Remove double invulnerability !
Culling strike kills things, the mod makes them unable to die. Culling Strike will not be able to kill them (until you being them out of each other's mod, by distance or line of sight).
These mods overlapping is an intended interaction and is unlikely to be changed. | |
"It is intended that certain map mods (such as twinned) are trickier to deal with on certain map bosses. "Player auras, yes. This will be unaffected by that change. "Members of a pack will not move too far about by random wandering. This a) Does not affect them being drawn apart by following players, and b) does not affect monsters which aren't in a pack, like these bosses. I hope this addresses some of your concerns. "It does. I've had it occur on a pair of rare bandits in the Broken Bridge - mostly my own fault for backing off from the first one in the direction of unexplored territory, bringing them together. Personally, I found that a fun challenge - your mileage my vary. |