My Problem with the changes to Enduring Cry and Cast when damage taken.

This is kind of a series, split up for readability, the other parts are here:
http://www.pathofexile.com/forum/view-thread/1286685
http://www.pathofexile.com/forum/view-thread/1286688


I know this is about skillsgems, but I couldn't fit a general feedback like this into the forum on cwdt.

I use the cwdt, EC, IC combo. Why? Because I'm a scrub and my internet connection was bad. Same goes for most of my guildies. We are bad players in the traditional sense. Because we don't play that much, and we play after coming home from 8 hours of work. We play short periods of time, we play when we are tired, and we play for fun. Dieing isn't fun. We try to prevent that. But deaths to charging rhoas and leapers are almost never preventable. We could be a lot more careful, slower in our approach. But part of the fun is to kill stuff, and to do it fast. The cwdt, EC/IC-combination prevents deaths from rhoas and leapers. Almost nothing else, big hits aren't prevented, elemental damage isn't, and when enough stuff hits you, you are still going to die. That's why I don't get the need to remove it. Granted, when deterministic lockstep mode is in the game, getting stunned by creatures you can't see on your screen unless you are already dead will probably not happen anymore. But still, this is the single most stupid death a casual player can die from. You can do a lot with knowledge in this game. Like, not engage Shock and Horror, or Merveil or other bosses like them. Or not do certain mods on maps with certain characters. But even 68/69 white rhoas can charge a character with 5k life to death right now. I struggle the most with my chars right before I get cwdt running, because monster damage is getting high in act 3, and the shield chargers and leapers are in the later areas. And with the monster damage supposedly higher in the beta right now, this problem will only increase. I mean, even with the combo, players, even good ones (streamers), die in races and ladders. So it's already not the be all end all. And the EC/IC combo is nothing GGG doesn't want in their game, because it is essentially required to get to Atziri.
I know, I can selfcast EC and trigger IC. Sure. But that's another button to press before you can engage in combat, and if push comes to shove and the leapers come from outside of the screen, it would still not be enough. I'm not a MMO player. I don't want skill rotations before every engagement. This is a action RPG.

My solution for this would be, as we already have trigger gems and counterattacks: Give us two new skills: One makes you immune to subsequent charges for set amount of time, one for leaps. I would use those skills. People would still die to other phys damage, but those deaths would be prevented. Maybe make them skills without trigger, so that the cwdt opportunity cost for the trigger would still be there. I'd happily sacrifice a 4l just for those to skills, and so would most of my guildmates.

Sincerely, t_golgari.
Last edited by t_golgari#2414 on Jun 5, 2015, 11:36:17 AM
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I would much much much prefer if they fixed the root of the problem: Charges and leaps from off-screen. Those are truly unavoidable hits.
If the monsters could only charge and leap once they are in sight, you could survive by staying on the move.
May your maps be bountiful, exile

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