipe the mirror to the soul
As I tossed all my "sorry" to the sky.

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